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authorShadowNinja <shadowninja@minetest.net>2014-04-27 17:55:49 -0400
committerShadowNinja <shadowninja@minetest.net>2014-05-07 17:14:23 -0400
commit1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528 (patch)
tree8c1e2c708f567656684e89faee4f7c8e6c5ec673 /builtin/mainmenu/textures.lua
parentfef2729fd0945601e6772780514ee55fec35b068 (diff)
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Organize builtin into subdirectories
Diffstat (limited to 'builtin/mainmenu/textures.lua')
-rw-r--r--builtin/mainmenu/textures.lua146
1 files changed, 146 insertions, 0 deletions
diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua
new file mode 100644
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+++ b/builtin/mainmenu/textures.lua
@@ -0,0 +1,146 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+mm_texture = {}
+
+--------------------------------------------------------------------------------
+function mm_texture.init()
+ mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+ mm_texture.basetexturedir = mm_texture.defaulttexturedir
+
+ mm_texture.texturepack = engine.setting_get("texture_path")
+
+ mm_texture.gameid = nil
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update(tab,gamedetails)
+ if tab ~= "singleplayer" then
+ mm_texture.reset()
+ return
+ end
+
+ if gamedetails == nil then
+ return
+ end
+
+ mm_texture.update_game(gamedetails)
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.reset()
+ mm_texture.gameid = nil
+ local have_bg = false
+ local have_overlay = mm_texture.set_generic("overlay")
+
+ if not have_overlay then
+ have_bg = mm_texture.set_generic("background")
+ end
+
+ mm_texture.clear("header")
+ mm_texture.clear("footer")
+ engine.set_clouds(false)
+
+ mm_texture.set_generic("footer")
+ mm_texture.set_generic("header")
+
+ if not have_bg and
+ engine.setting_getbool("enable_clouds") then
+ engine.set_clouds(true)
+ end
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update_game(gamedetails)
+ if mm_texture.gameid == gamedetails.id then
+ return
+ end
+
+ local have_bg = false
+ local have_overlay = mm_texture.set_game("overlay",gamedetails)
+
+ if not have_overlay then
+ have_bg = mm_texture.set_game("background",gamedetails)
+ end
+
+ mm_texture.clear("header")
+ mm_texture.clear("footer")
+ engine.set_clouds(false)
+
+ if not have_bg and
+ engine.setting_getbool("enable_clouds") then
+ engine.set_clouds(true)
+ end
+
+ mm_texture.set_game("footer",gamedetails)
+ mm_texture.set_game("header",gamedetails)
+
+ mm_texture.gameid = gamedetails.id
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.clear(identifier)
+ engine.set_background(identifier,"")
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_generic(identifier)
+ --try texture pack first
+ if mm_texture.texturepack ~= nil then
+ local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ if mm_texture.defaulttexturedir ~= nil then
+ local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_game(identifier,gamedetails)
+
+ if gamedetails == nil then
+ return false
+ end
+
+ if mm_texture.texturepack ~= nil then
+ local path = mm_texture.texturepack .. DIR_DELIM ..
+ gamedetails.id .. "_menu_" .. identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ local path = gamedetails.path .. DIR_DELIM .."menu" ..
+ DIR_DELIM .. identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+
+ return false
+end