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author | ShadowNinja <shadowninja@minetest.net> | 2014-04-27 17:55:49 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2014-05-07 17:14:23 -0400 |
commit | 1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528 (patch) | |
tree | 8c1e2c708f567656684e89faee4f7c8e6c5ec673 /builtin/mainmenu | |
parent | fef2729fd0945601e6772780514ee55fec35b068 (diff) | |
download | minetest-1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528.tar.gz minetest-1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528.tar.bz2 minetest-1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528.zip |
Organize builtin into subdirectories
Diffstat (limited to 'builtin/mainmenu')
-rw-r--r-- | builtin/mainmenu/filterlist.lua | 301 | ||||
-rw-r--r-- | builtin/mainmenu/gamemgr.lua | 322 | ||||
-rw-r--r-- | builtin/mainmenu/init.lua | 1337 | ||||
-rw-r--r-- | builtin/mainmenu/menubar.lua | 80 | ||||
-rw-r--r-- | builtin/mainmenu/modmgr.lua | 1130 | ||||
-rw-r--r-- | builtin/mainmenu/modstore.lua | 615 | ||||
-rw-r--r-- | builtin/mainmenu/textures.lua | 146 |
7 files changed, 3931 insertions, 0 deletions
diff --git a/builtin/mainmenu/filterlist.lua b/builtin/mainmenu/filterlist.lua new file mode 100644 index 000000000..379a5cea9 --- /dev/null +++ b/builtin/mainmenu/filterlist.lua @@ -0,0 +1,301 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +-------------------------------------------------------------------------------- +-- Generic implementation of a filter/sortable list -- +-- Usage: -- +-- Filterlist needs to be initialized on creation. To achieve this you need to -- +-- pass following functions: -- +-- raw_fct() (mandatory): -- +-- function returning a table containing the elements to be filtered -- +-- compare_fct(element1,element2) (mandatory): -- +-- function returning true/false if element1 is same element as element2 -- +-- uid_match_fct(element1,uid) (optional) -- +-- function telling if uid is attached to element1 -- +-- filter_fct(element,filtercriteria) (optional) -- +-- function returning true/false if filtercriteria met to element -- +-- fetch_param (optional) -- +-- parameter passed to raw_fct to aquire correct raw data -- +-- -- +-------------------------------------------------------------------------------- +filterlist = {} + +-------------------------------------------------------------------------------- +function filterlist.refresh(this) + this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param) + filterlist.process(this) +end + +-------------------------------------------------------------------------------- +function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param) + + assert((raw_fct ~= nil) and (type(raw_fct) == "function")) + assert((compare_fct ~= nil) and (type(compare_fct) == "function")) + + local this = {} + + this.m_raw_list_fct = raw_fct + this.m_compare_fct = compare_fct + this.m_filter_fct = filter_fct + this.m_uid_match_fct = uid_match_fct + + this.m_filtercriteria = nil + this.m_fetch_param = fetch_param + + this.m_sortmode = "none" + this.m_sort_list = {} + + this.m_processed_list = nil + this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param) + + filterlist.process(this) + + return this +end + +-------------------------------------------------------------------------------- +function filterlist.add_sort_mechanism(this,name,fct) + this.m_sort_list[name] = fct +end + +-------------------------------------------------------------------------------- +function filterlist.set_filtercriteria(this,criteria) + if criteria == this.m_filtercriteria and + type(criteria) ~= "table" then + return + end + this.m_filtercriteria = criteria + filterlist.process(this) +end + +-------------------------------------------------------------------------------- +function filterlist.get_filtercriteria(this) + return this.m_filtercriteria +end + +-------------------------------------------------------------------------------- +--supported sort mode "alphabetic|none" +function filterlist.set_sortmode(this,mode) + if (mode == this.m_sortmode) then + return + end + this.m_sortmode = mode + filterlist.process(this) +end + +-------------------------------------------------------------------------------- +function filterlist.get_list(this) + return this.m_processed_list +end + +-------------------------------------------------------------------------------- +function filterlist.get_raw_list(this) + return this.m_raw_list +end + +-------------------------------------------------------------------------------- +function filterlist.get_raw_element(this,idx) + if type(idx) ~= "number" then + idx = tonumber(idx) + end + + if idx ~= nil and idx > 0 and idx < #this.m_raw_list then + return this.m_raw_list[idx] + end + + return nil +end + +-------------------------------------------------------------------------------- +function filterlist.get_raw_index(this,listindex) + assert(this.m_processed_list ~= nil) + + if listindex ~= nil and listindex > 0 and + listindex <= #this.m_processed_list then + local entry = this.m_processed_list[listindex] + + for i,v in ipairs(this.m_raw_list) do + + if this.m_compare_fct(v,entry) then + return i + end + end + end + + return 0 +end + +-------------------------------------------------------------------------------- +function filterlist.get_current_index(this,listindex) + assert(this.m_processed_list ~= nil) + + if listindex ~= nil and listindex > 0 and + listindex <= #this.m_raw_list then + local entry = this.m_raw_list[listindex] + + for i,v in ipairs(this.m_processed_list) do + + if this.m_compare_fct(v,entry) then + return i + end + end + end + + return 0 +end + +-------------------------------------------------------------------------------- +function filterlist.process(this) + assert(this.m_raw_list ~= nil) + + if this.m_sortmode == "none" and + this.m_filtercriteria == nil then + this.m_processed_list = this.m_raw_list + return + end + + this.m_processed_list = {} + + for k,v in pairs(this.m_raw_list) do + if this.m_filtercriteria == nil or + this.m_filter_fct(v,this.m_filtercriteria) then + table.insert(this.m_processed_list,v) + end + end + + if this.m_sortmode == "none" then + return + end + + if this.m_sort_list[this.m_sortmode] ~= nil and + type(this.m_sort_list[this.m_sortmode]) == "function" then + + this.m_sort_list[this.m_sortmode](this) + end +end + +-------------------------------------------------------------------------------- +function filterlist.size(this) + if this.m_processed_list == nil then + return 0 + end + + return #this.m_processed_list +end + +-------------------------------------------------------------------------------- +function filterlist.uid_exists_raw(this,uid) + for i,v in ipairs(this.m_raw_list) do + if this.m_uid_match_fct(v,uid) then + return true + end + end + return false +end + +-------------------------------------------------------------------------------- +function filterlist.raw_index_by_uid(this, uid) + local elementcount = 0 + local elementidx = 0 + for i,v in ipairs(this.m_raw_list) do + if this.m_uid_match_fct(v,uid) then + elementcount = elementcount +1 + elementidx = i + end + end + + + -- If there are more elements than one with same name uid can't decide which + -- one is meant. This shouldn't be possible but just for sure. + if elementcount > 1 then + elementidx=0 + end + + return elementidx +end + +-------------------------------------------------------------------------------- +-- COMMON helper functions -- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +function compare_worlds(world1,world2) + + if world1.path ~= world2.path then + return false + end + + if world1.name ~= world2.name then + return false + end + + if world1.gameid ~= world2.gameid then + return false + end + + return true +end + +-------------------------------------------------------------------------------- +function sort_worlds_alphabetic(this) + + table.sort(this.m_processed_list, function(a, b) + --fixes issue #857 (crash due to sorting nil in worldlist) + if a == nil or b == nil then + if a == nil and b ~= nil then return false end + if b == nil and a ~= nil then return true end + return false + end + if a.name:lower() == b.name:lower() then + return a.name < b.name + end + return a.name:lower() < b.name:lower() + end) +end + +-------------------------------------------------------------------------------- +function sort_mod_list(this) + + table.sort(this.m_processed_list, function(a, b) + -- Show game mods at bottom + if a.typ ~= b.typ then + return b.typ == "game_mod" + end + -- If in same or no modpack, sort by name + if a.modpack == b.modpack then + if a.name:lower() == b.name:lower() then + return a.name < b.name + end + return a.name:lower() < b.name:lower() + -- Else compare name to modpack name + else + -- Always show modpack pseudo-mod on top of modpack mod list + if a.name == b.modpack then + return true + elseif b.name == a.modpack then + return false + end + + local name_a = a.modpack or a.name + local name_b = b.modpack or b.name + if name_a:lower() == name_b:lower() then + return name_a < name_b + end + return name_a:lower() < name_b:lower() + end + end) +end diff --git a/builtin/mainmenu/gamemgr.lua b/builtin/mainmenu/gamemgr.lua new file mode 100644 index 000000000..c99c2de21 --- /dev/null +++ b/builtin/mainmenu/gamemgr.lua @@ -0,0 +1,322 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +gamemgr = {} + +-------------------------------------------------------------------------------- +function gamemgr.dialog_new_game() + local retval = + "label[2,2;" .. fgettext("Game Name") .. "]".. + "field[4.5,2.4;6,0.5;te_game_name;;]" .. + "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" .. + "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]" + + return retval +end + +-------------------------------------------------------------------------------- +function gamemgr.handle_games_buttons(fields) + if fields["gamelist"] ~= nil then + local event = engine.explode_textlist_event(fields["gamelist"]) + gamemgr.selected_game = event.index + end + + if fields["btn_game_mgr_edit_game"] ~= nil then + return { + is_dialog = true, + show_buttons = false, + current_tab = "dialog_edit_game" + } + end + + if fields["btn_game_mgr_new_game"] ~= nil then + return { + is_dialog = true, + show_buttons = false, + current_tab = "dialog_new_game" + } + end + + return nil +end + +-------------------------------------------------------------------------------- +function gamemgr.handle_new_game_buttons(fields) + + if fields["new_game_confirm"] and + fields["te_game_name"] ~= nil and + fields["te_game_name"] ~= "" then + local gamepath = engine.get_gamepath() + + if gamepath ~= nil and + gamepath ~= "" then + local gamefolder = cleanup_path(fields["te_game_name"]) + + --TODO check for already existing first + engine.create_dir(gamepath .. DIR_DELIM .. gamefolder) + engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods") + engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu") + + local gameconf = + io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w") + + if gameconf then + gameconf:write("name = " .. fields["te_game_name"]) + gameconf:close() + end + end + end + + return { + is_dialog = false, + show_buttons = true, + current_tab = engine.setting_get("main_menu_tab") + } +end + +-------------------------------------------------------------------------------- +function gamemgr.handle_edit_game_buttons(fields) + local current_game = gamemgr.get_game(gamemgr.selected_game) + + if fields["btn_close_edit_game"] ~= nil or + current_game == nil then + return { + is_dialog = false, + show_buttons = true, + current_tab = engine.setting_get("main_menu_tab") + } + end + + if fields["btn_remove_mod_from_game"] ~= nil then + gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current")) + end + + if fields["btn_add_mod_to_game"] ~= nil then + local modindex = engine.get_textlist_index("mods_available") + + local mod = modmgr.get_global_mod(modindex) + if mod ~= nil then + + local sourcepath = mod.path + + if not gamemgr.add_mod(current_game,sourcepath) then + gamedata.errormessage = + fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id) + end + end + end + + return nil +end + +-------------------------------------------------------------------------------- +function gamemgr.add_mod(gamespec,sourcepath) + if gamespec.gamemods_path ~= nil and + gamespec.gamemods_path ~= "" then + + local modname = get_last_folder(sourcepath) + + return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname); + end + + return false +end + +-------------------------------------------------------------------------------- +function gamemgr.delete_mod(gamespec,modindex) + if gamespec.gamemods_path ~= nil and + gamespec.gamemods_path ~= "" then + local game_mods = {} + get_mods(gamespec.gamemods_path,game_mods) + + if modindex > 0 and + #game_mods >= modindex then + + if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len()) + == gamespec.gamemods_path then + engine.delete_dir(game_mods[modindex].path) + end + end + end +end + +-------------------------------------------------------------------------------- +function gamemgr.find_by_gameid(gameid) + for i=1,#gamemgr.games,1 do + if gamemgr.games[i].id == gameid then + return gamemgr.games[i], i + end + end + return nil, nil +end + +-------------------------------------------------------------------------------- +function gamemgr.get_game_mods(gamespec, retval) + if gamespec ~= nil and + gamespec.gamemods_path ~= nil and + gamespec.gamemods_path ~= "" then + get_mods(gamespec.gamemods_path, retval) + end +end + +-------------------------------------------------------------------------------- +function gamemgr.get_game_modlist(gamespec) + local retval = "" + local game_mods = {} + gamemgr.get_game_mods(gamespec, game_mods) + for i=1,#game_mods,1 do + if retval ~= "" then + retval = retval.."," + end + retval = retval .. game_mods[i].name + end + return retval +end + +-------------------------------------------------------------------------------- +function gamemgr.gettab(name) + local retval = "" + + if name == "dialog_edit_game" then + retval = retval .. gamemgr.dialog_edit_game() + end + + if name == "dialog_new_game" then + retval = retval .. gamemgr.dialog_new_game() + end + + if name == "game_mgr" then + retval = retval .. gamemgr.tab() + end + + return retval +end + +-------------------------------------------------------------------------------- +function gamemgr.tab() + if gamemgr.selected_game == nil then + gamemgr.selected_game = 1 + end + + local retval = + "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" .. + "label[1,-0.25;" .. fgettext("Games") .. ":]" .. + "textlist[1,0.25;4.5,4.4;gamelist;" .. + gamemgr.gamelist() .. + ";" .. gamemgr.selected_game .. "]" + + local current_game = gamemgr.get_game(gamemgr.selected_game) + + if current_game ~= nil then + if current_game.menuicon_path ~= nil and + current_game.menuicon_path ~= "" then + retval = retval .. + "image[5.8,-0.25;2,2;" .. + engine.formspec_escape(current_game.menuicon_path) .. "]" + end + + retval = retval .. + "field[8,-0.25;6,2;;" .. current_game.name .. ";]".. + "label[6,1.4;" .. fgettext("Mods:") .."]" .. + "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" .. + "textlist[6,2;5.5,3.3;game_mgr_modlist;" + .. gamemgr.get_game_modlist(current_game) ..";0]" .. + "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]" + end + return retval +end + +-------------------------------------------------------------------------------- +function gamemgr.dialog_edit_game() + local current_game = gamemgr.get_game(gamemgr.selected_game) + if current_game ~= nil then + local retval = + "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" .. + "label[0,-0.25;" .. current_game.name .. "]" .. + "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]" + + if current_game.menuicon_path ~= nil and + current_game.menuicon_path ~= "" then + retval = retval .. + "image[5.25,0;2,2;" .. + engine.formspec_escape(current_game.menuicon_path) .. "]" + end + + retval = retval .. + "textlist[0.5,0.5;4.5,4.3;mods_current;" + .. gamemgr.get_game_modlist(current_game) ..";0]" + + + retval = retval .. + "textlist[7,0.5;4.5,4.3;mods_available;" + .. modmgr.render_modlist() .. ";0]" + + retval = retval .. + "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]" + + retval = retval .. + "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]" + + return retval + end +end + +-------------------------------------------------------------------------------- +function gamemgr.handle_buttons(tab,fields) + local retval = nil + + if tab == "dialog_edit_game" then + retval = gamemgr.handle_edit_game_buttons(fields) + end + + if tab == "dialog_new_game" then + retval = gamemgr.handle_new_game_buttons(fields) + end + + if tab == "game_mgr" then + retval = gamemgr.handle_games_buttons(fields) + end + + return retval +end + +-------------------------------------------------------------------------------- +function gamemgr.get_game(index) + if index > 0 and index <= #gamemgr.games then + return gamemgr.games[index] + end + + return nil +end + +-------------------------------------------------------------------------------- +function gamemgr.update_gamelist() + gamemgr.games = engine.get_games() +end + +-------------------------------------------------------------------------------- +function gamemgr.gamelist() + local retval = "" + if #gamemgr.games > 0 then + retval = retval .. gamemgr.games[1].id + + for i=2,#gamemgr.games,1 do + retval = retval .. "," .. gamemgr.games[i].name + end + end + return retval +end diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua new file mode 100644 index 000000000..d78a668c5 --- /dev/null +++ b/builtin/mainmenu/init.lua @@ -0,0 +1,1337 @@ + +local menupath = engine.get_mainmenu_path()..DIR_DELIM +local commonpath = engine.get_builtin_path()..DIR_DELIM.."common"..DIR_DELIM + +dofile(menupath.."filterlist.lua") +dofile(menupath.."modmgr.lua") +dofile(menupath.."modstore.lua") +dofile(menupath.."gamemgr.lua") +dofile(menupath.."textures.lua") +dofile(menupath.."menubar.lua") +dofile(commonpath.."async_event.lua") + +mt_color_grey = "#AAAAAA" +mt_color_blue = "#0000DD" +mt_color_green = "#00DD00" +mt_color_dark_green = "#003300" + +--for all other colors ask sfan5 to complete his worK! + +menu = {} +local tabbuilder = {} +local worldlist = nil + +-------------------------------------------------------------------------------- +local function filter_texture_pack_list(list) + retval = {"None"} + for _,i in ipairs(list) do + if i~="base" then + table.insert(retval, i) + end + end + return retval +end + +-------------------------------------------------------------------------------- +function menu.render_favorite(spec,render_details) + local text = "" + + if spec.name ~= nil then + text = text .. engine.formspec_escape(spec.name:trim()) + +-- if spec.description ~= nil and +-- engine.formspec_escape(spec.description):trim() ~= "" then +-- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")" +-- end + else + if spec.address ~= nil then + text = text .. spec.address:trim() + + if spec.port ~= nil then + text = text .. ":" .. spec.port + end + end + end + + if not render_details then + return text + end + + local details = "" + if spec.password == true then + details = details .. "*" + else + details = details .. "_" + end + + if spec.creative then + details = details .. "C" + else + details = details .. "_" + end + + if spec.damage then + details = details .. "D" + else + details = details .. "_" + end + + if spec.pvp then + details = details .. "P" + else + details = details .. "_" + end + details = details .. " " + + local playercount = "" + + if spec.clients ~= nil and + spec.clients_max ~= nil then + playercount = string.format("%03d",spec.clients) .. "/" .. + string.format("%03d",spec.clients_max) .. " " + end + + return playercount .. engine.formspec_escape(details) .. text +end + +-------------------------------------------------------------------------------- +os.tempfolder = function() + local filetocheck = os.tmpname() + os.remove(filetocheck) + + local randname = "MTTempModFolder_" .. math.random(0,10000) + if DIR_DELIM == "\\" then + local tempfolder = os.getenv("TEMP") + return tempfolder .. filetocheck + else + local backstring = filetocheck:reverse() + return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname + end + +end + +-------------------------------------------------------------------------------- +function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency) + local textlines = engine.splittext(text,textlen) + + local retval = "textlist[" .. xpos .. "," .. ypos .. ";" + .. width .. "," .. height .. ";" + .. tl_name .. ";" + + for i=1, #textlines, 1 do + textlines[i] = textlines[i]:gsub("\r","") + retval = retval .. engine.formspec_escape(textlines[i]) .. "," + end + + retval = retval .. ";0;" + + if transparency then + retval = retval .. "true" + end + + retval = retval .. "]" + + return retval +end + +-------------------------------------------------------------------------------- +function init_globals() + --init gamedata + gamedata.worldindex = 0 + + worldlist = filterlist.create( + engine.get_worlds, + compare_worlds, + function(element,uid) + if element.name == uid then + return true + end + return false + end, --unique id compare fct + function(element,gameid) + if element.gameid == gameid then + return true + end + return false + end --filter fct + ) + + filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic) + filterlist.set_sortmode(worldlist,"alphabetic") +end + +-------------------------------------------------------------------------------- +function update_menu() + + local formspec + + -- handle errors + if gamedata.errormessage ~= nil then + formspec = "size[12,5.2,true]" .. + "textarea[1,2;10,2;;ERROR: " .. + engine.formspec_escape(gamedata.errormessage) .. + ";]".. + "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]" + else + formspec = tabbuilder.gettab() + end + + engine.update_formspec(formspec) +end + +-------------------------------------------------------------------------------- +function menu.render_world_list() + local retval = "" + + local current_worldlist = filterlist.get_list(worldlist) + + for i,v in ipairs(current_worldlist) do + if retval ~= "" then + retval = retval .."," + end + + retval = retval .. engine.formspec_escape(v.name) .. + " \\[" .. engine.formspec_escape(v.gameid) .. "\\]" + end + + return retval +end + +-------------------------------------------------------------------------------- +function menu.render_texture_pack_list(list) + local retval = "" + + for i, v in ipairs(list) do + if retval ~= "" then + retval = retval .."," + end + + retval = retval .. engine.formspec_escape(v) + end + + return retval +end + +-------------------------------------------------------------------------------- +function menu.asyncOnlineFavourites() + menu.favorites = {} + engine.handle_async( + function(param) + return engine.get_favorites("online") + end, + nil, + function(result) + menu.favorites = result + engine.event_handler("Refresh") + end + ) +end + +-------------------------------------------------------------------------------- +function menu.init() + --init menu data + gamemgr.update_gamelist() + + menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx")) + + if type(menu.last_game) ~= "number" then + menu.last_game = 1 + end + + if engine.setting_getbool("public_serverlist") then + menu.asyncOnlineFavourites() + else + menu.favorites = engine.get_favorites("local") + end + + menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" .. + DIR_DELIM .. "pack" .. DIR_DELIM +end + +-------------------------------------------------------------------------------- +function menu.lastgame() + if menu.last_game > 0 and menu.last_game <= #gamemgr.games then + return gamemgr.games[menu.last_game] + end + + if #gamemgr.games >= 1 then + menu.last_game = 1 + return gamemgr.games[menu.last_game] + end + + --error case!! + return nil +end + +-------------------------------------------------------------------------------- +function menu.update_last_game() + + local current_world = filterlist.get_raw_element(worldlist, + engine.setting_get("mainmenu_last_selected_world") + ) + + if current_world == nil then + return + end + + local gamespec, i = gamemgr.find_by_gameid(current_world.gameid) + if i ~= nil then + menu.last_game = i + engine.setting_set("main_menu_last_game_idx",menu.last_game) + end +end + +-------------------------------------------------------------------------------- +function menu.handle_key_up_down(fields,textlist,settingname) + + if fields["key_up"] then + local oldidx = engine.get_textlist_index(textlist) + + if oldidx ~= nil and oldidx > 1 then + local newidx = oldidx -1 + engine.setting_set(settingname, + filterlist.get_raw_index(worldlist,newidx)) + end + end + + if fields["key_down"] then + local oldidx = engine.get_textlist_index(textlist) + + if oldidx ~= nil and oldidx < filterlist.size(worldlist) then + local newidx = oldidx + 1 + engine.setting_set(settingname, + filterlist.get_raw_index(worldlist,newidx)) + end + end +end + +-------------------------------------------------------------------------------- +function tabbuilder.dialog_create_world() + local mapgens = {"v6", "v7", "indev", "singlenode", "math"} + + local current_seed = engine.setting_get("fixed_map_seed") or "" + local current_mg = engine.setting_get("mg_name") + + local mglist = "" + local selindex = 1 + local i = 1 + for k,v in pairs(mapgens) do + if current_mg == v then + selindex = i + end + i = i + 1 + mglist = mglist .. v .. "," + end + mglist = mglist:sub(1, -2) + + local retval = + "label[2,0;" .. fgettext("World name") .. "]".. + "field[4.5,0.4;6,0.5;te_world_name;;]" .. + + "label[2,1;" .. fgettext("Seed") .. "]".. + "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" .. + + "label[2,2;" .. fgettext("Mapgen") .. "]".. + "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" .. + + "label[2,3;" .. fgettext("Game") .. "]".. + "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() .. + ";" .. menu.last_game .. ";true]" .. + + "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" .. + "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" + + return retval +end + +-------------------------------------------------------------------------------- +function tabbuilder.dialog_delete_world() + return "label[2,2;" .. + fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]".. + "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" .. + "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]" +end + +-------------------------------------------------------------------------------- + +function tabbuilder.gettab() + local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2} + local retval = "size[" .. tsize.width .. "," .. tsize.height .. ",true]" + + if tabbuilder.show_buttons then + retval = retval .. tabbuilder.tab_header() + end + + local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab] + if buildfunc ~= nil then + retval = retval .. buildfunc() + end + + retval = retval .. modmgr.gettab(tabbuilder.current_tab) + retval = retval .. gamemgr.gettab(tabbuilder.current_tab) + retval = retval .. modstore.gettab(tabbuilder.current_tab) + + return retval +end + +-------------------------------------------------------------------------------- +function tabbuilder.handle_create_world_buttons(fields) + + if fields["world_create_confirm"] or + fields["key_enter"] then + + local worldname = fields["te_world_name"] + local gameindex = engine.get_textlist_index("games") + + if gameindex ~= nil and + worldname ~= "" then + + local message = nil + + if not filterlist.uid_exists_raw(worldlist,worldname) then + engine.setting_set("mg_name",fields["dd_mapgen"]) + message = engine.create_world(worldname,gameindex) + else + message = fgettext("A world named \"$1\" already exists", worldname) + end + + engine.setting_set("fixed_map_seed", fields["te_seed"]) + + if message ~= nil then + gamedata.errormessage = message + else + menu.last_game = gameindex + engine.setting_set("main_menu_last_game_idx",gameindex) + + filterlist.refresh(worldlist) + engine.setting_set("mainmenu_last_selected_world", + filterlist.raw_index_by_uid(worldlist,worldname)) + end + else + gamedata.errormessage = + fgettext("No worldname given or no game selected") + end + end + + if fields["games"] then + tabbuilder.skipformupdate = true + return + end + + --close dialog + tabbuilder.is_dialog = false + tabbuilder.show_buttons = true + tabbuilder.current_tab = engine.setting_get("main_menu_tab") +end + +-------------------------------------------------------------------------------- +function tabbuilder.handle_delete_world_buttons(fields) + + if fields["world_delete_confirm"] then + if menu.world_to_del > 0 and + menu.world_to_del <= #filterlist.get_raw_list(worldlist) then + engine.delete_world(menu.world_to_del) + menu.world_to_del = 0 + filterlist.refresh(worldlist) + end + end + + tabbuilder.is_dialog = false + tabbuilder.show_buttons = true + tabbuilder.current_tab = engine.setting_get("main_menu_tab") +end + +-------------------------------------------------------------------------------- +function tabbuilder.handle_multiplayer_buttons(fields) + + if fields["te_name"] ~= nil then + gamedata.playername = fields["te_name"] + engine.setting_set("name", fields["te_name"]) + end + + if fields["favourites"] ~= nil then + local event = engine.explode_textlist_event(fields["favourites"]) + if event.type == "DCL" then + if event.index <= #menu.favorites then + gamedata.address = menu.favorites[event.index].address + gamedata.port = menu.favorites[event.index].port + gamedata.playername = fields["te_name"] + if fields["te_pwd"] ~= nil then + gamedata.password = fields["te_pwd"] + end + gamedata.selected_world = 0 + + if menu.favorites ~= nil then + gamedata.servername = menu.favorites[event.index].name + gamedata.serverdescription = menu.favorites[event.index].description + end + + if gamedata.address ~= nil and + gamedata.port ~= nil then + engine.setting_set("address",gamedata.address) + engine.setting_set("remote_port",gamedata.port) + engine.start() + end + end + end + + if event.type == "CHG" then + if event.index <= #menu.favorites then + local address = menu.favorites[event.index].address + local port = menu.favorites[event.index].port + + if address ~= nil and + port ~= nil then + engine.setting_set("address",address) + engine.setting_set("remote_port",port) + end + + menu.fav_selected = event.index + end + end + return + end + + if fields["key_up"] ~= nil or + fields["key_down"] ~= nil then + + local fav_idx = engine.get_textlist_index("favourites") + + if fav_idx ~= nil then + if fields["key_up"] ~= nil and fav_idx > 1 then + fav_idx = fav_idx -1 + else if fields["key_down"] and fav_idx < #menu.favorites then + fav_idx = fav_idx +1 + end end + end + + local address = menu.favorites[fav_idx].address + local port = menu.favorites[fav_idx].port + + if address ~= nil and + port ~= nil then + engine.setting_set("address",address) + engine.setting_set("remote_port",port) + end + + menu.fav_selected = fav_idx + return + end + + if fields["cb_public_serverlist"] ~= nil then + engine.setting_set("public_serverlist", fields["cb_public_serverlist"]) + + if engine.setting_getbool("public_serverlist") then + menu.asyncOnlineFavourites() + else + menu.favorites = engine.get_favorites("local") + end + menu.fav_selected = nil + return + end + + if fields["btn_delete_favorite"] ~= nil then + local current_favourite = engine.get_textlist_index("favourites") + if current_favourite == nil then return end + engine.delete_favorite(current_favourite) + menu.favorites = engine.get_favorites() + menu.fav_selected = nil + + engine.setting_set("address","") + engine.setting_set("remote_port","30000") + + return + end + + if fields["btn_mp_connect"] ~= nil or + fields["key_enter"] ~= nil then + + gamedata.playername = fields["te_name"] + gamedata.password = fields["te_pwd"] + gamedata.address = fields["te_address"] + gamedata.port = fields["te_port"] + + local fav_idx = engine.get_textlist_index("favourites") + + if fav_idx ~= nil and fav_idx <= #menu.favorites and + menu.favorites[fav_idx].address == fields["te_address"] and + menu.favorites[fav_idx].port == fields["te_port"] then + + gamedata.servername = menu.favorites[fav_idx].name + gamedata.serverdescription = menu.favorites[fav_idx].description + else + gamedata.servername = "" + gamedata.serverdescription = "" + end + + gamedata.selected_world = 0 + + engine.setting_set("address",fields["te_address"]) + engine.setting_set("remote_port",fields["te_port"]) + + engine.start() + return + end +end + +-------------------------------------------------------------------------------- +function tabbuilder.handle_server_buttons(fields) + + local world_doubleclick = false + + if fields["srv_worlds"] ~= nil then + local event = engine.explode_textlist_event(fields["srv_worlds"]) + + if event.type == "DCL" then + world_doubleclick = true + end + if event.type == "CHG" then + engine.setting_set("mainmenu_last_selected_world", + filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds"))) + end + end + + menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world") + + if fields["cb_creative_mode"] then + engine.setting_set("creative_mode", fields["cb_creative_mode"]) + end + + if fields["cb_enable_damage"] then + engine.setting_set("enable_damage", fields["cb_enable_damage"]) + end + + if fields["cb_server_announce"] then + engine.setting_set("server_announce", fields["cb_server_announce"]) + end + + if fields["start_server"] ~= nil or + world_doubleclick or + fields["key_enter"] then + local selected = engine.get_textlist_index("srv_worlds") + if selected ~= nil then + gamedata.playername = fields["te_playername"] + gamedata.password = fields["te_passwd"] + gamedata.port = fields["te_serverport"] + gamedata.address = "" + gamedata.selected_world = filterlist.get_raw_index(worldlist,selected) + + engine.setting_set("port",gamedata.port) + if fields["te_serveraddr"] ~= nil then + engine.setting_set("bind_address",fields["te_serveraddr"]) + end + + menu.update_last_game(gamedata.selected_world) + engine.start() + end + end + + if fields["world_create"] ~= nil then + tabbuilder.current_tab = "dialog_create_world" + tabbuilder.is_dialog = true + tabbuilder.show_buttons = false + end + + if fields["world_delete"] ~= nil then + local selected = engine.get_textlist_index("srv_worlds") + if selected ~= nil and + selected <= filterlist.size(worldlist) then + local world = filterlist.get_list(worldlist)[selected] + if world ~= nil and + world.name ~= nil and + world.name ~= "" then + menu.world_to_del = filterlist.get_raw_index(worldlist,selected) + tabbuilder.current_tab = "dialog_delete_world" + tabbuilder.is_dialog = true + tabbuilder.show_buttons = false + else + menu.world_to_del = 0 + end + end + end + + if fields["world_configure"] ~= nil then + selected = engine.get_textlist_index("srv_worlds") + if selected ~= nil then + modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected) + if modmgr.init_worldconfig() then + tabbuilder.current_tab = "dialog_configure_world" + tabbuilder.is_dialog = true + tabbuilder.show_buttons = false + end + end + end +end + +-------------------------------------------------------------------------------- +function tabbuilder.handle_settings_buttons(fields) + if fields["cb_fancy_trees"] then + engine.setting_set("new_style_leaves", fields["cb_fancy_trees"]) + end + if fields["cb_smooth_lighting"] then + engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) + end + if fields["cb_3d_clouds"] then + engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"]) + end + if fields["cb_opaque_water"] then + engine.setting_set("opaque_water", fields["cb_opaque_water"]) + end + + if fields["cb_mipmapping"] then + engine.setting_set("mip_map", fields["cb_mipmapping"]) + end + if fields["cb_anisotrophic"] then + engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"]) + end + if fields["cb_bilinear"] then + engine.setting_set("bilinear_filter", fields["cb_bilinear"]) + end + if fields["cb_trilinear"] then + engine.setting_set("trilinear_filter", fields["cb_trilinear"]) + end + + if fields["cb_shaders"] then + if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then + engine.setting_set("enable_shaders", "false") + gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") + else + engine.setting_set("enable_shaders", fields["cb_shaders"]) + end + end + if fields["cb_pre_ivis"] then + engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"]) + end + if fields["cb_particles"] then + engine.setting_set("enable_particles", fields["cb_particles"]) + end + if fields["cb_bumpmapping"] then + engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) + end + if fields["cb_parallax"] then + engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"]) + end + if fields["cb_generate_normalmaps"] then + engine.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"]) + end + if fields["cb_waving_water"] then + engine.setting_set("enable_waving_water", fields["cb_waving_water"]) + end + if fields["cb_waving_leaves"] then + engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"]) + end + if fields["cb_waving_plants"] then + engine.setting_set("enable_waving_plants", fields["cb_waving_plants"]) + end + if fields["btn_change_keys"] ~= nil then + engine.show_keys_menu() + end +end + +-------------------------------------------------------------------------------- +function tabbuilder.handle_singleplayer_buttons(fields) + + local world_doubleclick = false + + if fields["sp_worlds"] ~= nil then + local event = engine.explode_textlist_event(fields["sp_worlds"]) + + if event.type == "DCL" then + world_doubleclick = true + end + + if event.type == "CHG" then + engine.setting_set("mainmenu_last_selected_world", + filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds"))) + end + end + + menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") + + if fields["cb_creative_mode"] then + engine.setting_set("creative_mode", fields["cb_creative_mode"]) + end + + if fields["cb_enable_damage"] then + engine.setting_set("enable_damage", fields["cb_enable_damage"]) + end + + if fields["play"] ~= nil or + world_doubleclick or + fields["key_enter"] then + local selected = engine.get_textlist_index("sp_worlds") + if selected ~= nil then + gamedata.selected_world = filterlist.get_raw_index(worldlist,selected) + gamedata.singleplayer = true + + menu.update_last_game(gamedata.selected_world) + + engine.start() + end + end + + if fields["world_create"] ~= nil then + tabbuilder.current_tab = "dialog_create_world" + tabbuilder.is_dialog = true + tabbuilder.show_buttons = false + end + + if fields["world_delete"] ~= nil then + local selected = engine.get_textlist_index("sp_worlds") + if selected ~= nil and + selected <= filterlist.size(worldlist) then + local world = filterlist.get_list(worldlist)[selected] + if world ~= nil and + world.name ~= nil and + world.name ~= "" then + menu.world_to_del = filterlist.get_raw_index(worldlist,selected) + tabbuilder.current_tab = "dialog_delete_world" + tabbuilder.is_dialog = true + tabbuilder.show_buttons = false + else + menu.world_to_del = 0 + end + end + end + + if fields["world_configure"] ~= nil then + selected = engine.get_textlist_index("sp_worlds") + if selected ~= nil then + modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected) + if modmgr.init_worldconfig() then + tabbuilder.current_tab = "dialog_configure_world" + tabbuilder.is_dialog = true + tabbuilder.show_buttons = false + end + end + end +end + +-------------------------------------------------------------------------------- +function tabbuilder.handle_texture_pack_buttons(fields) + if fields["TPs"] ~= nil then + local event = engine.explode_textlist_event(fields["TPs"]) + if event.type == "CHG" or