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authorhecks <42101236+hecktest@users.noreply.github.com>2020-09-14 19:27:25 +0200
committerGitHub <noreply@github.com>2020-09-14 19:27:25 +0200
commitfcff9f291103411af6d8f946fbb275b6fa0583b9 (patch)
tree60e33f8decb59a4a04265a2563b5bf56a5c1aad5 /builtin/settingtypes.txt
parent3fb1f45301880a3aa901b752af1ecc912efe5915 (diff)
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Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt14
1 files changed, 1 insertions, 13 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 39cc22d62..6d9c6f573 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -543,22 +543,10 @@ tone_mapping (Filmic tone mapping) bool false
[***Bumpmapping]
-# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
-# or need to be auto-generated.
+# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
# Requires shaders to be enabled.
enable_bumpmapping (Bumpmapping) bool false
-# Enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping to be enabled.
-generate_normalmaps (Generate normalmaps) bool false
-
-# Strength of generated normalmaps.
-normalmaps_strength (Normalmaps strength) float 0.6
-
-# Defines sampling step of texture.
-# A higher value results in smoother normal maps.
-normalmaps_smooth (Normalmaps sampling) int 0 0 2
-
[***Parallax Occlusion]
# Enables parallax occlusion mapping.