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authorBlockMen <nmuelll@web.de>2016-02-19 10:03:02 +0100
committerparamat <mat.gregory@virginmedia.com>2016-02-21 08:54:33 +0000
commitecc8b70182b9ad3aaec910d7c8b32fc54cac824a (patch)
treeed67df52e76e0f3f2797bc4d187268dad53233a9 /builtin/mainmenu/tab_settings.lua
parentc6d7d2097c3736b3de82f074c63eda959c07290f (diff)
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Restore simple settings tab and add advanced settings as dialog
Diffstat (limited to 'builtin/mainmenu/tab_settings.lua')
-rw-r--r--builtin/mainmenu/tab_settings.lua980
1 files changed, 325 insertions, 655 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index 99138a091..dc2bcff14 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -1,5 +1,5 @@
--Minetest
---Copyright (C) 2015 PilzAdam
+--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
@@ -15,739 +15,409 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-local FILENAME = "settingtypes.txt"
+--------------------------------------------------------------------------------
-local CHAR_CLASSES = {
- SPACE = "[%s]",
- VARIABLE = "[%w_%-%.]",
- INTEGER = "[+-]?[%d]",
- FLOAT = "[+-]?[%d%.]",
- FLAGS = "[%w_%-%.,]",
+local leaves_style_labels = {
+ fgettext("Opaque Leaves"),
+ fgettext("Simple Leaves"),
+ fgettext("Fancy Leaves")
}
--- returns error message, or nil
-local function parse_setting_line(settings, line, read_all, base_level, allow_secure)
- -- comment
- local comment = line:match("^#" .. CHAR_CLASSES.SPACE .. "*(.*)$")
- if comment then
- if settings.current_comment == "" then
- settings.current_comment = comment
- else
- settings.current_comment = settings.current_comment .. "\n" .. comment
- end
- return
- end
-
- -- clear current_comment so only comments directly above a setting are bound to it
- -- but keep a local reference to it for variables in the current line
- local current_comment = settings.current_comment
- settings.current_comment = ""
-
- -- empty lines
- if line:match("^" .. CHAR_CLASSES.SPACE .. "*$") then
- return
- end
+local leaves_style = {
+ {leaves_style_labels[1] .. "," .. leaves_style_labels[2] .. "," .. leaves_style_labels[3]},
+ {"opaque", "simple", "fancy"},
+}
- -- category
- local stars, category = line:match("^%[([%*]*)([^%]]+)%]$")
- if category then
- table.insert(settings, {
- name = category,
- level = stars:len() + base_level,
- type = "category",
- })
- return
- end
+local dd_filter_labels = {
+ fgettext("No Filter"),
+ fgettext("Bilinear Filter"),
+ fgettext("Trilinear Filter")
+}
- -- settings
- local first_part, name, readable_name, setting_type = line:match("^"
- -- this first capture group matches the whole first part,
- -- so we can later strip it from the rest of the line
- .. "("
- .. "([" .. CHAR_CLASSES.VARIABLE .. "+)" -- variable name
- .. CHAR_CLASSES.SPACE .. "*"
- .. "%(([^%)]*)%)" -- readable name
- .. CHAR_CLASSES.SPACE .. "*"
- .. "(" .. CHAR_CLASSES.VARIABLE .. "+)" -- type
- .. CHAR_CLASSES.SPACE .. "*"
- .. ")")
+local filters = {
+ {dd_filter_labels[1] .. "," .. dd_filter_labels[2] .. "," .. dd_filter_labels[3]},
+ {"", "bilinear_filter", "trilinear_filter"},
+}
- if not first_part then
- return "Invalid line"
- end
+local dd_mipmap_labels = {
+ fgettext("No Mipmap"),
+ fgettext("Mipmap"),
+ fgettext("Mipmap + Aniso. Filter")
+}
- if name:match("secure%.[.]*") and not allow_secure then
- return "Tried to add \"secure.\" setting"
- end
+local mipmap = {
+ {dd_mipmap_labels[1] .. "," .. dd_mipmap_labels[2] .. "," .. dd_mipmap_labels[3]},
+ {"", "mip_map", "anisotropic_filter"},
+}
- if readable_name == "" then
- readable_name = nil
+local function getLeavesStyleSettingIndex()
+ local style = core.setting_get("leaves_style")
+ if (style == leaves_style[2][3]) then
+ return 3
+ elseif (style == leaves_style[2][2]) then
+ return 2
end
- local remaining_line = line:sub(first_part:len() + 1)
