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author | Kahrl <kahrl@gmx.net> | 2013-08-20 22:38:14 +0200 |
---|---|---|
committer | Kahrl <kahrl@gmx.net> | 2013-09-11 00:08:56 +0200 |
commit | 3c4734d69a44aea133e5bd7df66a5dedb87785fb (patch) | |
tree | f3961c8855c0d864b672ae79857de9b993c3e95c /builtin/mm_menubar.lua | |
parent | da9fe6485134ec81cc3628b1bc4847c3b2226c76 (diff) | |
download | minetest-3c4734d69a44aea133e5bd7df66a5dedb87785fb.tar.gz minetest-3c4734d69a44aea133e5bd7df66a5dedb87785fb.tar.bz2 minetest-3c4734d69a44aea133e5bd7df66a5dedb87785fb.zip |
Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
Diffstat (limited to 'builtin/mm_menubar.lua')
-rw-r--r-- | builtin/mm_menubar.lua | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/builtin/mm_menubar.lua b/builtin/mm_menubar.lua index faba92a8f..c3ddbb289 100644 --- a/builtin/mm_menubar.lua +++ b/builtin/mm_menubar.lua @@ -51,7 +51,8 @@ function menubar.refresh() menubar.formspec = menubar.formspec .. "image_button[" .. buttonpos .. ",5.7;1.3,1.3;" .. - gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]" + engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" .. + btn_name .. ";;true;false]" else local part1 = gamemgr.games[i].id:sub(1,5) @@ -75,4 +76,4 @@ function menubar.refresh() table.insert(menubar.buttons,toadd) end -end
\ No newline at end of file +end |