event.type == "DCL" then + local index = engine.get_textlist_index("TPs") + engine.setting_set("mainmenu_last_selected_TP", + index) + local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true)) + local current_index = engine.get_textlist_index("TPs") + if current_index ~= nil and #list >= current_index then + local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index] + if list[current_index] == "None" then new_path = "" end + + engine.setting_set("texture_path", new_path) + end + end + end +end + +-------------------------------------------------------------------------------- +function tabbuilder.tab_header() + + if tabbuilder.last_tab_index == nil then + tabbuilder.last_tab_index = 1 + end + + local toadd = "" + + for i=1,#tabbuilder.current_buttons,1 do + + if toadd ~= "" then + toadd = toadd .. "," + end + + toadd = toadd .. tabbuilder.current_buttons[i].caption + end + return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]" +end + +-------------------------------------------------------------------------------- +function tabbuilder.handle_tab_buttons(fields) + + if fields["main_tab"] then + local index = tonumber(fields["main_tab"]) + tabbuilder.last_tab_index = index + tabbuilder.current_tab = tabbuilder.current_buttons[index].name + + engine.setting_set("main_menu_tab",tabbuilder.current_tab) + end + + --handle tab changes + if tabbuilder.current_tab ~= tabbuilder.old_tab then + if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then + menu.update_gametype(true) + end + end + + if tabbuilder.current_tab == "singleplayer" then + menu.update_gametype() + end + + tabbuilder.old_tab = tabbuilder.current_tab +end + +-------------------------------------------------------------------------------- +function tabbuilder.tab_multiplayer() + + local retval = + "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" .. + "label[1,-0.25;".. fgettext("Favorites:") .. "]".. + "label[1,4.25;".. fgettext("Address/Port") .. "]".. + "label[9,2.75;".. fgettext("Name/Password") .. "]" .. + "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" .. + "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" .. + "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" .. + dump(engine.setting_getbool("public_serverlist")) .. "]" + + if not engine.setting_getbool("public_serverlist") then + retval = retval .. + "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]" + end + + retval = retval .. + "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" .. + "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" .. + "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" .. + "textarea[9.3,0.25;2.5,2.75;;" + if menu.fav_selected ~= nil and + menu.favorites[menu.fav_selected].description ~= nil then + retval = retval .. + engine.formspec_escape(menu.favorites[menu.fav_selected].description,true) + end + + retval = retval .. + ";]" .. + "textlist[1,0.35;7.5,3.35;favourites;" + + local render_details = engine.setting_getbool("public_serverlist") + + if #menu.favorites > 0 then + retval = retval .. menu.render_favorite(menu.favorites[1],render_details) + + for i=2,#menu.favorites,1 do + retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details) + end + end + + if menu.fav_selected ~= nil then + retval = retval .. ";" .. menu.fav_selected .. "]" + else + retval = retval .. ";0]" + end + + return retval +end + +-------------------------------------------------------------------------------- +function tabbuilder.tab_server() + + local index = filterlist.get_current_index(worldlist, + tonumber(engine.setting_get("mainmenu_last_selected_world")) + ) + + local retval = + "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. + "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" .. + "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" .. + "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" .. + "label[4,-0.25;".. fgettext("Select World:") .. "]".. + "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" .. + "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. + dump(engine.setting_getbool("creative_mode")) .. "]".. + "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. + dump(engine.setting_getbool("enable_damage")) .. "]".. + "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" .. + dump(engine.setting_getbool("server_announce")) .. "]".. + "field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" .. + engine.setting_get("name") .. "]" .. + "pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]" + + local bind_addr = engine.setting_get("bind_address") + if bind_addr ~= nil and bind_addr ~= "" then + retval = retval .. + "field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" .. + engine.setting_get("bind_address") .."]" .. + "field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" .. + engine.setting_get("port") .."]" + else + retval = retval .. + "field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" .. + engine.setting_get("port") .."]" + end + + retval = retval .. + "textlist[4,0.25;7.5,3.7;srv_worlds;" .. + menu.render_world_list() .. + ";" .. index .. "]" + + return retval +end + +-------------------------------------------------------------------------------- +function tabbuilder.tab_settings() + tab_string = + "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" .. + "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";" + .. dump(engine.setting_getbool("new_style_leaves")) .. "]".. + "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting") + .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]".. + "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";" + .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]".. + "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";" + .. dump(engine.setting_getbool("opaque_water")) .. "]".. + "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";" + .. dump(engine.setting_getbool("preload_item_visuals")) .. "]".. + "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";" + .. dump(engine.setting_getbool("enable_particles")) .. "]".. + "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";" + .. dump(engine.setting_getbool("mip_map")) .. "]".. + "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";" + .. dump(engine.setting_getbool("anisotropic_filter")) .. "]".. + "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";" + .. dump(engine.setting_getbool("bilinear_filter")) .. "]".. + "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";" + .. dump(engine.setting_getbool("trilinear_filter")) .. "]".. + + "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";" + .. dump(engine.setting_getbool("enable_shaders")) .. "]".. + "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]" + + if engine.setting_getbool("enable_shaders") then + tab_string = tab_string .. + "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";" + .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]".. + "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";" + .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]".. + "checkbox[8,1.5;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";" + .. dump(engine.setting_getbool("generate_normalmaps")) .. "]".. + "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";" + .. dump(engine.setting_getbool("enable_waving_water")) .. "]".. + "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";" + .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]".. + "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";" + .. dump(engine.setting_getbool("enable_waving_plants")) .. "]" + else + tab_string = tab_string .. + "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" .. + "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" .. + "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" .. + "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" .. + "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" .. + "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]" + end + return tab_string +end + +-------------------------------------------------------------------------------- +function tabbuilder.tab_singleplayer() + + local index = filterlist.get_current_index(worldlist, + tonumber(engine.setting_get("mainmenu_last_selected_world")) + ) + + return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. + "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" .. + "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" .. + "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" .. + "label[4,-0.25;".. fgettext("Select World:") .. "]".. + "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" .. + "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. + dump(engine.setting_getbool("creative_mode")) .. "]".. + "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. + dump(engine.setting_getbool("enable_damage")) .. "]".. + "textlist[4,0.25;7.5,3.7;sp_worlds;" .. + menu.render_world_list() .. + ";" .. index .. "]" .. + menubar.formspec +end + +-------------------------------------------------------------------------------- +function tabbuilder.tab_texture_packs() + local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]".. + "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" .. + "textlist[4,0.25;7.5,5.0;TPs;" + + local current_texture_path = engine.setting_get("texture_path") + local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true)) + local index = tonumber(engine.setting_get("mainmenu_last_selected_TP")) + + if index == nil then index = 1 end + + if current_texture_path == "" then + retval = retval .. + menu.render_texture_pack_list(list) .. + ";" .. index .. "]" + return retval + end + + local infofile = current_texture_path ..DIR_DELIM.."info.txt" + local infotext = "" + local f = io.open(infofile, "r") + if f==nil then + infotext = fgettext("No information available") + else + infotext = f:read("*all") + f:close() + end + + local screenfile = current_texture_path..DIR_DELIM.."screenshot.png" + local no_screenshot = nil + if not file_exists(screenfile) then + screenfile = nil + no_screenshot = menu.defaulttexturedir .. "no_screenshot.png" + end + + return retval .. + menu.render_texture_pack_list(list) .. + ";" .. index .. "]" .. + "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]".. + "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]" +end + +-------------------------------------------------------------------------------- +function tabbuilder.tab_credits() + local logofile = menu.defaulttexturedir .. "logo.png" + return "vertlabel[0,-0.5;CREDITS]" .. + "label[0.5,3;Minetest " .. engine.get_version() .. "]" .. + "label[0.5,3.3;http://minetest.net]" .. + "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" .. + "textlist[3.5,-0.25;8.5,5.8;list_credits;" .. + "#FFFF00" .. fgettext("Core Developers") .."," .. + "Perttu Ahola (celeron55) <celeron55@gmail.com>,".. + "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,".. + "PilzAdam <pilzadam@minetest.net>," .. + "Ilya Zhuravlev (xyz) <xyz@minetest.net>,".. + "Lisa Milne (darkrose) <lisa@ltmnet.com>,".. + "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,".. + "proller <proler@gmail.com>,".. + "sfan5 <sfan5@live.de>,".. + "kahrl <kahrl@gmx.net>,".. + "sapier,".. + "ShadowNinja <shadowninja@minetest.net>,".. + "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,".. + "BlockMen,".. + ",".. + "#FFFF00" .. fgettext("Active Contributors") .. "," .. + "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,".. + "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,".. + "Jeija <jeija@mesecons.net>,".. + "MirceaKitsune <mirceakitsune@gmail.com>,".. + "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,".. + "0gb.us <0gb.us@0gb.us>,".. + "," .. + "#FFFF00" .. fgettext("Previous Contributors") .. "," .. + "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,".. + "Jonathan Neuschafer <j.neuschaefer@gmx.net>,".. + "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,".. + "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,".. + "matttpt <matttpt@gmail.com>,".. + "JacobF <queatz@gmail.com>,".. + ";0;true]" +end + +-------------------------------------------------------------------------------- +function tabbuilder.init() + tabbuilder.tabfuncs = { + singleplayer = tabbuilder.tab_singleplayer, + multiplayer = tabbuilder.tab_multiplayer, + server = tabbuilder.tab_server, + settings = tabbuilder.tab_settings, + texture_packs = tabbuilder.tab_texture_packs, + credits = tabbuilder.tab_credits, + dialog_create_world = tabbuilder.dialog_create_world, + dialog_delete_world = tabbuilder.dialog_delete_world + } + + tabbuilder.tabsizes = { + dialog_create_world = {width=12, height=7}, + dialog_delete_world = {width=12, height=5.2} + } + + tabbuilder.current_tab = engine.setting_get("main_menu_tab") + + if tabbuilder.current_tab == nil or + tabbuilder.current_tab == "" then + tabbuilder.current_tab = "singleplayer" + engine.setting_set("main_menu_tab",tabbuilder.current_tab) + end + + --initialize tab buttons + tabbuilder.last_tab = nil + tabbuilder.show_buttons = true + + tabbuilder.current_buttons = {} + table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")}) + table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")}) + table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")}) + table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")}) + table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")}) + + if