-
- if setting_type == "int" then
- local default, min, max = remaining_line:match("^"
- -- first int is required, the last 2 are optional
- .. "(" .. CHAR_CLASSES.INTEGER .. "+)" .. CHAR_CLASSES.SPACE .. "*"
- .. "(" .. CHAR_CLASSES.INTEGER .. "*)" .. CHAR_CLASSES.SPACE .. "*"
- .. "(" .. CHAR_CLASSES.INTEGER .. "*)"
- .. "$")
+ return 1
+end
- if not default or not tonumber(default) then
- return "Invalid integer setting"
- end
+local dd_antialiasing_labels = {
+ fgettext("None"),
+ fgettext("2x"),
+ fgettext("4x"),
+ fgettext("8x"),
+}
- min = tonumber(min)
- max = tonumber(max)
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "int",
- default = default,
- min = min,
- max = max,
- comment = current_comment,
- })
- return
- end
-
- if setting_type == "string" or setting_type == "noise_params"
- or setting_type == "key" or setting_type == "v3f" then
- local default = remaining_line:match("^(.*)$")
-
- if not default then
- return "Invalid string setting"
- end
- if setting_type == "key" and not read_all then
- -- ignore key type if read_all is false
- return
- end
+local antialiasing = {
+ {dd_antialiasing_labels[1] .. "," .. dd_antialiasing_labels[2] .. "," ..
+ dd_antialiasing_labels[3] .. "," .. dd_antialiasing_labels[4]},
+ {"0", "2", "4", "8"}
+}
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = setting_type,
- default = default,
- comment = current_comment,
- })
- return
+local function getFilterSettingIndex()
+ if (core.setting_get(filters[2][3]) == "true") then
+ return 3
end
+ if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
+ return 2
+ end
+ return 1
+end
- if setting_type == "bool" then
- if remaining_line ~= "false" and remaining_line ~= "true" then
- return "Invalid boolean setting"
- end
+local function getMipmapSettingIndex()
+ if (core.setting_get(mipmap[2][3]) == "true") then
+ return 3
+ end
+ if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
+ return 2
+ end
+ return 1
+end
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "bool",
- default = remaining_line,
- comment = current_comment,
- })
- return
- end
-
- if setting_type == "float" then
- local default, min, max = remaining_line:match("^"
- -- first float is required, the last 2 are optional
- .. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "*"
- .. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "*"
- .. "(" .. CHAR_CLASSES.FLOAT .. "*)"
- .."$")
-
- if not default or not tonumber(default) then
- return "Invalid float setting"
+local function getAntialiasingSettingIndex()
+ local antialiasing_setting = core.setting_get("fsaa")
+ for i = 1, #(antialiasing[2]) do
+ if antialiasing_setting == antialiasing[2][i] then
+ return i
end
+ end
+ return 1
+end
- min = tonumber(min)
- max = tonumber(max)
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "float",
- default = default,
- min = min,
- max = max,
- comment = current_comment,
- })
- return
- end
-
- if setting_type == "enum" then
- local default, values = remaining_line:match("^"
- -- first value (default) may be empty (i.e. is optional)
- .. "(" .. CHAR_CLASSES.VARIABLE .. "*)" .. CHAR_CLASSES.SPACE .. "*"
- .. "(" .. CHAR_CLASSES.FLAGS .. "+)"
- .. "$")
-
- if not default or values == "" then
- return "Invalid enum setting"
+local function antialiasing_fname_to_name(fname)
+ for i = 1, #(dd_antialiasing_labels) do
+ if fname == dd_antialiasing_labels[i] then
+ return antialiasing[2][i]
end
-
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "enum",
- default = default,
- values = values:split(",", true),
- comment = current_comment,
- })
- return
end
+ return 0
+end
- if setting_type == "path" then
- local default = remaining_line:match("^(.*)$")
+local function dlg_confirm_reset_formspec(data)
+ local retval =
+ "size[8,3]" ..
+ "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
+ "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" ..
