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authorfz72 <fz72@gmx.de>2015-02-17 16:53:49 +0100
committerPerttu Ahola <celeron55@gmail.com>2015-02-18 14:02:30 +0200
commit9ef2e5000f6df5a0c16e0343c6af59967150db42 (patch)
tree2969d1e1f6c19f1f9e4ceb42ee2269266f723a9e /builtin/mainmenu
parent678546308ef2cf4b45c557dc5c227354a216486f (diff)
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Fix map_seed not changed when creating a new world after login to another
Diffstat (limited to 'builtin/mainmenu')
-rw-r--r--builtin/mainmenu/dlg_create_world.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua
index 32e1fbf83..b42d119e0 100644
--- a/builtin/mainmenu/dlg_create_world.lua
+++ b/builtin/mainmenu/dlg_create_world.lua
@@ -90,6 +90,8 @@ local function create_world_buttonhandler(this, fields)
local message = nil
+ core.setting_set("fixed_map_seed", fields["te_seed"])
+
if not menudata.worldlist:uid_exists_raw(worldname) then
core.setting_set("mg_name",fields["dd_mapgen"])
message = core.create_world(worldname,gameindex)
@@ -97,8 +99,6 @@ local function create_world_buttonhandler(this, fields)
message = fgettext("A world named \"$1\" already exists", worldname)
end
- core.setting_set("fixed_map_seed", fields["te_seed"])
-
if message ~= nil then
gamedata.errormessage = message
else