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author | sapier <Sapier at GMX dot net> | 2013-07-16 20:56:18 +0200 |
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committer | PilzAdam <pilzadam@minetest.net> | 2013-07-22 18:10:00 +0200 |
commit | e3827fbc23d91b65e33a64dc029ff1ab1bf1b48b (patch) | |
tree | e232b222a62a085be3f5d15ca98ec7e5ceab63e9 /builtin/mm_textures.lua | |
parent | 5160be91ae6af23cabec5c7412a1c2c45fc46afb (diff) | |
download | minetest-e3827fbc23d91b65e33a64dc029ff1ab1bf1b48b.tar.gz minetest-e3827fbc23d91b65e33a64dc029ff1ab1bf1b48b.tar.bz2 minetest-e3827fbc23d91b65e33a64dc029ff1ab1bf1b48b.zip |
Fix background/overlay/footer/header handling
Add missing file headers
Diffstat (limited to 'builtin/mm_textures.lua')
-rw-r--r-- | builtin/mm_textures.lua | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/builtin/mm_textures.lua b/builtin/mm_textures.lua new file mode 100644 index 000000000..60bb3eb31 --- /dev/null +++ b/builtin/mm_textures.lua @@ -0,0 +1,145 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + + +mm_texture = {} + +-------------------------------------------------------------------------------- +function mm_texture.init() + mm_texture.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." .. + DIR_DELIM .. "textures" .. DIR_DELIM .. "base" .. + DIR_DELIM .. "pack" .. DIR_DELIM + mm_texture.basetexturedir = mm_texture.defaulttexturedir + + mm_texture.texturepack = engine.setting_get("texture_path") + + mm_texture.gameid = nil +end + +-------------------------------------------------------------------------------- +function mm_texture.update(tab,gamedetails) + if tab ~= "singleplayer" then + mm_texture.reset() + return + end + + if gamedetails == nil then + return + end + + mm_texture.update_game(gamedetails) +end + +-------------------------------------------------------------------------------- +function mm_texture.reset() + mm_texture.gameid = nil + local have_bg = false + local have_overlay = mm_texture.set_generic("overlay") + + if not have_overlay then + have_bg = mm_texture.set_generic("background") + end + + mm_texture.clear("header") + mm_texture.clear("footer") + engine.set_clouds(false) + + mm_texture.set_generic("footer") + mm_texture.set_generic("header") + + if not have_bg and + engine.setting_getbool("enable_clouds") then + engine.set_clouds(true) + end +end + +-------------------------------------------------------------------------------- +function mm_texture.update_game(gamedetails) + if mm_texture.gameid == gamedetails.id then + return + end + + local have_bg = false + local have_overlay = mm_texture.set_game("overlay",gamedetails) + + if not have_overlay then + have_bg = mm_texture.set_game("background",gamedetails) + end + + mm_texture.clear("header") + mm_texture.clear("footer") + engine.set_clouds(false) + + if not have_bg and + engine.setting_getbool("enable_clouds") then + engine.set_clouds(true) + end + + mm_texture.gameid = gamedetails.id +end + +-------------------------------------------------------------------------------- +function mm_texture.clear(identifier) + engine.set_background(identifier,"") +end + +-------------------------------------------------------------------------------- +function mm_texture.set_generic(identifier) + --try texture pack first + if mm_texture.texturepack ~= nil then + local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. + identifier .. ".png" + if engine.set_background(identifier,path) then + return true + end + end + + if mm_texture.defaulttexturedir ~= nil then + local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. + identifier .. ".png" + if engine.set_background(identifier,path) then + return true + end + end + + return false +end + +-------------------------------------------------------------------------------- +function mm_texture.set_game(identifier,gamedetails) + + if gamedetails == nil then + return false + end + + if mm_texture.texturepack ~= nil then + local path = mm_texture.basetexturedir .. + gamedetails.id .. "_menu_" .. identifier .. ".png" + + if engine.set_background(identifier,path) then + return true + end + end + + local path = gamedetails.path .. DIR_DELIM .."menu" .. + DIR_DELIM .. identifier .. ".png" + if engine.set_background(identifier,path) then + return true + end + + return false +end |