+ fgettext("Yes") .. "]" ..
+ "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" ..
+ fgettext("No!!!") .. "]"
+ return retval
+end
- if not default then
- return "Invalid path setting"
- end
+local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "path",
- default = default,
- comment = current_comment,
- })
- return
- end
-
- if setting_type == "flags" then
- local default, possible = remaining_line:match("^"
- -- first value (default) may be empty (i.e. is optional)
- -- this is implemented by making the last value optional, and
- -- swapping them around if it turns out empty.
- .. "(" .. CHAR_CLASSES.FLAGS .. "+)" .. CHAR_CLASSES.SPACE .. "*"
- .. "(" .. CHAR_CLASSES.FLAGS .. "*)"
- .. "$")
-
- if not default or not possible then
- return "Invalid flags setting"
- end
+ if fields["dlg_reset_singleplayer_confirm"] ~= nil then
+ local worldlist = core.get_worlds()
+ local found_singleplayerworld = false
- if possible == "" then
- possible = default
- default = ""
+ for i = 1, #worldlist, 1 do
+ if worldlist[i].name == "singleplayerworld" then
+ found_singleplayerworld = true
+ gamedata.worldindex = i
+ end
end
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "flags",
- default = default,
- possible = possible,
- comment = current_comment,
- })
- return
- end
-
- return "Invalid setting type \"" .. setting_type .. "\""
-end
-
-local function parse_single_file(file, filepath, read_all, result, base_level, allow_secure)
- -- store this helper variable in the table so it's easier to pass to parse_setting_line()
- result.current_comment = ""
-
- local line = file:read("*line")
- while line do
- local error_msg = parse_setting_line(result, line, read_all, base_level, allow_secure)
- if error_msg then
- core.log("error", error_msg .. " in " .. filepath .. " \"" .. line .. "\"")
+ if found_singleplayerworld then
+ core.delete_world(gamedata.worldindex)
end
- line = file:read("*line")
- end
- result.current_comment = nil
-end
+ core.create_world("singleplayerworld", 1)
--- read_all: whether to ignore certain setting types for GUI or not
--- parse_mods: whether to parse settingtypes.txt in mods and games
-local function parse_config_file(read_all, parse_mods)
- local builtin_path = core.get_builtin_path() .. DIR_DELIM .. FILENAME
- local file = io.open(builtin_path, "r")
- local settings = {}
- if not file then
- core.log("error", "Can't load " .. FILENAME)
- return settings
- end
-
- parse_single_file(file, builtin_path, read_all, settings, 0, true)
-
- file:close()
-
- if parse_mods then
- -- Parse games
- local games_category_initialized = false
- local index = 1
- local game = gamemgr.get_game(index)
- while game do
- local path = game.path .. DIR_DELIM .. FILENAME
- local file = io.open(path, "r")
- if file then
- if not games_category_initialized then
- local translation = fgettext_ne("Games"), -- not used, but needed for xgettext
- table.insert(settings, {
- name = "Games",
- level = 0,
- type = "category",
- })
- games_category_initialized = true
- end
-
- table.insert(settings, {
- name = game.name,
- level = 1,
- type = "category",
- })
-
- parse_single_file(file, path, read_all, settings, 2, false)
-
- file:close()
- end
+ worldlist = core.get_worlds()
- index = index + 1
- game = gamemgr.get_game(index)
- end
+ found_singleplayerworld = false
- -- Parse mods
- local mods_category_initialized = false
- local mods = {}
- get_mods(core.get_modpath(), mods)
- for _, mod in ipairs(mods) do
- local path = mod.path .. DIR_DELIM .. FILENAME
- local file = io.open(path, "r")
- if file then
- if not mods_category_initialized then
- local translation = fgettext_ne("Mods"), -- not used, but needed for xgettext
- table.insert(settings, {
- name = "Mods",
- level = 0,
- type = "category",
- })
- mods_category_initialized = true
- end
-
- table.insert(settings, {
- name = mod.name,
- level = 1,
- type = "category",
- })
-
- parse_single_file(file, path, read_all, settings, 2, false)
-
- file:close()
+ for i = 1, #worldlist, 1 do
+ if worldlist[i].name == "singleplayerworld" then
+ found_singleplayerworld = true
+ gamedata.worldindex = i
end
end
end
- return settings
+ this.parent:show()
+ this:hide()
+ this:delete()
+ return true
end
-local settings = parse_config_file(false, true)
-local selected_setting = 1
-
-local function get_current_value(setting)
- local value = core.setting_get(setting.name)
- if value == nil then
- value = setting.default
- end
- return value
+local function showconfirm_reset(tabview)
+ local new_dlg = dialog_create("reset_spworld",
+ dlg_confirm_reset_formspec,
+ dlg_confirm_reset_btnhandler,
+ nil)
+ new_dlg:set_parent(tabview)
+ tabview:hide()
+ new_dlg:show()
end
-local function create_change_setting_formspec(dialogdata)
- local setting = settings[selected_setting]
- local formspec = "size[10,5.2,true]" ..
