diff options
author | PilzAdam <pilzadam@minetest.net> | 2015-10-15 21:32:31 +0200 |
---|---|---|
committer | PilzAdam <pilzadam@minetest.net> | 2015-10-17 22:06:29 +0200 |
commit | 006ef5b4a5e362eed848ca26b411a8059d74b965 (patch) | |
tree | 46fd4ad12e620e836e3778f87cbbe41bbf803162 /builtin/settingtypes.txt | |
parent | 06e5d0f5c59b7d3d1bb20d76abf011a474302b3a (diff) | |
download | minetest-006ef5b4a5e362eed848ca26b411a8059d74b965.tar.gz minetest-006ef5b4a5e362eed848ca26b411a8059d74b965.tar.bz2 minetest-006ef5b4a5e362eed848ca26b411a8059d74b965.zip |
New settings tab contain all possible settings
Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r-- | builtin/settingtypes.txt | 832 |
1 files changed, 832 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt new file mode 100644 index 000000000..e916c03af --- /dev/null +++ b/builtin/settingtypes.txt @@ -0,0 +1,832 @@ +# This file contains all settings displayed in the settings menu. +# +# General format: +# name (Readable name) type type_args +# +# `type` can be: +# - int +# - string +# - bool +# - float +# - enum +# - path +# - key (will be ignored in GUI, since a special key change dialog exists) +# +# `type_args` can be: +# * int: +# - default +# - default min max +# * string: +# - default (if default is not specified then "" is set) +# * bool: +# - default +# * float: +# - default +# - default min max +# * enum: +# - default value1,value2,... +# * path: +# - default (if default is not specified then "" is set) +# * key: +# - default +# +# Comments directly above a setting are bound to this setting. +# All other comments are ignored. +# +# Comments and (Readable name) are handled by gettext. +# Comments should be complete sentences that describe the setting and possibly +# give the user additional useful insight. +# Sections are marked by a single line in the format: [Section Name] +# Sub-section are marked by adding * in front of the section name: [*Sub-section] +# Sub-sub-sections have two * etc. +# There shouldn't be too much settings per category; settings that shouldn't be +# modified by the "average user" should be in (sub-)categories called "Advanced". + +[Client] + +[*Controls] +# If enabled, you can place blocks at the position (feet + eye level) where you stand. +# This is helpful when working with nodeboxes in small areas. +enable_build_where_you_stand (Build inside player) bool false + +# Unobstructed movement without physics, downwards key is keymap_special1. +free_move (Free movement) bool false + +# Fast movement (keymap_special1). +fast_move (Fast movement) bool false + +# Smooths camera when moving and looking arround. +# Useful for recording videos. +cinematic (Cinematic mode) bool false + +# Smooths rotation of camera. 0 to disable. +camera_smoothing (Camera smoothing) float 0.0 0.0 0.99 + +# Smooths rotation of camera in cinematic mode. 0 to disable. +cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99 + +# Invert vertical mouse movement. +invert_mouse (Invert mouse) bool false + +# Mouse sensitivity multiplier. +mouse_sensitivity (Mouse sensitivity) float 0.2 + +# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending. +aux1_descends (Key use for climbing/descending) bool false + +# Double-tapping the jump key toggles fly mode. +doubletap_jump (Double tap jump for fly) bool false + +# If false aux1 is used to fly fast. +always_fly_fast (Always fly and fast) bool true + +# The time in seconds it takes between repeated right clicks when holding the right mouse button. +repeat_rightclick_time (Rightclick repetition interval) float 0.25 + +# Enable random user input, for testing. +random_input (Random input) bool false + +# Continuous forward movement (for testing). +continuous_forward (Continuous forward) bool false + +# Key mappings. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_forward (Forward) key KEY_KEY_W +keymap_backward (Backward) key KEY_KEY_S +keymap_left (Left) key KEY_KEY_A +keymap_right (Right) key KEY_KEY_D +keymap_jump (Jump) key KEY_SPACE +keymap_sneak (Sneak) key KEY_LSHIFT +keymap_inventory (Inventory) key KEY_KEY_I +keymap_special1 (Use) key KEY_KEY_E +keymap_chat (Chat) key KEY_KEY_T +keymap_cmd (Command) key / +keyman_console (Console) key KEY_F10 +keymap_rangeselect (Range select) key KEY_KEY_R +keymap_freemove (Fly) key KEY_KEY_K +keymap_fastmove (Fast) key KEY_KEY_J +keymap_cinematic (Cinematic mode) key KEY_F8 +keymap_minimap (Minimap) key KEY_F9 +keymap_screenshot (Screenshot) key KEY_F12 +keymap_print_debug_stacks (Print stacks) key KEY_KEY_P + +[*Network] + +# Address to connect to (blank = start local server). +address (Server address) string + +# Port to connect to (UDP). +remote_port (Remote port) int 30000 + +# Save the map received by the client on disk. +enable_local_map_saving (Saving map received by server) bool false + +# Enable usage of remote media server (if provided by server). +enable_remote_media_server (Connect to external media