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authorAuke Kok <sofar@foo-projects.org>2016-03-13 14:25:54 -0700
committerest31 <MTest31@outlook.com>2016-03-14 05:05:04 +0100
commit5a40a7dad8cbf46320c3b5dd1122808eb4919b62 (patch)
tree734df3c725f78ecd1379f2ee0d4afcb4359d125c /builtin/mainmenu/tab_singleplayer.lua
parent089f9bbe817debc5c30f1d845170909f638c9642 (diff)
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Connected nodes: fix 2 minor bugs
1. Copy-paste error: properly test for back-connection. In the case of two different connected nodebox types, we want to assure that if A connects to B, that B also connects to A. This test was accidentally not implemented correctly. 2. Clear the connects_to_ids before deserializing. With each new connected node, the deserialization code added more and more targets to the map, since the map wasn't cleared in between deserialization steps. This caused e.g. wall blocks to connect to things in the fence connects_to map.
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