- "button[5,4.5;2,1;btn_done;" .. fgettext("Save") .. "]" ..
- "button[3,4.5;2,1;btn_cancel;" .. fgettext("Cancel") .. "]" ..
- "tablecolumns[color;text]" ..
- "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
- "table[0,0;10,3;info;"
-
- if setting.readable_name then
- formspec = formspec .. "#FFFF00," .. fgettext(setting.readable_name)
- .. " (" .. core.formspec_escape(setting.name) .. "),"
- else
- formspec = formspec .. "#FFFF00," .. core.formspec_escape(setting.name) .. ","
- end
-
- formspec = formspec .. ",,"
-
- local comment_text = ""
+local function gui_scale_to_scrollbar()
+ local current_value = tonumber(core.setting_get("gui_scaling"))
- if setting.comment == "" then
- comment_text = fgettext_ne("(No description of setting given)")
- else
- comment_text = fgettext_ne(setting.comment)
+ if (current_value == nil) or current_value < 0.25 then
+ return 0
end
- for _, comment_line in ipairs(comment_text:split("\n", true)) do
- formspec = formspec .. "," .. core.formspec_escape(comment_line) .. ","
+ if current_value <= 1.25 then
+ return ((current_value - 0.25)/ 1.0) * 700
end
-
- if setting.type == "flags" then
- formspec = formspec .. ",,"
- .. "," .. fgettext("Please enter a comma seperated list of flags.") .. ","
- .. "," .. fgettext("Possible values are: ")
- .. core.formspec_escape(setting.possible:gsub(",", ", ")) .. ","
- elseif setting.type == "noise_params" then
- formspec = formspec .. ",,"
- .. "," .. fgettext("Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>") .. ","
- .. "," .. fgettext("Optionally the lacunarity can be appended with a leading comma.") .. ","
- elseif setting.type == "v3f" then
- formspec = formspec .. ",,"
- .. "," .. fgettext_ne("Format is 3 numbers separated by commas and inside brackets.") .. ","
+ if current_value <= 6 then
+ return ((current_value -1.25) * 100) + 700
end
- formspec = formspec:sub(1, -2) -- remove trailing comma
+ return 1000
+end
- formspec = formspec .. ";1]"
+local function scrollbar_to_gui_scale(value)
+ value = tonumber(value)
- if setting.type == "bool" then
- local selected_index
- if core.is_yes(get_current_value(setting)) then
- selected_index = 2
- else
- selected_index = 1
- end
- formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
- .. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";"
- .. selected_index .. "]"
-
- elseif setting.type == "enum" then
- local selected_index = 0
- formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
- for index, value in ipairs(setting.values) do
- -- translating value is not possible, since it's the value
- -- that we set the setting to
- formspec = formspec .. core.formspec_escape(value) .. ","
- if get_current_value(setting) == value then
- selected_index = index
- end
- end
- if #setting.values > 0 then
- formspec = formspec:sub(1, -2) -- remove trailing comma
- end
- formspec = formspec .. ";" .. selected_index .. "]"
+ if (value <= 700) then
+ return ((value / 700) * 1.0) + 0.25
+ end
+ if (value <= 1000) then
+ return ((value - 700) / 100) + 1.25
+ end
- elseif setting.type == "path" then
- local current_value = dialogdata.selected_path
- if not current_value then
- current_value = get_current_value(setting)
- end
- formspec = formspec .. "field[0.5,4;7.5,1;te_setting_value;;"
- .. core.formspec_escape(current_value) .. "]"
- .. "button[8,3.75;2,1;btn_browser_path;" .. fgettext("Browse") .. "]"
+ return 1
+end
+local function formspec(tabview, name, tabdata)
+ local tab_string =
+ "box[0,0;3.5,4.3;#999999]" ..