engine.setting_getbool("main_menu_game_mgr") then + table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")}) + end + + if engine.setting_getbool("main_menu_mod_mgr") then + table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")}) + end + table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")}) + + + for i=1,#tabbuilder.current_buttons,1 do + if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then + tabbuilder.last_tab_index = i + end + end + + if tabbuilder.current_tab ~= "singleplayer" then + menu.update_gametype(true) + else + menu.update_gametype() + end +end + +-------------------------------------------------------------------------------- +function tabbuilder.checkretval(retval) + + if retval ~= nil then + if retval.current_tab ~= nil then + tabbuilder.current_tab = retval.current_tab + end + + if retval.is_dialog ~= nil then + tabbuilder.is_dialog = retval.is_dialog + end + + if retval.show_buttons ~= nil then + tabbuilder.show_buttons = retval.show_buttons + end + + if retval.skipformupdate ~= nil then + tabbuilder.skipformupdate = retval.skipformupdate + end + + if retval.ignore_menu_quit == true then + tabbuilder.ignore_menu_quit = true + else + tabbuilder.ignore_menu_quit = false + end + end +end + +-------------------------------------------------------------------------------- +-------------------------------------------------------------------------------- +-- initialize callbacks +-------------------------------------------------------------------------------- +-------------------------------------------------------------------------------- +engine.button_handler = function(fields) + --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields)) + + if fields["btn_error_confirm"] then + gamedata.errormessage = nil + end + + local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields) + tabbuilder.checkretval(retval) + + retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields) + tabbuilder.checkretval(retval) + + retval = modstore.handle_buttons(tabbuilder.current_tab,fields) + tabbuilder.checkretval(retval) + + if tabbuilder.current_tab == "dialog_create_world" then + tabbuilder.handle_create_world_buttons(fields) + end + + if tabbuilder.current_tab == "dialog_delete_world" then + tabbuilder.handle_delete_world_buttons(fields) + end + + if tabbuilder.current_tab == "singleplayer" then + tabbuilder.handle_singleplayer_buttons(fields) + end + + if tabbuilder.current_tab == "texture_packs" then + tabbuilder.handle_texture_pack_buttons(fields) + end + + if tabbuilder.current_tab == "multiplayer" then + tabbuilder.handle_multiplayer_buttons(fields) + end + + if tabbuilder.current_tab == "settings" then + tabbuilder.handle_settings_buttons(fields) + end + + if tabbuilder.current_tab == "server" then + tabbuilder.handle_server_buttons(fields) + end + + --tab buttons + tabbuilder.handle_tab_buttons(fields) + + --menubar buttons + menubar.handle_buttons(fields) + + if not tabbuilder.skipformupdate then + --update menu + update_menu() + else + tabbuilder.skipformupdate = false + end +end + +-------------------------------------------------------------------------------- +engine.event_handler = function(event) + if event == "MenuQuit" then + if tabbuilder.is_dialog then + if tabbuilder.ignore_menu_quit then + return + end + + tabbuilder.is_dialog = false + tabbuilder.show_buttons = true + tabbuilder.current_tab = engine.setting_get("main_menu_tab") + menu.update_gametype() + update_menu() + else + engine.close() + end + end + + if event == "Refresh" then + update_menu() + end +end + +-------------------------------------------------------------------------------- +function menu.update_gametype(reset) + local game = menu.lastgame() + + if reset or game == nil then + mm_texture.reset() + engine.set_topleft_text("") + filterlist.set_filtercriteria(worldlist,nil) + else + mm_texture.update(tabbuilder.current_tab,game) + engine.set_topleft_text(game.name) + filterlist.set_filtercriteria(worldlist,game.id) + end +end + +-------------------------------------------------------------------------------- +-------------------------------------------------------------------------------- +-- menu startup +-------------------------------------------------------------------------------- +-------------------------------------------------------------------------------- +init_globals() +mm_texture.init() +menu.init() +tabbuilder.init() +menubar.refresh() +modstore.init() + +engine.sound_play("main_menu", true) + +update_menu() diff --git a/builtin/mainmenu/menubar.lua b/builtin/mainmenu/menubar.lua new file mode 100644 index 000000000..2e4d5f8b8 --- /dev/null +++ b/builtin/mainmenu/menubar.lua @@ -0,0 +1,80 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +menubar = {} + +-------------------------------------------------------------------------------- +function menubar.handle_buttons(fields) + for i=1,#menubar.buttons,1 do + if fields[menubar.buttons[i].btn_name] ~= nil then + menu.last_game = menubar.buttons[i].index + engine.setting_set("main_menu_last_game_idx",menu.last_game) + menu.update_gametype() + end + end +end + +-------------------------------------------------------------------------------- +function menubar.refresh() + + menubar.formspec = "box[-0.3,5.625;12.4,1.2;#000000]" .. + "box[-0.3,5.6;12.4,0.05;#FFFFFF]" + menubar.buttons = {} + + local button_base = -0.08 + + local maxbuttons = #gamemgr.games + + if maxbuttons > 11 then + maxbuttons = 11 + end + + for i=1,maxbuttons,1 do + + local btn_name = "menubar_btn_" .. gamemgr.games[i].id + local buttonpos = button_base + (i-1) * 1.1 + if gamemgr.games[i].menuicon_path ~= nil and + gamemgr.games[i].menuicon_path ~= "" then + + menubar.formspec = menubar.formspec .. + "image_button[" .. buttonpos .. ",5.72;1.165,1.175;" .. + engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" .. + btn_name .. ";;true;false]" + else + + local part1 = gamemgr.games[i].id:sub(1,5) + local part2 = gamemgr.games[i].id:sub(6,10) + local part3 = gamemgr.games[i].id:sub(11) + + local text = part1 .. "\n" .. part2 + if part3 ~= nil and + part3 ~= "" then + text = text .. "\n" .. part3 + end + menubar.formspec = menubar.formspec .. + "image_button[" .. buttonpos .. ",5.72;1.165,1.175;;" ..btn_name .. + ";" .. text .. ";true;true]" + end + + local toadd = { + btn_name = btn_name, + index = i, + } + + table.insert(menubar.buttons,toadd) + end +end diff --git a/builtin/mainmenu/modmgr.lua b/builtin/mainmenu/modmgr.lua new file mode 100644 index 000000000..eeb65add1 --- /dev/null +++ b/builtin/mainmenu/modmgr.lua @@ -0,0 +1,1130 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +-------------------------------------------------------------------------------- +function get_mods(path,retval,modpack) + + local mods = engine.get_dirlist(path,true) + for i=1,#mods,1 do + local toadd = {} + local modpackfile = nil + + toadd.name = mods[i] + toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM + if modpack ~= nil and + modpack ~= "" then + toadd.modpack = modpack + else + local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt" + local error = nil + modpackfile,error = io.open(filename,"r") + end + + if modpackfile ~= nil then + modpackfile:close() + toadd.is_modpack = true + table.insert(retval,toadd) + get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i]) + else + table.insert(retval,toadd) + end + end +end + +--modmanager implementation +modmgr = {} + +-------------------------------------------------------------------------------- +function modmgr.extract(modfile) + if modfile.type == "zip" then + local tempfolder = os.tempfolder() + + if tempfolder ~= nil and + tempfolder ~= "" then + engine.create_dir(tempfolder) + if engine.extract_zip(modfile.name,tempfolder) then + return tempfolder + end + end + end + return nil +end + +------------------------------------------------------------------------------- +function modmgr.getbasefolder(temppath) + + if temppath == nil then + return { + type = "invalid", + path = "" + } + end + + local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r") + if testfile ~= nil then + testfile:close() + return { + type="mod", + path=temppath + } + end + + testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r") + if testfile ~= nil then + testfile:close() + return { + type="modpack", + path=temppath + } + end + + local subdirs = engine.get_dirlist(temppath,true) + + --only single mod or modpack allowed + if #subdirs ~= 1 then + return { + type = "invalid", + path = "" + } + end + + testfile = + io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r") + if testfile ~= nil then + testfile:close() + return { + type="mod", + path= temppath .. DIR_DELIM .. subdirs[1] + } + end + + testfile = + io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r") + if testfile ~= nil then + testfile:close() + return { + type="modpack", + path=temppath .. DIR_DELIM .. subdirs[1] + } + end + + return { + type = "invalid", + path = "" + } +end + +-------------------------------------------------------------------------------- +function modmgr.isValidModname(modpath) + if modpath:find("-") ~= nil then + return false + end + + return true +end + +-------------------------------------------------------------------------------- +function modmgr.parse_register_line(line) + local pos1 = line:find("\"") + local pos2 = nil + if pos1 ~= nil then + pos2 = line:find("\"",pos1+1) + end + + if pos1 ~= nil and pos2 ~= nil then + local item = line:sub(pos1+1,pos2-1) + + if item ~= nil and + item ~= "" then + local pos3 = item:find(":") + + if pos3 ~= nil then + local retval = item:sub(1,pos3-1) + if retval ~= nil and + retval ~= "" then + return retval + end + end + end + end + return nil +end + +-------------------------------------------------------------------------------- +function modmgr.parse_dofile_line(modpath,line) + local pos1 = line:find("\"") + local pos2 = nil + if pos1 ~= nil then + pos2 = line:find("\"",pos1+1) + end + + if pos1 ~= nil and pos2 ~= nil then + local filename = line:sub(pos1+1,pos2-1) + + if filename ~= nil and + filename ~= "" and + filename:find(".lua") then + return modmgr.identify_modname(modpath,filename) + end + end + return nil +end + +-------------------------------------------------------------------------------- +function modmgr.identify_modname(modpath,filename) + local testfile = io.open(modpath .. DIR_DELIM .. filename,"r") + if testfile ~= nil then + local line = testfile:read() + + while line~= nil do + local modname = nil + + if line:find("minetest.register_tool") then + modname = modmgr.parse_register_line(line) + end + + if line:find("minetest.register_craftitem") then + modname = modmgr.parse_register_line(line) + end + + + if line:find("minetest.register_node") then + modname = modmgr.parse_register_line(line) + end + + if line:find("dofile") then + modname = modmgr.parse_dofile_line(modpath,line) + end + + if modname ~= nil then + testfile:close() + return modname + end + + line = testfile:read() + end + testfile:close() + end + + return nil +end + +-------------------------------------------------------------------------------- +function modmgr.tab() + + if modmgr.global_mods == nil then + modmgr.refresh_globals() + end + + if modmgr.selected_mod == nil then + modmgr.selected_mod = 1 + end + + local retval = + "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" .. + "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" .. + "textlist[0.75,0.25;4.5,4;modlist;" .. + modmgr.render_modlist(modmgr.global_mods) .. + ";" .. modmgr.selected_mod .. "]" + + retval = retval .. + "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" .. +-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization +-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" .. + "button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]" + + local selected_mod = nil + + if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then + selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod] + end + + if selected_mod ~= nil then + local modscreenshot = nil + + --check for screenshot beeing available + local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png" + local error = nil + screenshotfile,error = io.open(screenshotfilename,"r") + if error == nil then + screenshotfile:close() + modscreenshot = screenshotfilename + end + + if modscreenshot == nil then + modscreenshot = modstore.basetexturedir .. "no_screenshot.png" + end + + retval = retval + .. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]" + .. "label[8.25,0.6;" .. selected_mod.name .. "]" + + local descriptionlines = nil + error = nil + local descriptionfilename = selected_mod.path .. "description.txt" + descriptionfile,error = io.open(descriptionfilename,"r") + if error == nil then + descriptiontext = descriptionfile:read("*all") + + descriptionlines = engine.splittext(descriptiontext,42) + descriptionfile:close() + else + descriptionlines = {} + table.insert(descriptionlines,fgettext("No mod description available")) + end + + retval = retval .. + "label[5.5,1.7;".. fgettext("Mod information:") .. "]" .. + "textlist[5.5,2.2;6.2,2.4;description;" + + for i=1,#descriptionlines,1 do + retval = retval .. engine.formspec_escape(descriptionlines[i]) .. "," + end + + + if selected_mod.is_modpack then + retval = retval .. ";0]" .. + "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" .. + fgettext("Rename") .. "]" + retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;" + .. fgettext("Uninstall selected modpack") .. "]" + else + --show dependencies + + retval = retval .. ",Depends:," + + toadd = modmgr.get_dependencies(selected_mod.path) + + retval = retval .. toadd .. ";0]" + + retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;" + .. fgettext("Uninstall selected mod") .. "]" + end + end + return retval +end + +-------------------------------------------------------------------------------- +function modmgr.dialog_rename_modpack() + + local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod] + + local retval = + "label[1.75,1;".. fgettext("Rename Modpack:") .. "]".. + "field[4.5,1.4;6,0.5;te_modpack_name;;" .. + mod.name .. + "]" .. + "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;".. + fgettext("Accept") .. "]" .. + "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;".. + fgettext("Cancel") .. "]" + + return retval +end + +-------------------------------------------------------------------------------- +function modmgr.precheck() + + if modmgr.world_config_selected_world == nil then + modmgr.world_config_selected_world = 1 + end + + if modmgr.world_config_selected_mod == nil then + modmgr.world_config_selected_mod = 1 + end + + if modmgr.hide_gamemods == nil then + modmgr.hide_gamemods = true + end + + if modmgr.hide_modpackcontents == nil then + modmgr.hide_modpackcontents = true + end +end + +-------------------------------------------------------------------------------- +function modmgr.render_modlist(render_list) + local retval = "" + + if render_list == nil then + if modmgr.global_mods == nil then + modmgr.refresh_globals() + end + render_list = modmgr.global_mods + end + + local list = filterlist.get_list(render_list) + local last_modpack = nil + + for i,v in ipairs(list) do + if retval ~= "" then + retval = retval .."," + end + + local color = "" + + if v.is_modpack then + local rawlist = filterlist.get_raw_list(render_list) + + local all_enabled = true + for j=1,#rawlist,1 do + if rawlist[j].modpack == list[i].name and + rawlist[j].enabled ~= true then + all_enabled = false + break + end + end + + if all_enabled == false then + color = mt_color_grey + else + color = mt_color_dark_green + end + end + + if v.typ == "game_mod" then + color = mt_color_blue + else + if v.enabled then + color = mt_color_green + end + end + + retval = retval .. color + if v.modpack ~= nil then + retval = retval .. " " + end + retval = retval .. v.name + end + + return retval +end + +-------------------------------------------------------------------------------- +function modmgr.dialog_configure_world() + modmgr.precheck() + + local worldspec = engine.get_worlds()[modmgr.world_config_selected_world] + local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod] + + local retval = + "size[11,6.5,true]" .. + "label[0.5,-0.25;" .. fgettext("World:") .. "]" .. + "label[1.75,-0.25;" .. worldspec.name .. "]" + + if modmgr.hide_gamemods then + retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]" + else + retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]" + end + + if modmgr.hide_modpackcontents then + retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]" + else + retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]" + end + + if mod == nil then + mod = {name=""} + end + retval = retval .. + "label[0,0.45;" .. fgettext("Mod:") .. "]" .. + "label[0.75,0.45;" .. mod.name .. "]" .. + "label[0,1;" .. fgettext("Depends:") .. "]" .. + "textlist[0,1.5;5,4.25;world_config_depends;" .. + modmgr.get_dependencies(mod.path) .. ";0]" .. + "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" .. + "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]" + + if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then + if mod.is_modpack then + local rawlist = filterlist.get_raw_list(modmgr.modlist) + + local all_enabled = true + for j=1,#rawlist,1 do + if rawlist[j].modpack == mod.name and + rawlist[j].enabled ~= true then + all_enabled = false + break + end + end + + if all_enabled == false then + retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]" + else + retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]" + end + else + if mod.enabled then + retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]" + else + retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]" + end + end + end + + retval = retval .. + "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" .. + "textlist[5.5,0.5;5.5,5.75;world_config_modlist;" + + retval = retval .. modmgr.render_modlist(modmgr.modlist) + + retval = retval .. ";" .. modmgr.world_config_selected_mod .."]" + + return retval +end + +-------------------------------------------------------------------------------- +function modmgr.handle_buttons(tab,fields) + + local retval = nil + + if tab == "mod_mgr" then + retval = modmgr.handle_modmgr_buttons(fields) + end + + if tab == "dialog_rename_modpack" then + retval = modmgr.handle_rename_modpack_buttons(fields) + end + + if tab == "dialog_delete_mod" then + retval = modmgr.handle_delete_mod_buttons(fields) + end + + if tab == "dialog_configure_world" then + retval = modmgr.handle_configure_world_buttons(fields) + end + + return retval +end + +-------------------------------------------------------------------------------- +function modmgr.get_dependencies(modfolder) + local toadd = "" + if modfolder ~= nil then + local filename = modfolder .. + DIR_DELIM .. "depends.txt" + + local dependencyfile = io.open(filename,"r") + + if dependencyfile then + local dependency = dependencyfile:read("*l") + while dependency do + if toadd ~= "" then + toadd = toadd .. "," + end + toadd = toadd .. dependency + dependency = dependencyfile:read() + end + dependencyfile:close() + end + end + + return toadd +end + + +-------------------------------------------------------------------------------- +function modmgr.get_worldconfig(worldpath) + local filename = worldpath .. + DIR_DELIM .. "world.mt" + + local worldfile = Settings(filename) + + local worldconfig = {} + worldconfig.global_mods = {} + worldconfig.game_mods = {} + + for key,value in pairs(worldfile:to_table()) do + if key == "gameid" then + worldconfig.id = value + else + worldconfig.global_mods[key] = engine.is_yes(value) + end + end + + --read gamemods + local gamespec = gamemgr.find_by_gameid(worldconfig.id) + gamemgr.get_game_mods(gamespec, worldconfig.game_mods) + + return worldconfig +end +-------------------------------------------------------------------------------- +function modmgr.handle_modmgr_buttons(fields) + local retval = { + tab = nil, + is_dialog = nil, + show_buttons = nil, + } + + if fields["modlist"] ~= nil then + local event = engine.explode_textlist_event(fields["modlist"]) + modmgr.selected_mod = event.index + end + + if fields["btn_mod_mgr_install_local"] ~= nil then + engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:")) + end + + if fields["btn_mod_mgr_download"] ~= nil then + modstore.update_modlist() + retval.current_tab = "dialog_modstore_unsorted" + retval.is_dialog = true + retval.show_buttons = false + return retval + end + + if fields["btn_mod_mgr_rename_modpack"] ~= nil then + retval.current_tab = "dialog_rename_modpack" + retval.is_dialog = true + retval.show_buttons = false + return retval + end + + if fields["btn_mod_mgr_delete_mod"] ~= nil then + retval.current_tab = "dialog_delete_mod" + retval.is_dialog = true + retval.show_buttons = false + return retval + end + + if fields["mod_mgt_open_dlg_accepted"] ~= nil and + fields["mod_mgt_open_dlg_accepted"] ~= "" then + modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil) + end + + return nil; +end + +-------------------------------------------------------------------------------- +function modmgr.installmod(modfilename,basename) + local modfile = modmgr.identify_filetype(modfilename) + local modpath = modmgr.extract(modfile) + + if modpath == nil then + gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) .. + fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type) + return + end + + + local basefolder = modmgr.getbasefolder(modpath) + + if basefolder.type == "modpack" then + local clean_path = nil + + if basename ~= nil then + clean_path = "mp_" .. basename + end + + if clean_path == nil then + clean_path = get_last_folder(cleanup_path(basefolder.path)) + end + + if clean_path ~= nil then + local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path + if not engine.copy_dir(basefolder.path,targetpath) then + gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath) + end + else + gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename) + end + end + + if basefolder.type == "mod" then + local targetfolder = basename + + if targetfolder == nil then + targetfolder = modmgr.identify_modname(basefolder.path,"init.lua") + end + + --if heuristic failed try to use current foldername + if targetfolder == nil then + targetfolder = get_last_folder(basefolder.path) + end + + if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then + local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder + engine.copy_dir(basefolder.path,targetpath) + else + gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename) + end + end + + engine.delete_dir(modpath) + + modmgr.refresh_globals() + +end + +-------------------------------------------------------------------------------- +function modmgr.handle_rename_modpack_buttons(fields) + + if fields["dlg_rename_modpack_confirm"] ~= nil then + local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod] + local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name + local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"] + engine.copy_dir(oldpath,targetpath,false) + modmgr.refresh_globals() + modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods, + filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"])) + end + + return { + is_dialog = false, + show_buttons = true, + current_tab = engine.setting_get("main_menu_tab") + } +end +-------------------------------------------------------------------------------- +function modmgr.handle_configure_world_buttons(fields) + if fields["world_config_modlist"] ~= nil then + local event = engine.explode_textlist_event(fields["world_config_modlist"]) + modmgr.world_config_selected_mod = event.index + + if event.type == "DCL" then + modmgr.world_config_enable_mod(nil) + end + end + + if fields["key_enter"] ~= nil then + modmgr.world_config_enable_mod(nil) + end + + if fields["cb_mod_enable"] ~= nil then + local toset = engine.is_yes(fields["cb_mod_enable"]) + modmgr.world_config_enable_mod(toset) + end + + if fields["btn_mp_enable"] ~= nil or + fields["btn_mp_disable"] then + local toset = (fields["btn_mp_enable"] ~= nil) + modmgr.world_config_enable_mod(toset) + end + + if fields["cb_hide_gamemods"] ~= nil then + local current = filterlist.get_filtercriteria(modmgr.modlist) + + if current == nil then + current = {} + end + + if engine.is_yes(fields["cb_hide_gamemods"]) then + current.hide_game = true + modmgr.hide_gamemods = true + else + current.hide_game = false + modmgr.hide_gamemods = false + end + + filterlist.set_filtercriteria(modmgr.modlist,current) + end + + if fields["cb_hide_mpcontent"] ~= nil then + local current = filterlist.get_filtercriteria(modmgr.modlist) + + if current == nil then + current = {} + end + + if engine.is_yes(fields["cb_hide_mpcontent"]) then + current.hide_modpackcontents = true + modmgr.hide_modpackcontents = true + else + current.hide_modpackcontents = false + modmgr.hide_modpackcontents = false + end + + filterlist.set_filtercriteria(modmgr.modlist,current) + end + + if fields["btn_config_world_save"] then + local worldspec = engine.get_worlds()[modmgr.world_config_selected_world] + + local filename = worldspec.path .. + DIR_DELIM .. "world.mt" + + local worldfile = Settings(filename) + local mods = worldfile:to_table() + + local rawlist = filterlist.get_raw_list(modmgr.modlist) + + local i,mod + for i,mod in ipairs(rawlist) do + if not mod.is_modpack and + mod.typ ~= "game_mod" then + if mod.enabled then + worldfile:set("load_mod_"..mod.name, "true") + else + worldfile:set("load_mod_"..mod.name, "false") + end + mods["load_mod_"..mod.name] = nil + end + end + + -- Remove mods that are not present anymore + for key,value in pairs(mods) do + if key:sub(1,9) == "load_mod_" then + worldfile:remove(key) + end + end + + if not worldfile:write() then + engine.log("error", "Failed to write world config file") + end + + modmgr.modlist = nil + modmgr.worldconfig = nil + + return { + is_dialog = false, + show_buttons = true, + current_tab = engine.setting_get("main_menu_tab") + } + end + + if fields["btn_config_world_cancel"] then + + modmgr.worldconfig = nil + + return { + is_dialog = false, + show_buttons = true, + current_tab = engine.setting_get("main_menu_tab") + } + end + + if fields["btn_all_mods"] then + local list = filterlist.get_raw_list(modmgr.modlist) + + for i=1,#list,1 do + if list[i].typ ~= "game_mod" and + not list[i].is_modpack then + list[i].enabled = true + end + end + end + + + + return nil +end +-------------------------------------------------------------------------------- +function