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authorkilbith <jeanpatrick.guerrero@gmail.com>2016-04-18 22:43:12 +0200
committerCraig Robbins <kde.psych@gmail.com>2016-04-20 21:31:40 +1000
commit8cf26bb0bbc94de437342c84c7b0854feb8957e8 (patch)
tree3ed2ce74cad09f7e4f39c1406679b03ee2c31660 /builtin/mainmenu/tab_multiplayer.lua
parent65db88d24e65972b34da824743ba7dc6d307def0 (diff)
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Mainmenu: Code cleaning
Diffstat (limited to 'builtin/mainmenu/tab_multiplayer.lua')
-rw-r--r--builtin/mainmenu/tab_multiplayer.lua104
1 files changed, 47 insertions, 57 deletions
diff --git a/builtin/mainmenu/tab_multiplayer.lua b/builtin/mainmenu/tab_multiplayer.lua
index b5323fa99..00150f26d 100644
--- a/builtin/mainmenu/tab_multiplayer.lua
+++ b/builtin/mainmenu/tab_multiplayer.lua
@@ -81,7 +81,7 @@ local function get_formspec(tabview, name, tabdata)
end
end
- if tabdata.fav_selected ~= nil then
+ if tabdata.fav_selected then
retval = retval .. ";" .. tabdata.fav_selected .. "]"
else
retval = retval .. ";0]"
@@ -92,13 +92,13 @@ end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
- if fields["te_name"] ~= nil then
- gamedata.playername = fields["te_name"]
- core.setting_set("name", fields["te_name"])
+ if fields.te_name then
+ gamedata.playername = fields.te_name
+ core.setting_set("name", fields.te_name)
end
- if fields["favourites"] ~= nil then
- local event = core.explode_table_event(fields["favourites"])
+ if fields.favourites then
+ local event = core.explode_table_event(fields.favourites)
local fav = menudata.favorites[event.row]
if event.type == "DCL" then
@@ -108,21 +108,22 @@ local function main_button_handler(tabview, fields, name, tabdata)
fav.proto_min, fav.proto_max) then
return true
end
+
gamedata.address = fav.address
gamedata.port = fav.port
- gamedata.playername = fields["te_name"]
- if fields["te_pwd"] ~= nil then
- gamedata.password = fields["te_pwd"]
- end
+ gamedata.playername = fields.te_name
gamedata.selected_world = 0
+ if fields.te_pwd then
+ gamedata.password = fields.te_pwd
+ end
+
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
- if gamedata.address ~= nil and
- gamedata.port ~= nil then
- core.setting_set("address",gamedata.address)
- core.setting_set("remote_port",gamedata.port)
+ if gamedata.address and gamedata.port then
+ core.setting_set("address", gamedata.address)
+ core.setting_set("remote_port", gamedata.port)
core.start()
end
end
@@ -144,47 +145,41 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
end
- if address ~= nil and
- port ~= nil then
- core.setting_set("address",address)
- core.setting_set("remote_port",port)
+ if address and port then
+ core.setting_set("address", address)
+ core.setting_set("remote_port", port)
end
-
tabdata.fav_selected = event.row
end
-
return true
end
end
- if fields["key_up"] ~= nil or
- fields["key_down"] ~= nil then
-
+ if fields.key_up or fields.key_down then
local fav_idx = core.get_table_index("favourites")
+ local fav = menudata.favorites[fav_idx]
- if fav_idx ~= nil then
- if fields["key_up"] ~= nil and fav_idx > 1 then
- fav_idx = fav_idx -1
- else if fields["key_down"] and fav_idx < #menudata.favorites then
- fav_idx = fav_idx +1
- end end
+ if fav_idx then
+ if fields.key_up and fav_idx > 1 then
+ fav_idx = fav_idx - 1
+ elseif fields.key_down and fav_idx < #menudata.favorites then
+ fav_idx = fav_idx + 1
+ end
else
fav_idx = 1
end
-
- if menudata.favorites == nil or
- menudata.favorites[fav_idx] == nil then
+
+ if not menudata.favorites or not fav then
tabdata.fav_selected = 0
return true
end
-
- local address = menudata.favorites[fav_idx].address
- local port = menudata.favorites[fav_idx].port
-
- if address ~= nil and
- port ~= nil then
- core.setting_set("address",address)
- core.setting_set("remote_port",port)
+
+ local address = fav.address
+ local port = fav.port
+
+ if address and port then
+ core.setting_set("address", address)
+ core.setting_set("remote_port", port)
end
tabdata.fav_selected = fav_idx
@@ -204,22 +199,19 @@ local function main_button_handler(tabview, fields, name, tabdata)
return true
end
- if (fields["btn_mp_connect"] ~= nil or
- fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and
- fields["te_port"] ~= nil then
-
- gamedata.playername = fields["te_name"]
- gamedata.password = fields["te_pwd"]
- gamedata.address = fields["te_address"]
- gamedata.port = fields["te_port"]
-
+ if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
+ gamedata.playername = fields.te_name
+ gamedata.password = fields.te_pwd
+ gamedata.address = fields.te_address
+ gamedata.port = fields.te_port
+ gamedata.selected_world = 0
local fav_idx = core.get_table_index("favourites")
+ local fav = menudata.favorites[fav_idx]
- if fav_idx ~= nil and fav_idx <= #menudata.favorites and
- menudata.favorites[fav_idx].address == fields["te_address"] and
- menudata.favorites[fav_idx].port == fields["te_port"] then
+ if fav_idx and fav_idx <= #menudata.favorites and
+ fav.address == fields.te_address and
+ fav.port == fields.te_port then
- local fav = menudata.favorites[fav_idx]
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
@@ -233,10 +225,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.serverdescription = ""
end
- gamedata.selected_world = 0
-
- core.setting_set("address", fields["te_address"])
- core.setting_set("remote_port",fields["te_port"])
+ core.setting_set("address", fields.te_address)
+ core.setting_set("remote_port", fields.te_port)
core.start()
return true