+ "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting")
+ .. ";" .. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
+ "checkbox[0.25,0.5;cb_particles;" .. fgettext("Enable Particles") .. ";"
+ .. dump(core.setting_getbool("enable_particles")) .. "]" ..
+ "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
+ .. dump(core.setting_getbool("enable_3d_clouds")) .. "]" ..
+ "checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
+ .. dump(core.setting_getbool("opaque_water")) .. "]" ..
+ "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
+ .. dump(core.setting_getbool("connected_glass")) .. "]" ..
+ "checkbox[0.25,2.5;cb_node_highlighting;" .. fgettext("Node Highlighting") .. ";"
+ .. dump(core.setting_getbool("enable_node_highlighting")) .. "]" ..
+ "dropdown[0.25,3.4;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
+ .. getLeavesStyleSettingIndex() .. "]" ..
+ "box[3.75,0;3.75,3.45;#999999]" ..
+ "label[3.85,0.1;" .. fgettext("Texturing:") .. "]" ..
+ "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
+ .. getFilterSettingIndex() .. "]" ..
+ "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
+ .. getMipmapSettingIndex() .. "]" ..
+ "label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" ..
+ "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
+ .. getAntialiasingSettingIndex() .. "]" ..
+ "box[7.75,0;4,4;#999999]" ..
+ "checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
+ .. dump(core.setting_getbool("enable_shaders")) .. "]"
+
+ tab_string = tab_string ..
+ "button[8,4.75;3.75,0.5;btn_change_keys;" .. fgettext("Change keys") .. "]" ..
+ "button[0,4.75;3.75,0.5;btn_advanced_settings;" .. fgettext("Advanced Settings") .. "]"
+
+
+ if core.setting_get("touchscreen_threshold") ~= nil then
+ tab_string = tab_string ..
+ "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
+ "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
+ ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
+ end
+
+ if core.setting_getbool("enable_shaders") then
+ tab_string = tab_string ..
+ "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bumpmapping") .. ";"
+ .. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
+ "checkbox[8,1.0;cb_generate_normalmaps;" .. fgettext("Generate Normalmaps") .. ";"
+ .. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
+ "checkbox[8,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
+ .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
+ "checkbox[8,2.0;cb_waving_water;" .. fgettext("Waving Water") .. ";"
+ .. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
+ "checkbox[8,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
+ .. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
+ "checkbox[8,3.0;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
+ .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
else
- -- TODO: fancy input for float, int, flags, noise_params, v3f
- local width = 10
- local text = get_current_value(setting)
- if dialogdata.error_message then
- formspec = formspec .. "tablecolumns[color;text]" ..
- "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
- "table[5,3.9;5,0.6;error_message;#FF0000,"
- .. core.formspec_escape(dialogdata.error_message) .. ";0]"
- width = 5
- if dialogdata.entered_text then
- text = dialogdata.entered_text
- end
- end
- formspec = formspec .. "field[0.5,4;" .. width .. ",1;te_setting_value;;"
- .. core.formspec_escape(text) .. "]"
- end
- return formspec
+ tab_string = tab_string ..
+ "tablecolumns[color;text]" ..
+ "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
+ "table[8.33,0.7;3.5,4;shaders;" ..
+ "#888888," .. fgettext("Bumpmapping") .. "," ..
+ "#888888," .. fgettext("Generate Normalmaps") .. "," ..
+ "#888888," .. fgettext("Parallax Occlusion") .. "," ..
+ "#888888," .. fgettext("Waving Water") .. "," ..
+ "#888888," .. fgettext("Waving Leaves") .. "," ..
+ "#888888," .. fgettext("Waving Plants") .. "," ..