server) bool true + +# URL to the server list displayed in the Multiplayer Tab. +serverlist_url (Serverlist URL) string servers.minetest.net + +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +serverlist_file (Serverlist file) string favoriteservers.txt + +[*Graphics] + +[**In-Game] + +# Minimum wanted FPS. +# The amount of rendered stuff is dynamically set according to this. +wanted_fps (Wanted FPS) int 30 + +# If FPS would go higher than this, limit it by sleeping. +# to not waste CPU power for no benefit. +fps_max (Maximum FPS) int 60 + +# Maximum FPS when game is paused. +pause_fps_max (FPS in pause menu) int 20 + +# The allowed adjustment range for the automatic rendering range adjustment. +viewing_range_nodes_max (Viewing range maximum) int 160 + +# The allowed adjustment range for the automatic rendering range adjustment. +viewing_range_nodes_min (View range minimum) int 35 + +# Vertical initial window size. +screenW (Screen width) int 800 + +# Horizontal initial window size. +screenH (Screen height) int 600 + +# Fullscreen mode. +fullscreen (Full screen) bool false + +fullscreen_bpp (Full screen BPP) int 24 + +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0. +fsaa (FSAA) enum 0 0,1,2,4,8,16 + +# Vertical screen synchronization. +vsync (V-Sync) bool false + +# Field of view in degrees. +fov (Field of view) int 72 30 160 + +# Whether to fog out the end of the visible area. +enable_fog (Fog) bool true + +# Enable a bit lower water surface; disable for speed (not quite optimized). +new_style_water (New style water) bool false + +# Leaves style: +# - Fancy -> all faces visible +# - Simple -> only outer faces, if defined special_tiles are used +# - Opaque -> disable transparency +leaves_style (Leaves style) enum fancy fancy,simple,opaque + +# Connects glass if supported by node. +connected_glass (Connect glass) bool false + +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. +smooth_lighting (Smooth lighting) bool true + +# Adjust the gamma encoding for the light tables. Lower numbers are brighter. +# This setting is for the client only and is ignored by the server. +display_gamma (Gamma) float 1.8 1.0 3.0 + +# Path to texture directory. All textures are first searched from here. +texture_path (Texture path) path + +# Video back-end. +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl. +video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl + +# Enable/disable clouds. +enable_clouds (Clouds) bool true + +# Height on which clouds are appearing. +cloud_height (Cloud height) int 120 + +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +cloud_radius (Cloud radius) int 12 + +# Use 3D cloud look instead of flat. +enable_3d_clouds (3D clouds) bool true + +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double). +view_bobbing_amount (View bobbing) float 1.0 + +# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double). +fall_bobbing_amount (Fall bobbing) float 0.0 + +# 3D support. +# Currently: +# - "none" = no 3d output. +# - "anaglyph" = cyan/magenta color 3d. +# - "interlaced" = odd/even line based polarisation screen support. +# - "topbottom" = split screen top/bottom. +# - "sidebyside" = split screen side by side. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside + +# In-game chat console background color (R,G,B). +console_color (Console color) string (0,0,0) + +# In-game chat console background alpha (opaqueness, between 0 and 255). +console_alpha (Console alpha) int 200 0 255 + +# Selection box border color (R,G,B). +selectionbox_color (Selection box color) string (0,0,0) + +# Width of the selectionbox's lines. +selectionbox_width (Selection box width) int 2 1 5 + +# Crosshair color (R,G,B). +crosshair_color (Crosshair color) string (255,255,255) + +# Cross alpha (opaqueness, between 0 and 255). +crosshair_alpha (Crosshair alpha) int 255 0 255 + +# Path for screenshots. +screenshot_path (Screenshot folder) path + +# Whether node texture animations should be desynchronized per mapblock. +desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true + +# Maximum proportion of current window to be used for hotbar. +# Useful if there's something to be displayed right or left of hotbar. +hud_hotbar_max_width (Maximum hotbar width) float 1.0 + +# Enable selection highlighting for nodes (disables selectionbox). +enable_node_highlighting (Node highlighting) bool false + +mip_map (Mipmapping) bool false +anisotropic_filter (Anisotropic filtering) bool false +bilinear_filter (Bilinear filtering) bool false +trilinear_filter (Trilinear filtering) bool false + +# Filtered textures can blend RGB values with fully-transparent neighbors, +# which PNG optimizers usually discard, sometimes resulting in a dark or +# light edge to transparent textures. Apply this filter to clean that up +# at texture load time. +texture_clean_transparent (Clean transparent textures) bool false + +# When using bilinear/trilinear/anisotropic filters, low-resolution