modmgr.world_config_enable_mod(toset) + local mod = filterlist.get_list(modmgr.modlist) + [engine.get_textlist_index("world_config_modlist")] + + if mod.typ == "game_mod" then + -- game mods can't be enabled or disabled + elseif not mod.is_modpack then + if toset == nil then + mod.enabled = not mod.enabled + else + mod.enabled = toset + end + else + local list = filterlist.get_raw_list(modmgr.modlist) + for i=1,#list,1 do + if list[i].modpack == mod.name then + if toset == nil then + toset = not list[i].enabled + end + list[i].enabled = toset + end + end + end +end +-------------------------------------------------------------------------------- +function modmgr.handle_delete_mod_buttons(fields) + local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod] + + if fields["dlg_delete_mod_confirm"] ~= nil then + + if mod.path ~= nil and + mod.path ~= "" and + mod.path ~= engine.get_modpath() then + if not engine.delete_dir(mod.path) then + gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path) + end + modmgr.refresh_globals() + else + gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path) + end + end + + return { + is_dialog = false, + show_buttons = true, + current_tab = engine.setting_get("main_menu_tab") + } +end + +-------------------------------------------------------------------------------- +function modmgr.dialog_delete_mod() + + local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod] + + local retval = + "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]".. + "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" .. + "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]" + + return retval +end + +-------------------------------------------------------------------------------- +function modmgr.preparemodlist(data) + local retval = {} + + local global_mods = {} + local game_mods = {} + + --read global mods + local modpath = engine.get_modpath() + + if modpath ~= nil and + modpath ~= "" then + get_mods(modpath,global_mods) + end + + for i=1,#global_mods,1 do + global_mods[i].typ = "global_mod" + table.insert(retval,global_mods[i]) + end + + --read game mods + local gamespec = gamemgr.find_by_gameid(data.gameid) + gamemgr.get_game_mods(gamespec, game_mods) + + for i=1,#game_mods,1 do + game_mods[i].typ = "game_mod" + table.insert(retval,game_mods[i]) + end + + if data.worldpath == nil then + return retval + end + + --read world mod configuration + local filename = data.worldpath .. + DIR_DELIM .. "world.mt" + + local worldfile = Settings(filename) + + for key,value in pairs(worldfile:to_table()) do + if key:sub(1, 9) == "load_mod_" then + key = key:sub(10) + local element = nil + for i=1,#retval,1 do + if retval[i].name == key then + element = retval[i] + break + end + end + if element ~= nil then + element.enabled = engine.is_yes(value) + else + engine.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found") + end + end + end + + return retval +end + +-------------------------------------------------------------------------------- +function modmgr.init_worldconfig() + modmgr.precheck() + local worldspec = engine.get_worlds()[modmgr.world_config_selected_world] + + if worldspec ~= nil then + --read worldconfig + modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path) + + if modmgr.worldconfig.id == nil or + modmgr.worldconfig.id == "" then + modmgr.worldconfig = nil + return false + end + + modmgr.modlist = filterlist.create( + modmgr.preparemodlist, --refresh + modmgr.comparemod, --compare + function(element,uid) --uid match + if element.name == uid then + return true + end + end, + function(element,criteria) + if criteria.hide_game and + element.typ == "game_mod" then + return false + end + + if criteria.hide_modpackcontents and + element.modpack ~= nil then + return false + end + return true + end, --filter + { worldpath= worldspec.path, + gameid = worldspec.gameid } + ) + + filterlist.set_filtercriteria(modmgr.modlist, { + hide_game=modmgr.hide_gamemods, + hide_modpackcontents= modmgr.hide_modpackcontents + }) + filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list) + filterlist.set_sortmode(modmgr.modlist, "alphabetic") + + return true + end + + return false +end + +-------------------------------------------------------------------------------- +function modmgr.comparemod(elem1,elem2) + if elem1 == nil or elem2 == nil then + return false + end + if elem1.name ~= elem2.name then + return false + end + if elem1.is_modpack ~= elem2.is_modpack then + return false + end + if elem1.typ ~= elem2.typ then + return false + end + if elem1.modpack ~= elem2.modpack then + return false + end + + if elem1.path ~= elem2.path then + return false + end + + return true +end + +-------------------------------------------------------------------------------- +function modmgr.gettab(name) + local retval = "" + + if name == "mod_mgr" then + retval = retval .. modmgr.tab() + end + + if name == "dialog_rename_modpack" then + retval = retval .. modmgr.dialog_rename_modpack() + end + + if name == "dialog_delete_mod" then + retval = retval .. modmgr.dialog_delete_mod() + end + + if name == "dialog_configure_world" then + retval = retval .. modmgr.dialog_configure_world() + end + + return retval +end + +-------------------------------------------------------------------------------- +function modmgr.mod_exists(basename) + + if modmgr.global_mods == nil then + modmgr.refresh_globals() + end + + if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then + return true + end + + return false +end + +-------------------------------------------------------------------------------- +function modmgr.get_global_mod(idx) + + if modmgr.global_mods == nil then + return nil + end + + if idx == nil or idx < 1 or idx > filterlist.size(modmgr.global_mods) then + return nil + end + + return filterlist.get_list(modmgr.global_mods)[idx] +end + +-------------------------------------------------------------------------------- +function modmgr.refresh_globals() + modmgr.global_mods = filterlist.create( + modmgr.preparemodlist, --refresh + modmgr.comparemod, --compare + function(element,uid) --uid match + if element.name == uid then + return true + end + end, + nil, --filter + {} + ) + filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list) + filterlist.set_sortmode(modmgr.global_mods, "alphabetic") +end + +-------------------------------------------------------------------------------- +function modmgr.identify_filetype(name) + + if name:sub(-3):lower() == "zip" then + return { + name = name, + type = "zip" + } + end + + if name:sub(-6):lower() == "tar.gz" or + name:sub(-3):lower() == "tgz"then + return { + name = name, + type = "tgz" + } + end + + if name:sub(-6):lower() == "tar.bz2" then + return { + name = name, + type = "tbz" + } + end + + if name:sub(-2):lower() == "7z" then + return { + name = name, + type = "7z" + } + end + + return { + name = name, + type = "ukn" + } +end diff --git a/builtin/mainmenu/modstore.lua b/builtin/mainmenu/modstore.lua new file mode 100644 index 000000000..ef7fd0165 --- /dev/null +++ b/builtin/mainmenu/modstore.lua @@ -0,0 +1,615 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +-------------------------------------------------------------------------------- + +--modstore implementation +modstore = {} + +-------------------------------------------------------------------------------- +-- @function [parent=#modstore] init +function modstore.init() + modstore.tabnames = {} + + table.insert(modstore.tabnames,"dialog_modstore_unsorted") + table.insert(modstore.tabnames,"dialog_modstore_search") + + modstore.modsperpage = 5 + + modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" .. + DIR_DELIM .. "pack" .. DIR_DELIM + + modstore.lastmodtitle = "" + modstore.last_search = "" + + modstore.searchlist = filterlist.create( + function() + if modstore.modlist_unsorted ~= nil and + modstore.modlist_unsorted.data ~= nil then + return modstore.modlist_unsorted.data + end + return {} + end, + function(element,modid) + if element.id == modid then + return true + end + return false + end, --compare fct + nil, --uid match fct + function(element,substring) + if substring == nil or + substring == "" then + return false + end + substring = substring:upper() + + if element.title ~= nil and + element.title:upper():find(substring) ~= nil then + return true + end + + if element.details ~= nil and + element.details.author ~= nil and + element.details.author:upper():find(substring) ~= nil then + return true + end + + if element.details ~= nil and + element.details.description ~= nil and + element.details.description:upper():find(substring) ~= nil then + return true + end + return false + end --filter fct + ) + + modstore.current_list = nil +end + +-------------------------------------------------------------------------------- +-- @function [parent=#modstore] nametoindex +function modstore.nametoindex(name) + + for i=1,#modstore.tabnames,1 do + if modstore.tabnames[i] == name then + return i + end + end + + return 1 +end + +-------------------------------------------------------------------------------- +-- @function [parent=#modstore] getsuccessfuldialog +function modstore.getsuccessfuldialog() + local retval = "" + retval = retval .. "size[6,2,true]" + if modstore.lastmodentry ~= nil then + retval = retval .. "label[0,0.25;" .. fgettext("Successfully installed:") .. "]" + retval = retval .. "label[3,0.25;" .. modstore.lastmodentry.moddetails.title .. "]" + + + retval = retval .. "label[0,0.75;" .. fgettext("Shortname:") .. "]" + retval = retval .. "label[3,0.75;" .. engine.formspec_escape(modstore.lastmodentry.moddetails.basename) .. "]" + + end + retval = retval .. "button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;" .. fgettext("ok") .. "]" + + + return retval +end + +-------------------------------------------------------------------------------- +-- @function [parent=#modstore] gettab +function modstore.gettab(tabname) + local retval = "" + + local is_modstore_tab = false + + if tabname == "dialog_modstore_unsorted" then + modstore.modsperpage = 5 + retval = modstore.getmodlist(modstore.modlist_unsorted) + is_modstore_tab = true + end + + if tabname == "dialog_modstore_search" then + retval = modstore.getsearchpage() + is_modstore_tab = true + end + + if is_modstore_tab then + return modstore.tabheader(tabname) .. retval + end + + if tabname == "modstore_mod_installed" then + return modstore.getsuccessfuldialog() + end + + if tabname == "modstore_downloading" then + return "size[6,2]label[0.25,0.75;" .. fgettext("Downloading") .. + " " .. modstore.lastmodtitle .. " " .. + fgettext("please wait...") .. "]" + end + + return "" +end + +-------------------------------------------------------------------------------- +-- @function [parent=#modstore] tabheader +function modstore.tabheader(tabname) + local retval = "size[12,10.25,true]" + retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" .. + "Unsorted,Search;" .. + modstore.nametoindex(tabname) .. ";true;false]" .. + "button[4,9.9;4,0.5;btn_modstore_close;" .. + fgettext("Close modstore") .. "]" + + return retval +end + +-------------------------------------------------------------------------------- +-- @function [parent=#modstore] handle_buttons +function modstore.handle_buttons(current_tab,fields) + + if fields["modstore_tab"] then + local index = tonumber(fields["modstore_tab"]) + + if index > 0 and + index <= #modstore.tabnames then + if modstore.tabnames[index] == "dialog_modstore_search" then + filterlist.set_filtercriteria(modstore.searchlist,modstore.last_search) + filterlist.refresh(modstore.searchlist) + modstore.modsperpage = 4 + modstore.currentlist = { + page = 0, + pagecount = + math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage), + data = filterlist.get_list(modstore.searchlist), + } + end + + return { + current_tab = modstore.tabnames[index], + is_dialog = true, + show_buttons = false + } + end + + end + + if fields["btn_modstore_page_up"] then + if modstore.current_list ~= nil and modstore.current_list.page > 0 then + modstore.current_list.page = modstore.current_list.page - 1 + end + end + + if fields["btn_modstore_page_down"] then + if modstore.current_list ~= nil and + modstore.current_list.page <modstore.current_list.pagecount-1 then + modstore.current_list.page = modstore.current_list.page +1 + end + end + + if fields["btn_hidden_close_download"] ~= nil then + if fields["btn_hidden_close_download"].successfull then + modstore.lastmodentry = fields["btn_hidden_close_download"] + return { + current_tab = "modstore_mod_installed", + is_dialog = true, + show_buttons = false + } + else + modstore.lastmodtitle = "" + return { + current_tab = modstore.tabnames[1], + is_dialog = true, + show_buttons = false + } + end + end + + if fields["btn_confirm_mod_successfull"] then + modstore.lastmodentry = nil + modstore.lastmodtitle = "" + return { + current_tab = modstore.tabnames[1], + is_dialog = true, + show_buttons = false + } + end + + if fields["btn_modstore_search"] or + (fields["key_enter"] and fields["te_modstore_search"] ~= nil) then + modstore.last_search = fields["te_modstore_search"] + filterlist.set_filtercriteria(modstore.searchlist,fields["te_modstore_search"]) + filterlist.refresh(modstore.searchlist) + modstore.currentlist = { + page = 0, + pagecount = math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage), + data = filterlist.get_list(modstore.searchlist), + } + end + + + if fields["btn_modstore_close"] then + return { + is_dialog = false, + show_buttons = true, + current_tab = engine.setting_get("main_menu_tab") + } + end + + for key,value in pairs(fields) do + local foundat = key:find("btn_install_mod_") + if ( foundat == 1) then + local modid = tonumber(key:sub(17)) + for i=1,#modstore.modlist_unsorted.data,1 do + if modstore.modlist_unsorted.data[i].id == modid then + local moddetails = modstore.modlist_unsorted.data[i].details + + if modstore.lastmodtitle ~= "" then + modstore.lastmodtitle = modstore.lastmodtitle .. ", " + end + + modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title + + engine.handle_async( + function(param) + + local fullurl = engine.setting_get("modstore_download_url") .. + param.moddetails.download_url + + if param.version ~= nil then + local found = false + for i=1,#param.moddetails.versions, 1 do + if param.moddetails.versions[i].date:sub(1,10) == param.version then + fullurl = engine.setting_get("modstore_download_url") .. + param.moddetails.versions[i].download_url + found = true + end + end + + if not found then + return { + moddetails = param.moddetails, + successfull = false + } + end + end + + if engine.download_file(fullurl,param.filename) then + return { + texturename = param.texturename, + moddetails = param.moddetails, + filename = param.filename, + successfull = true + } + else + return { + moddetails = param.moddetails, + successfull = false + } + end + end, + { + moddetails = moddetails, + version = fields["dd_version" .. modid], + filename = os.tempfolder() .. "_MODNAME_" .. moddetails.basename .. ".zip", + texturename = modstore.modlist_unsorted.data[i].texturename + }, + function(result) + if result.successfull then + modmgr.installmod(result.filename,result.moddetails.basename) + os.remove(result.filename) + else + gamedata.errormessage = "Failed to download " .. result.moddetails.title + end + + if gamedata.errormessage == nil then + engine.button_handler({btn_hidden_close_download=result}) + else + engine.button_handler({btn_hidden_close_download={successfull=false}}) + end + end + ) + + return { + current_tab = "modstore_downloading", + is_dialog = true, + show_buttons = false, + ignore_menu_quit = true + } + end + end + break + end + end +end + +-------------------------------------------------------------------------------- +-- @function [parent=#modstore] update_modlist +function modstore.update_modlist() + modstore.modlist_unsorted = {} + modstore.modlist_unsorted.data = {} + modstore.modlist_unsorted.pagecount = 1 + modstore.modlist_unsorted.page = 0 + + engine.handle_async( + function(param) + return engine.get_modstore_list() + end, + nil, + function(result) + if result ~= nil then + modstore.modlist_unsorted = {} + modstore.modlist_unsorted.data = result + + if modstore.modlist_unsorted.data ~= nil then + modstore.modlist_unsorted.pagecount = + math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage)) + else + modstore.modlist_unsorted.data = {} + modstore.modlist_unsorted.pagecount = 1 + end + modstore.modlist_unsorted.page = 0 + modstore.fetchdetails() + engine.event_handler("Refresh") + end + end + ) +end + +-------------------------------------------------------------------------------- +-- @function [parent=#modstore] fetchdetails +function modstore.fetchdetails() + + for i=1,#modstore.modlist_unsorted.data,1 do + engine.handle_async( + function(param) + param.details = engine.get_modstore_details(tostring(param.modid)) + return param + end, + { + modid=modstore.modlist_unsorted.data[i].id, + listindex=i + }, + function(result) + if result ~= nil and + modstore.modlist_unsorted ~= nil + and modstore.modlist_unsorted.data ~= nil and + modstore.modlist_unsorted.data[result.listindex] ~= nil and + modstore.modlist_unsorted.data[result.listindex].id ~= nil then + + modstore.modlist_unsorted.data[result.listindex].details = result.details + engine.event_handler("Refresh") + end + end + ) + end +end + +-------------------------------------------------------------------------------- +-- @function [parent=#modstore] getscreenshot +function modstore.getscreenshot(ypos,listentry) + + if listentry.details ~= nil and + (listentry.details.screenshot_url == nil or + listentry.details.screenshot_url == "") then + + if listentry.texturename == nil then + listentry.texturename = modstore.basetexturedir .. "no_screenshot.png" + end + + return "image[0,".. ypos .. ";3,2;" .. + engine.formspec_escape(listentry.texturename) .. "]" + end + + if listentry.details ~= nil and + listentry.texturename == nil then + --make sure we don't download multiple times + listentry.texturename = "in progress" + + --prepare url and filename + local fullurl = engine.setting_get("modstore_download_url") .. + listentry.details.screenshot_url + local filename = os.tempfolder() .. "_MID_" .. listentry.id + + --trigger download + engine.handle_async( + --first param is downloadfct + function(param) + param.successfull = engine.download_file(param.fullurl,param.filename) + return param + end, + --second parameter is data passed to async job + { + fullurl = fullurl, + filename = filename, + modid = listentry.id + }, + --integrate result to raw list + function(result) + if result.successfull then + local found = false + for i=1,#modstore.modlist_unsorted.data,1 do + if modstore.modlist_unsorted.data[i].id == result.modid then + found = true + modstore.modlist_unsorted.data[i].texturename = result.filename + break + end + end + if found then + engine.event_handler("Refresh") + else + engine.log("error","got screenshot but didn't find matching mod: " .. result.modid) + end + end + end + ) + end + + if listentry.texturename ~= nil and + listentry.texturename ~= "in progress" then + return "image[0,".. ypos .. ";3,2;" .. + engine.formspec_escape(listentry.texturename) .. "]" + end + + return "" +end + +-------------------------------------------------------------------------------- +--@function [parent=#modstore] getshortmodinfo +function modstore.getshortmodinfo(ypos,listentry,details) + local retval = "" + + retval = retval .. "box[0," .. ypos .. ";11.4,1.75;#FFFFFF]" + + --screenshot + retval = retval .. modstore.getscreenshot(ypos,listentry) + + --title + author + retval = retval .."label[2.75," .. ypos .. ";" .. + engine.formspec_escape(details.title) .. " (" .. details.author .. ")]" + + --description + local descriptiony = ypos + 0.5 + retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" .. + engine.formspec_escape(details.description) .. ";]" + + --rating + local ratingy = ypos + retval = retval .."label[7," .. ratingy .. ";" .. + fgettext("Rating") .. ":]" + retval = retval .. "label[8.7," .. ratingy .. ";" .. details.rating .."]" + + --versions (IMPORTANT has to be defined AFTER rating) + if details.versions ~= nil and + #details.versions > 1 then + local versiony = ypos + 0.05 + retval = retval .. "dropdown[9.1," .. versiony .. ";2.48,0.25;dd_version" .. details.id .. ";" + local versions = "" + for i=1,#details.versions , 1 do + if versions ~= "" then + versions = versions .. "," + end + + versions = versions .. details.versions[i].date:sub(1,10) + end + retval = retval .. versions .. ";1]" + end + + if details.basename then + --install button + local buttony = ypos + 1.2 + retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. details.id .. ";" + + if modmgr.mod_exists(details.basename) then + retval = retval .. fgettext("re-Install") .."]" + else + retval = retval .. fgettext("Install") .."]" + end + end + + return retval +end + +-------------------------------------------------------------------------------- +--@function [parent=#modstore] getmodlist +function modstore.getmodlist(list,yoffset) + + modstore.current_list = list + + if #list.data == 0 then + return "" + end + + if yoffset == nil then + yoffset = 0 + end + + local scrollbar = "" + scrollbar = scrollbar .. "label[0.1,9.5;" + .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]" + scrollbar = scrollbar .. "box[11.6," .. (yoffset + 0.35) .. ";0.28," + .. (8.6 - yoffset) .. ";#000000]" + local scrollbarpos = (yoffset + 0.75) + + ((7.7 -yoffset)/(list.pagecount-1)) * list.page + scrollbar = scrollbar .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]" + scrollbar = scrollbar .. "button[11.6," .. (yoffset + (0.3)) + .. ";0.5,0.5;btn_modstore_page_up;^]" + scrollbar = scrollbar .. "button[11.6," .. 9.0 + .. ";0.5,0.5;btn_modstore_page_down;v]" + + local retval = "" + + local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage + + if (endmod > #list.data) then + endmod = #list.data + end + + for i=(list.page * modstore.modsperpage) +1, endmod, 1 do + --getmoddetails + local details = list.data[i].details + + if details == nil then + details = {} + details.title = list.data[i].title + details.author = "" + details.rating = -1 + details.description = "" + end + + if details ~= nil then + local screenshot_ypos = + yoffset +(i-1 - (list.page * modstore.modsperpage))*1.9 +0.2 + + retval = retval .. modstore.getshortmodinfo(screenshot_ypos, + list.data[i], + details) + end + end + + return retval .. scrollbar +end + +-------------------------------------------------------------------------------- +--@function [parent=#modstore] getsearchpage +function modstore.getsearchpage() + local retval = "" + local search = "" + + if modstore.last_search ~= nil then + search = modstore.last_search + end + + retval = retval .. + "button[9.5,0.2;2.5,0.5;btn_modstore_search;".. fgettext("Search") .. "]" .. + "field[0.5,0.5;9,0.5;te_modstore_search;;" .. search .. "]" + + + --show 4 mods only + modstore.modsperpage = 4 + retval = retval .. + modstore.getmodlist( + modstore.currentlist, + 1.75) + + return retval; +end + diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua new file mode 100644 index 000000000..998fc2199 --- /dev/null +++ b/builtin/mainmenu/textures.lua @@ -0,0 +1,146 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + + +mm_texture = {} + +-------------------------------------------------------------------------------- +function mm_texture.init() + mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" .. + DIR_DELIM .. "pack" .. DIR_DELIM + mm_texture.basetexturedir = mm_texture.defaulttexturedir + + mm_texture.texturepack = engine.setting_get("texture_path") + + mm_texture.gameid = nil +end + +-------------------------------------------------------------------------------- +function mm_texture.update(tab,gamedetails) + if tab ~= "singleplayer" then + mm_texture.reset() + return + end + + if gamedetails == nil then + return + end + + mm_texture.update_game(gamedetails) +end + +-------------------------------------------------------------------------------- +function mm_texture.reset() + mm_texture.gameid = nil + local have_bg = false + local have_overlay = mm_texture.set_generic("overlay") + + if not have_overlay then + have_bg = mm_texture.set_generic("background") + end + + mm_texture.clear("header") + mm_texture.clear("footer") + engine.set_clouds(false) + + mm_texture.set_generic("footer") + mm_texture.set_generic("header") + + if not have_bg and + engine.setting_getbool("enable_clouds") then + engine.set_clouds(true) + end +end + +-------------------------------------------------------------------------------- +function mm_texture.update_game(gamedetails) + if mm_texture.gameid == gamedetails.id then + return + end + + local have_bg = false + local have_overlay = mm_texture.set_game("overlay",gamedetails) + + if not have_overlay then + have_bg = mm_texture.set_game("background",gamedetails) + end + + mm_texture.clear("header") + mm_texture.clear("footer") + engine.set_clouds(false) + + if not have_bg and + engine.setting_getbool("enable_clouds") then + engine.set_clouds(true) + end + + mm_texture.set_game("footer",gamedetails) + mm_texture.set_game("header",gamedetails) + + mm_texture.gameid = gamedetails.id +end + +-------------------------------------------------------------------------------- +function mm_texture.clear(identifier) + engine.set_background(identifier,"") +end + +-------------------------------------------------------------------------------- +function mm_texture.set_generic(identifier) + --try texture pack first + if mm_texture.texturepack ~= nil then + local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. + identifier .. ".png" + if engine.set_background(identifier,path) then + return true + end + end + + if mm_texture.defaulttexturedir ~= nil then + local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. + identifier .. ".png" + if engine.set_background(identifier,path) then + return true + end + end + + return false +end + +-------------------------------------------------------------------------------- +function mm_texture.set_game(identifier,gamedetails) + + if gamedetails == nil then + return false + end + + if mm_texture.texturepack ~= nil then + local path = mm_texture.texturepack .. DIR_DELIM .. + gamedetails.id .. "_menu_" .. identifier .. ".png" + if engine.set_background(identifier,path) then + return true + end + end + + local path = gamedetails.path .. DIR_DELIM .."menu" .. + DIR_DELIM .. identifier .. ".png" + if engine.set_background(identifier,path) then + return true + end + + return false +end |