+ ";1]"
+ end
+
+ return tab_string
end
-local function handle_change_setting_buttons(this, fields)
- if fields["btn_done"] or fields["key_enter"] then
- local setting = settings[selected_setting]
- if setting.type == "bool" then
- local new_value = fields["dd_setting_value"]
- -- Note: new_value is the actual (translated) value shown in the dropdown
- core.setting_setbool(setting.name, new_value == fgettext("Enabled"))
-
- elseif setting.type == "enum" then
- local new_value = fields["dd_setting_value"]
- core.setting_set(setting.name, new_value)
-
- elseif setting.type == "int" then
- local new_value = tonumber(fields["te_setting_value"])
- if not new_value or math.floor(new_value) ~= new_value then
- this.data.error_message = fgettext_ne("Please enter a valid integer.")
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- if setting.min and new_value < setting.min then
- this.data.error_message = fgettext_ne("The value must be greater than $1.", setting.min)
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- if setting.max and new_value > setting.max then
- this.data.error_message = fgettext_ne("The value must be lower than $1.", setting.max)
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- core.setting_set(setting.name, new_value)
-
- elseif setting.type == "float" then
- local new_value = tonumber(fields["te_setting_value"])
- if not new_value then
- this.data.error_message = fgettext_ne("Please enter a valid number.")
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- core.setting_set(setting.name, new_value)
-
- elseif setting.type == "flags" then
- local new_value = fields["te_setting_value"]
- for _,value in ipairs(new_value:split(",", true)) do
- value = value:trim()
- local possible = "," .. setting.possible .. ","
- if not possible:find("," .. value .. ",", 0, true) then
- this.data.error_message = fgettext_ne("\"$1\" is not a valid flag.", value)
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- end
- core.setting_set(setting.name, new_value)
+--------------------------------------------------------------------------------
+local function handle_settings_buttons(this, fields, tabname, tabdata)
- else
- local new_value = fields["te_setting_value"]
- core.setting_set(setting.name, new_value)
- end
- core.setting_save()
- this:delete()
+ if fields["btn_advanced_settings"] ~= nil then
+ local adv_settings_dlg = create_adv_settings_dlg()
+ adv_settings_dlg:set_parent(this)
+ this:hide()
+ adv_settings_dlg:show()
+ --mm_texture.update("singleplayer", current_game())
return true
end
- if fields["btn_cancel"] then
- this:delete()
+ if fields["cb_smooth_lighting"] then
+ core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
-
- if fields["btn_browser_path"] then
- core.show_file_open_dialog("dlg_browse_path", fgettext_ne("Select path"))
+ if fields["cb_particles"] then
+ core.setting_set("enable_particles", fields["cb_particles"])
+ return true
end
-
- if fields["dlg_browse_path_accepted"] then
- this.data.selected_path = fields["dlg_browse_path_accepted"]
- core.update_formspec(this:get_formspec())
+ if fields["cb_3d_clouds"] then
+ core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
+ return true
end
-
- return false
-end
-
-local function create_settings_formspec(tabview, name, tabdata)
- local formspec = "tablecolumns[color;tree;text;text]" ..
- "tableoptions[background=#00000000;border=false]" ..
- "table[0,0;12,4.5;list_settings;"
-
- local current_level = 0
- for _, entry in ipairs(settings) do
- local name
- if not core.setting_getbool("main_menu_technical_settings") and entry.readable_name then
- name = fgettext_ne(entry.readable_name)
- else
- name = entry.name
- end
-
- if entry.type == "category" then
- current_level = entry.level
- formspec = formspec .. "#FFFF00," .. current_level .. "," .. fgettext(name) .. ",,"
-
- elseif entry.type == "bool" then
- local value = get_current_value(entry)
- if core.is_yes(value) then
- value = fgettext("Enabled")
- else
- value = fgettext("Disabled")
- end
- formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
- .. value .. ","
-
- elseif entry.type == "key" then
- -- ignore key settings, since we have a special dialog for them
-
- else
- formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
- .. core.formspec_escape(get_current_value(entry)) .. ","
- end
+ if fields["cb_opaque_water"] then
+ core.setting_set("opaque_water", fields["cb_opaque_water"])
+ return true
end
-
- if #settings > 0 then
- formspec = formspec:sub(1, -2) -- remove trailing comma
+ if fields["cb_connected_glass"] then
+ core.setting_set("connected_glass", fields["cb_connected_glass"])
+ return true
end
- formspec = formspec .. ";" .. selected_setting .. "]" ..