textures +# can be blurred, so automatically upscale them with nearest-neighbor +# interpolation to preserve crisp pixels. This sets the minimum texture size +# for the upscaled textures; higher values look sharper, but require more +# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# have a visible effect unless bilinear/trilinear/anisotropic filtering is +# enabled. +texture_min_size (Minimum texture size for filters) int 64 + +# Set to true to pre-generate all item visuals. +preload_item_visuals (Preload inventory textures) bool false + +# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. +enable_shaders (Shaders) bool true + +# Set to true to enable textures bumpmapping. Requires shaders enabled. +enable_bumpmapping (Bumpmapping) bool false + +# Set to true enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping enabled. +generate_normalmaps (Generate normalmaps) bool false + +# Strength of generated normalmaps. +normalmaps_strength (Normalmaps strength) float 0.6 + +# Defines sampling step of texture (0 - 2). +# A higher value results in smoother normal maps. +normalmaps_smooth (Normalmaps sampling) int 0 0 2 + +# Set to true enables parallax occlusion mapping. Requires shaders enabled. +enable_parallax_occlusion (Parralax occlusion) bool false + +# 0 = parallax occlusion with slope information (faster). +# 1 = relief mapping (slower, more accurate). +parallax_occlusion_mode (Parralax occlusion mode) int 1 0 1 + +# Strength of parallax. +3d_parallax_strength (Parralax occlusion strength) float 0.025 + +# Number of parallax occlusion iterations. +parallax_occlusion_iterations (Parralax occlusion iterations) int 4 + +# Overall scale of parallax occlusion effect. +parallax_occlusion_scale (Parralax occlusion Scale) float 0.08 + +# Overall bias of parallax occlusion effect, usually scale/2. +parallax_occlusion_bias (Parralax occlusion bias) float 0.04 + +# Set to true enables waving water. Requires shaders enabled. +enable_waving_water (Waving water) bool false + +water_wave_height (Waving water height) float 1.0 +water_wave_length (Waving water length) float 20.0 +water_wave_speed (Waving water speed) float 5.0 + +# Set to true enables waving leaves. Requires shaders enabled. +enable_waving_leaves (Waving leaves) bool false + +# Set to true enables waving plants. Requires shaders enabled. +enable_waving_plants (Waving plants) bool false + +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 + +# Enables caching of facedir rotated meshes. +enable_mesh_cache (Mesh cache) bool false + +# Enables minimap. +enable_minimap (Minimap) bool true + +# Shape of the minimap. Enabled = round, disabled = square. +minimap_shape_round (Round minimap) bool true + +# True = 256 +# False = 128 +# Useable to make minimap smoother on slower machines. +minimap_double_scan_height (Minimap scan height) bool true + +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. +directional_colored_fog (Colored fog) bool true + +[**Menus] + +# Use a cloud animation for the main menu background. +menu_clouds (Clouds in menu) bool true + +# Scale gui by a user specified value. +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +gui_scaling (GUI scaling) float 1.0 + +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +gui_scaling_filter (GUI scaling filter) bool false + +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# propery support downloading textures back from hardware. +gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true + +# Delay showing tooltips, stated in milliseconds. +tooltip_show_delay (Tooltip delay) int 400 + +# Whether freetype fonts are used, requires freetype support to be compiled in. +freetype (Freetype fonts) bool true + +# Path to TrueTypeFont or bitmap. +font_path (Font path) path fonts/liberationsans.ttf + +# Font size. +font_size (Font size) int 15 + +# Font shadow offset, if 0 then shadow will not be drawn. +font_shadow (Font shadow) int 1 + +# Font shadow alpha (opaqueness, between 0 and 255). +font_shadow_alpha (Font shadow alpha) int 128 0 255 + +mono_font_path (Monospace font path) path fonts/liberationmono.ttf + +mono_font_size (Monospace font size) int 15 + +# This font will be used for certain languages. +fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf +fallback_font_size (Fallback font size) int 15 +fallback_font_shadow (Fallback font shadow) int 1 +fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 + +[**Advanced] + +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +screen_dpi (DPI) int 72 + +[*Sound] +enable_sound (Sound) bool true +sound_volume (Volume) float 0.7 0.0 1.0 + +[*Advanced] + +# Timeout for client to remove unused map data from memory. +client_unload_unused_data_timeout (Mapblock unload timeout) int 600 + +# Maximum number of mapblocks for client to be kept in memory. +# Set to -1 for unlimited amount. +client_mapblock_limit (Mapblock limit) int 5000 + +# Whether to show the client debug info (has the same effect as hitting F5). +show_debug (Show debug info) bool false + +[Server / Singleplayer] + +# Name of the server. +server_name (Server name) string Minetest server + +# Description of server. +server_description (Server description) string mine here + +# Domain name of server. +server_address (Server address) string game.minetest.net + +# Homepage of server. +server_url (Server URL) string http://minetest.net + +# Automaticaly report to masterserver. +server_announce (Announce server) bool false + +# Announce to this masterserver. +# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net. +serverlist_url (Serverlist URL) string servers.minetest.net + +[*Network] + +# Network port to listen (UDP). +port (Server port) int 30000 + +# The network interface that the server listens on. +bind_address (Bind address) string + +# Set to true to disallow old clients from connecting. +strict_protocol_version_checking (Strict protocol checking) bool false + +# Specifies URL from which client fetches media instead of using UDP. +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash). +# Files that are not present would be fetched the usual way. +remote_media (Remote media) string + +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. +ipv6_server (IPv6 server) bool false + +[**Advanced] + +# How many blocks are flying in the wire simultaneously per client. +max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10 + +# How many blocks are flying in the wire simultaneously per server. +max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40 + +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +full_block_send_enable_min_time_from_building () float 2.0 + +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +max_packets_per_iteration (Max. packets per iteration) int 1024 + +[*Game] + +# Default game (default when creating a new world). +default_game (Default game) string minetest + +# Message of the Day. +motd (Message of the day) string Welcome to this awesome Minetest server! + +# Maximum number of players connected simultaneously. +max_users (Maximum users) int 15 + +# World directory (everything in the world is stored here). +map-dir (Map directory) path + +# Time in seconds for item entity to live. +# Setting it to -1 disables the feature. +item_entity_ttl (Item entity TTL) int 900 + +# Set to true to enable creative mode (unlimited inventory). +creative_mode (Creative mode) bool false + +# Enable players getting damage and dying. +enable_damage (Damage) bool false + +# A chosen map seed for a new map, leave empty for random. +fixed_map_seed (Fixed map seed) string + +# Gives some stuff to players at the beginning. +give_initial_stuff (Give initial stuff) bool false + +# New users need to input this password. +default_password (Default password) string + +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. +default_privs (Default privileges) string interact, shout + +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. +unlimited_player_transfer_distance (Unlimited player transfer distance) bool true + +# Defines the maximal player transfer distance in blocks (0 = unlimited). +player_transfer_distance (Player transfer distance) int 0 + +# Whether to enable players killing each other. +enable_pvp (Player versus Player) bool true + +# If this is set, players will always (re)spawn at the given position. +static_spawnpoint (Static spawnpoint) string 0, 10, 0 + +# If true, new players cannot join with an empty password. +disallow_empty_password (Disallow empty passwords) bool false + +# If true, disable cheat prevention in multiplayer. +disable_anticheat (Disable anticheat) bool false + +# If true, actions are recorded for rollback. +# This option is only read when server starts. +enable_rollback_recording (Rollback recording) bool false + +# A message to be displayed to all clients when the server shuts down. +kick_msg_shutdown (Shutdown message) string Server shutting down. + +# A message to be displayed to all clients when the server crashes. +kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. + +# Whether to ask clients to reconnect after a (Lua) crash. +# Set this to true if your server is set up to restart automatically. +ask_reconnect_on_crash (Ask to reconnect after crash) bool false + +# From how far client knows about objects. +active_object_send_range_blocks (Active object send range) int 3 + +# How large area of blocks are subject to the active block stuff. +# Active = objects are loaded and ABMs run. +active_block_range (Active block range) int 2 + +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +max_block_send_distance (Max block send distance) int 10 + +# Maximum number of forceloaded blocks. +max_forceloaded_blocks (Maximum forceloaded blocks) int 16 + +# Interval of sending time of day to clients. +time_send_interval (Time send interval) int 5 + +# Controls length of day/night