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authorElijah Duffy <enduffy2014@outlook.com>2017-05-21 01:07:05 -0700
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-05-21 10:07:05 +0200
commit4dc97eb99fdbeec186cce5b03c64fb1df319d19d (patch)
tree08bf9e20d86fd8ecefe51c8fa559d3d3fbcd2237 /builtin/mainmenu/tab_singleplayer.lua
parent50cb503d77aa09c5dbc9b6953b06e2ed80713d8c (diff)
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Menu: Merge singleplayer and server tabs (#5627)
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
Diffstat (limited to 'builtin/mainmenu/tab_singleplayer.lua')
-rw-r--r--builtin/mainmenu/tab_singleplayer.lua250
1 files changed, 0 insertions, 250 deletions
diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua
deleted file mode 100644
index c58ad4164..000000000
--- a/builtin/mainmenu/tab_singleplayer.lua
+++ /dev/null
@@ -1,250 +0,0 @@
---Minetest
---Copyright (C) 2014 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
-local function current_game()
- local last_game_id = core.settings:get("menu_last_game")
- local game, index = gamemgr.find_by_gameid(last_game_id)
-
- return game
-end
-
-local function singleplayer_refresh_gamebar()
-
- local old_bar = ui.find_by_name("game_button_bar")
-
- if old_bar ~= nil then
- old_bar:delete()
- end
-
- local function game_buttonbar_button_handler(fields)
- for key,value in pairs(fields) do
- for j=1,#gamemgr.games,1 do
- if ("game_btnbar_" .. gamemgr.games[j].id == key) then
- mm_texture.update("singleplayer", gamemgr.games[j])
- core.set_topleft_text(gamemgr.games[j].name)
- core.settings:set("menu_last_game",gamemgr.games[j].id)
- menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
- local index = filterlist.get_current_index(menudata.worldlist,
- tonumber(core.settings:get("mainmenu_last_selected_world")))
- if not index or index < 1 then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil and selected < #menudata.worldlist:get_list() then
- index = selected
- else
- index = #menudata.worldlist:get_list()
- end
- end
- menu_worldmt_legacy(index)
- return true
- end
- end
- end
- end
-
- local btnbar = buttonbar_create("game_button_bar",
- game_buttonbar_button_handler,
- {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
-
- for i=1,#gamemgr.games,1 do
- local btn_name = "game_btnbar_" .. gamemgr.games[i].id
-
- local image = nil
- local text = nil
- local tooltip = core.formspec_escape(gamemgr.games[i].name)
-
- if gamemgr.games[i].menuicon_path ~= nil and
- gamemgr.games[i].menuicon_path ~= "" then
- image = core.formspec_escape(gamemgr.games[i].menuicon_path)
- else
-
- local part1 = gamemgr.games[i].id:sub(1,5)
- local part2 = gamemgr.games[i].id:sub(6,10)
- local part3 = gamemgr.games[i].id:sub(11)
-
- text = part1 .. "\n" .. part2
- if part3 ~= nil and
- part3 ~= "" then
- text = text .. "\n" .. part3
- end
- end
- btnbar:add_button(btn_name, text, image, tooltip)
- end
-end
-
-local function get_formspec(tabview, name, tabdata)
- local retval = ""
-
- local index = filterlist.get_current_index(menudata.worldlist,
- tonumber(core.settings:get("mainmenu_last_selected_world"))
- )
-
- retval = retval ..
- "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
- "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
- "button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
- "label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
- dump(core.settings:get_bool("creative_mode")) .. "]"..
- "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(core.settings:get_bool("enable_damage")) .. "]"..
- "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
- menu_render_worldlist() ..
- ";" .. index .. "]"
- return retval
-end
-
-local function main_button_handler(this, fields, name, tabdata)
-
- assert(name == "singleplayer")
-
- local world_doubleclick = false
-
- if fields["sp_worlds"] ~= nil then
- local event = core.explode_textlist_event(fields["sp_worlds"])
- local selected = core.get_textlist_index("sp_worlds")
-
- menu_worldmt_legacy(selected)
-
- if event.type == "DCL" then
- world_doubleclick = true
- end
-
- if event.type == "CHG" and selected ~= nil then
- core.settings:set("mainmenu_last_selected_world",
- menudata.worldlist:get_raw_index(selected))
- return true
- end
- end
-
- if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
- return true
- end
-
- if fields["cb_creative_mode"] then
- core.settings:set("creative_mode", fields["cb_creative_mode"])
- local selected = core.get_textlist_index("sp_worlds")
- menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
-
- return true
- end
-
- if fields["cb_enable_damage"] then
- core.settings:set("enable_damage", fields["cb_enable_damage"])
- local selected = core.get_textlist_index("sp_worlds")
- menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
-
- return true
- end
-
- if fields["play"] ~= nil or
- world_doubleclick or
- fields["key_enter"] then
- local selected = core.get_textlist_index("sp_worlds")
- gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
-
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.singleplayer = true
- core.start()
- else
- gamedata.errormessage =
- fgettext("No world created or selected!")
- end
- return true
- end
-
- if fields["world_create"] ~= nil then
- local create_world_dlg = create_create_world_dlg(true)
- create_world_dlg:set_parent(this)
- this:hide()
- create_world_dlg:show()
- mm_texture.update("singleplayer",current_game())
- return true
- end
-
- if fields["world_delete"] ~= nil then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil and
- selected <= menudata.worldlist:size() then
- local world = menudata.worldlist:get_list()[selected]
- if world ~= nil and
- world.name ~= nil and
- world.name ~= "" then
- local index = menudata.worldlist:get_raw_index(selected)
- local delete_world_dlg = create_delete_world_dlg(world.name,index)
- delete_world_dlg:set_parent(this)
- this:hide()
- delete_world_dlg:show()
- mm_texture.update("singleplayer",current_game())
- end
- end
-
- return true
- end
-
- if fields["world_configure"] ~= nil then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil then
- local configdialog =
- create_configure_world_dlg(
- menudata.worldlist:get_raw_index(selected))
-
- if (configdialog ~= nil) then
- configdialog:set_parent(this)
- this:hide()
- configdialog:show()
- mm_texture.update("singleplayer",current_game())
- end
- end
-
- return true
- end
-end
-
-local function on_change(type, old_tab, new_tab)
- local buttonbar = ui.find_by_name("game_button_bar")
-
- if ( buttonbar == nil ) then
- singleplayer_refresh_gamebar()
- buttonbar = ui.find_by_name("game_button_bar")
- end
-
- if (type == "ENTER") then
- local game = current_game()
-
- if game then
- menudata.worldlist:set_filtercriteria(game.id)
- core.set_topleft_text(game.name)
- mm_texture.update("singleplayer",game)
- end
- buttonbar:show()
- else
- menudata.worldlist:set_filtercriteria(nil)
- buttonbar:hide()
- core.set_topleft_text("")
- mm_texture.update(new_tab,nil)
- end
-end
-
---------------------------------------------------------------------------------
-return {
- name = "singleplayer",
- caption = fgettext("Singleplayer"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = on_change
-}