- "button[4,4.5;3,1;btn_change_keys;".. fgettext("Change keys") .. "]" ..
- "button[10,4.5;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
- "button[7,4.5;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
- "checkbox[0,4.5;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
- .. dump(core.setting_getbool("main_menu_technical_settings")) .. "]"
-
- return formspec
-end
-
-local function handle_settings_buttons(this, fields, tabname, tabdata)
- local list_enter = false
- if fields["list_settings"] then
- selected_setting = core.get_table_index("list_settings")
- if core.explode_table_event(fields["list_settings"]).type == "DCL" then
- -- Directly toggle booleans
- local setting = settings[selected_setting]
- if setting.type == "bool" then
- local current_value = get_current_value(setting)
- core.setting_setbool(setting.name, not core.is_yes(current_value))
- core.setting_save()
- return true
- else
- list_enter = true
- end
+ if fields["cb_node_highlighting"] then
+ core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
+ return true
+ end
+ if fields["cb_shaders"] then
+ if (core.setting_get("video_driver") == "direct3d8"
+ or core.setting_get("video_driver") == "direct3d9") then
+ core.setting_set("enable_shaders", "false")
+ gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else
- return true
+ core.setting_set("enable_shaders", fields["cb_shaders"])
end
+ return true
end
-
- if fields["btn_edit"] or list_enter then
- local setting = settings[selected_setting]
- if setting.type ~= "category" then
- local edit_dialog = dialog_create("change_setting", create_change_setting_formspec,
- handle_change_setting_buttons)
- edit_dialog:set_parent(this)
- this:hide()
- edit_dialog:show()
- end
+ if fields["cb_bumpmapping"] then
+ core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
+ end
+ if fields["cb_generate_normalmaps"] then
+ core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
+ end
+ if fields["cb_parallax"] then
+ core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
+ return true
+ end
+ if fields["cb_waving_water"] then
+ core.setting_set("enable_waving_water", fields["cb_waving_water"])
+ return true
+ end
+ if fields["cb_waving_leaves"] then
+ core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
+ end
+ if fields["cb_waving_plants"] then
+ core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
return true
end
- if fields["btn_restore"] then
- local setting = settings[selected_setting]
- if setting.type ~= "category" then
- core.setting_set(setting.name, setting.default)
- core.setting_save()
- core.update_formspec(this:get_formspec())
+ if fields["sb_gui_scaling"] then
+ local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
+
+ if event.type == "CHG" then
+ local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
+ core.setting_set("gui_scaling", tosave)
+ return true
end
- return true
end
if fields["btn_change_keys"] then
core.show_keys_menu()
return true
end
-
- if fields["cb_tech_settings"] then
- core.setting_set("main_menu_technical_settings", fields["cb_tech_settings"])
- core.setting_save()
- core.update_formspec(this:get_formspec())
+ if fields["cb_touchscreen_target"] then
+ core.setting_set("touchtarget", fields["cb_touchscreen_target"])
+ return true
+ end
+ if fields["btn_reset_singleplayer"] then
+ showconfirm_reset(this)
return true
end
- return false
+ --Note dropdowns have to be handled LAST!