cycle. +# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. +time_speed (Time speed) int 72 + +# Interval of saving important changes in the world, stated in seconds. +server_map_save_interval (Map save interval) float 5.3 + +[**Physics] + +movement_acceleration_default (Default acceleration) float 3 +movement_acceleration_air (Acceleration in air) float 2 +movement_acceleration_fast (Fast mode acceleration) float 10 +movement_speed_walk (Walking speed) float 4 +movement_speed_crouch (Crouch speed) float 1.35 +movement_speed_fast (Fast mode speed) float 20 +movement_speed_climb (Climbing speed) float 2 +movement_speed_jump (Jumping speed) float 6.5 +movement_speed_descend (Descending speed) float 6 +movement_liquid_fluidity (Liquid fluidity) float 1 +movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 +movement_liquid_sink (Liquid sink) float 10 +movement_gravity (Gravity) float 9.81 + +[**Advanced] + +# Handling for deprecated lua api calls: +# - "legacy" = (try to) mimic old behaviour (default for release). +# - "log" = mimic and log backtrace of deprecated call (default for debug). +# - "error" = abort on usage of deprecated call (suggested for mod developers). +deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error + +# Mod profiler. +mod_profiling (Mod profiling) bool false + +# Detailed mod profile data. +detailed_profiling (Detailed mod profiling) bool false + +# Profiler data print interval. 0 = disable. +profiler_print_interval (Profiling print interval) int 0 + +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). +max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 + +# How much the server will wait before unloading unused MapBlocks. +# Higher value is smoother, but will use more RAM. +server_unload_unused_data_timeout (Unload unused server data) int 29 + +# Maximum number of statically stored objects in a block. +max_objects_per_block (Maxmimum objects per block) int 49 + +# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 +sqlite_synchronous (Synchronous SQLite) int 2 0 2 + +# Length of a server tick and the interval at which objects are generally updated over network. +dedicated_server_step (Dedicated server step) float 0.1 + +# Can be set to true to disable shutting down on invalid world data. +ignore_world_load_errors (Ignore world errors) bool false + +# Max liquids processed per step. +liquid_loop_max (Liquid loop max) int 100000 + +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +liquid_queue_purge_time (Liquid queue purge time) int 0 + +# Liquid update interval in seconds. +liquid_update (Liquid update tick) float 1.0 + +[*Mapgen] + +# Name of map generator to be used when creating a new world. +# Currently supported: v5, v6, v7, singlenode. +mg_name (Mapgen name) enum v6 v5,v6,v7,singlenode + +# Water surface level of map +water_level (Water level) int 1 + +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +max_block_generate_distance (Max block generate distance) int 6 + +# Where the map generator stops. +# Please note: +# * Limited to 31000 (setting above has no effect) +# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). +# * Those groups have an offset of -32, -32 nodes from the origin. +# * Only groups which are within the map_generation_limit are generated +map_generation_limit (Map generation limit) int 31000 0 31000 + +# Global map generation attributes. +# Currently supported: trees, caves, flat, dungeons, light. +# Flags that are not specified in the flag string are not modified from the default. +# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. +# 'trees' and 'flat' flags only have effect in mgv6. +mg_flags (Mapgen flags) flags trees, caves, dungeons, light + +[**Advanced] + +# Size of chunks to be generated, stated in mapblocks (16 nodes). +chunksize (Chunk size) int 5 + +# Dump the mapgen debug infos. +enable_mapgen_debug_info (Mapgen debug) bool false + +# Maximum number of blocks that can be queued for loading. +emergequeue_limit_total (Absolute limit of emerge queues) int 256 + +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 + +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +emergequeue_limit_generate (Limit of emerge queues to generate) int 32 + +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. +num_emerge_threads (Number of emerge threads) int 1 + +# Noise parameters for biome API temperature, humidity and biome blend. +mg_biome_np_heat (Mapgen biome heat) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 +mg_biome_np_heat_blend (Mapgen heat blend) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 +mg_biome_np_humidity (Mapgen biome humidity) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 +mg_biome_np_humidity_blend (Mapgen biome humidity blend) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 + +[***Mapgen v5] + +mgv5_np_filler_depth (Mapgen v5 filler depth) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +mgv5_np_factor (Mapgen v5 factor) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +mgv5_np_height (Mapgen v5 height) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 +mgv5_np_cave1 (Mapgen v5 cave1) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +mgv5_np_cave2 (Mapgen v5 cave2) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +# TODO +#mgv5_np_ground = { +# offset = 0 +# scale = 40 +# spread = (80, 80, 80) +# seed = 983240 +# octaves = 4 +# persistence = 0.55 +# lacunarity = 2.0 +# flags = "eased" +#} + +[***Mapgen v6] + +# Map generation attributes specific to Mapgen V6. +# Currently supported: jungles, biomeblend, mudflow, snowbiomes. +# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. +mgv6_spflags (Mapgen v6 flags) flags jungles, biomeblend, mudflow, snowbiomes + +# Controls size of deserts and beaches in Mapgen V6. +# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. +mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45 +mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15 + +# Perlin noise attributes for different map generation parameters. +# Noise parameters can be specified as a set of positional values: +# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. +# For example: +mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 + +mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +mgv6_np_terrain_higher (Mapgen v6 terrain altitude) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +mgv6_np_steepness (Mapgen v6 steepness) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +mgv6_np_height_select (Mapgen v6 height select) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +mgv6_np_mud (Mapgen v6 mud) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +mgv6_np_beach (Mapgen v6 beach) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +mgv6_np_biome (Mapgen v6 biome) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 +mgv6_np_cave (Mapgen v6 cave) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +mgv6_np_humidity (Mapgen v6 humidity) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 +mgv6_np_trees (Mapgen v6 trees) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +mgv6_np_apple_trees (Mapgen v6 apple trees) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 + +[***Mapgen v7] +# Map generation attributes specific to Mapgen V7. +# Currently supported: mountains, ridges. +# 'ridges' are the rivers. +mgv7_spflags (Mapgen v7 flags) flags mountains, ridges + +mgv7_np_terrain_base (Mapgen v7 terrain base) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 +mgv7_np_terrain_alt (Mapgen v7 terrain altitude) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +mgv7_np_terrain_persist (Mapgen v7 terrain persistation) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 +mgv7_np_height_select (Mapgen v7 height select) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 +mgv7_np_filler_depth (Mapgen v7 filler depth) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +mgv7_np_mount_height (Mapgen v7 mount height) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 +mgv7_np_ridge_uwater (Mapgen v7 ridge water) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 +mgv7_np_mountain (Mapgen v7 mountain) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +mgv7_np_ridge (Mapgen v7 ridge) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +mgv7_np_cave1 (Mapgen v7 cave1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +mgv7_np_cave2 (Mapgen v7 cave2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 + +[*Security] + +# Prevent mods from doing insecure things like running shell commands. +secure.enable_security (Enable mod security) bool false + +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +secure.trusted_mods (Trusted mods) string + +[Client and Server] +# Name of the player. +# When running a server, clients connecting with this name are admins. +name (Player name) string + +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. +language (Language) string + +# Level of logging to be written to debug.txt: +# - <nothing> (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +debug_log_level (Debug log level) enum action warning,action,info,verbose + +# IPv6 support. +enable_ipv6 (IPv6) bool true + +[*Advanced] +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. +curl_timeout (cURL timeout) int 5000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +curl_parallel_limit (cURL parallel limit) int 8 + +# Maximum time in ms a file download (e.g. a mod download) may take +curl_file_download_timeout (cURL file download timeout) int 300000 + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +high_precision_fpu (High-precision FPU) bool true + +main_menu_script (Main menu script) string + +main_menu_game_mgr (Main menu game manager) int 0 + +main_menu_mod_mgr (Main menu mod manager) int 1 + +modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/ + +modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/ + +modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/ |