+ local ddhandled = false
+
+ if fields["dd_leaves_style"] == leaves_style_labels[1] then
+ core.setting_set("leaves_style", leaves_style[2][1])
+ ddhandled = true
+ elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
+ core.setting_set("leaves_style", leaves_style[2][2])
+ ddhandled = true
+ elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
+ core.setting_set("leaves_style", leaves_style[2][3])
+ ddhandled = true
+ end
+ if fields["dd_filters"] == dd_filter_labels[1] then
+ core.setting_set("bilinear_filter", "false")
+ core.setting_set("trilinear_filter", "false")
+ ddhandled = true
+ elseif fields["dd_filters"] == dd_filter_labels[2] then
+ core.setting_set("bilinear_filter", "true")
+ core.setting_set("trilinear_filter", "false")
+ ddhandled = true
+ elseif fields["dd_filters"] == dd_filter_labels[3] then
+ core.setting_set("bilinear_filter", "false")
+ core.setting_set("trilinear_filter", "true")
+ ddhandled = true
+ end
+ if fields["dd_mipmap"] == dd_mipmap_labels[1] then
+ core.setting_set("mip_map", "false")
+ core.setting_set("anisotropic_filter", "false")
+ ddhandled = true
+ elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then
+ core.setting_set("mip_map", "true")
+ core.setting_set("anisotropic_filter", "false")
+ ddhandled = true
+ elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then
+ core.setting_set("mip_map", "true")
+ core.setting_set("anisotropic_filter", "true")
+ ddhandled = true
+ end
+ if fields["dd_antialiasing"] then
+ core.setting_set("fsaa",
+ antialiasing_fname_to_name(fields["dd_antialiasing"]))
+ ddhandled = true
+ end
+ if fields["dd_touchthreshold"] then
+ core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
+ ddhandled = true
+ end
+
+ return ddhandled
end
tab_settings = {
name = "settings",
caption = fgettext("Settings"),
- cbf_formspec = create_settings_formspec,
- cbf_button_handler = handle_settings_buttons,
+ cbf_formspec = formspec,
+ cbf_button_handler = handle_settings_buttons
}
-
-local function create_minetest_conf_example()
- local result = "# This file contains a list of all available settings and their default value for minetest.conf\n" ..
- "\n" ..
- "# By default, all the settings are commented and not functional.\n" ..
- "# Uncomment settings by removing the preceding #.\n" ..
- "\n" ..
- "# minetest.conf is read by default from:\n" ..
- "# ../minetest.conf\n" ..
- "# ../../minetest.conf\n" ..
- "# Any other path can be chosen by passing the path as a parameter\n" ..
- "# to the program, eg. \"minetest.exe --config ../minetest.conf.example\".\n" ..
- "\n" ..
- "# Further documentation:\n" ..
- "# http://wiki.minetest.net/\n" ..
- "\n"
-
- local settings = parse_config_file(true, false)
- for _, entry in ipairs(settings) do
- if entry.type == "category" then
- if entry.level == 0 then
- result = result .. "#\n# " .. entry.name .. "\n#\n\n"
- else
- for i = 1, entry.level do
- result = result .. "#"
- end
- result = result .. "# " .. entry.name .. "\n\n"
- end
- else
- if entry.comment ~= "" then
- for _, comment_line in ipairs(entry.comment:split("\n", true)) do
- result = result .."# " .. comment_line .. "\n"
- end
- end
- result = result .. "# type: " .. entry.type
- if entry.min then
- result = result .. " min: " .. entry.min
- end
- if entry.max then
- result = result .. " max: " .. entry.max
- end
- if entry.values then
- result = result .. " values: " .. table.concat(entry.values, ", ")
- end
- if entry.possible then
- result = result .. " possible values: " .. entry.possible:gsub(",", ", ")
- end
- result = result .. "\n"
- result = result .. "# " .. entry.name .. " = ".. entry.default .. "\n\n"
- end
- end
- return result
-end
-
-local function create_translation_file()
- local result = "// This file is automatically generated\n" ..
- "// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files\n" ..
- "// To update it, refer to the bottom of builtin/mainmenu/tab_settings.lua\n\n" ..
- "fake_function() {\n"
-
- local settings = parse_config_file(true, false)
- for _, entry in ipairs(settings) do
- if entry.type == "category" then
- local name_escaped = entry.name:gsub("\"", "\\\"")
- result = result .. "\tgettext(\"" .. name_escaped .. "\");\n"
- else
- if entry.readable_name then
- local readable_name_escaped = entry.readable_name:gsub("\"", "\\\"")
- result = result .. "\tgettext(\"" .. readable_name_escaped .. "\");\n"
- end
- if entry.comment ~= "" then
- local comment_escaped = entry.comment:gsub("\n", "\\n")
- comment_escaped = comment_escaped:gsub("\"", "\\\"")
- result = result .. "\tgettext(\"" .. comment_escaped .. "\");\n"
- end
- end
- end
- result = result .. "}\n"
- return result
-end
-
-if false then
- local file = io.open("minetest.conf.example", "w")
- if file then
- file:write(create_minetest_conf_example())
- file:close()
- end
-end
-
-if false then
- local file = io.open("src/settings_translation_file.cpp", "w")
- if file then
- file:write(create_translation_file())
- file:close()
- end
-end