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authorDuane Robertson <duane@duanerobertson.com>2016-01-13 21:57:02 -0600
committerparamat <mat.gregory@virginmedia.com>2016-01-14 05:04:29 +0000
commit3c6b2ffb10e053ad0b585347275034c4d889530d (patch)
treed493d8ea6e33d54020b5e2a79d1492cf1209aa3a /builtin/settingtypes.txt
parentb4cbcaea262ba1b75e1b29b06d177e9d8d25b177 (diff)
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Add Valleys mapgen.
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diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 06d473808..833890a3e 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1033,6 +1033,84 @@ mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_p
mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+# Mapgen Valleys parameters
+[***Mapgen Valleys]
+
+# General parameters
+[****General]
+
+# Map generation attributes specific to Mapgen Valleys.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with "no" are used to explicitly disable them.
+# "altitude_chill" makes higher elevations colder, which may cause biome issues.
+# "fast" produces softer terrain, more quickly
+# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
+# "rugged" and "cliffs" do nothing unless "fast" is enabled
+mg_valleys_spflags (Valleys C Flags) flags altitude_chill,cliffs,humid_rivers,nofast,rugged altitude_chill,noaltitude_chill,cliffs,nocliffs,fast,nofast,humid_rivers,nohumid_rivers,rugged,norugged
+
+# The altitude at which temperature drops by 20C
+mg_valleys_altitude_chill (Altitude Chill) int 90
+
+# Average humidity
+mg_valleys_humidity (Humidity) int 50
+
+# The highest humidity around rivers in otherwise dry areas
+mg_valleys_humidity_break_point (Humidity Break) int 65
+
+# Maximum altitude where lava can emerge
+mg_valleys_lava_max_height (Lava Height) int 0
+
+# Maximum altitude where water occurs in caves (and tends to fall out)
+mg_valleys_cave_water_max_height (Cave Water Height) int 31000
+
+# How deep to make rivers
+mg_valleys_river_depth (River Depth) int 4
+
+# How wide to make rivers
+mg_valleys_river_size (River Size) int 5
+
+# Average temperature
+mg_valleys_temperature (Temperature) int 50
+
+# How often water occurs in caves (0-10)
+mg_valleys_water_features (Water Features) int 3
+
+# Noise parameters
+[****Noises]
+
+# Cliff noise
+mg_valleys_np_cliffs (Cliffs) noise_params 0, 1, (750, 750, 750), 8445, 5, 1.0, 2.0
+
+# Mountain corrugation
+mg_valleys_np_corr (Corrugation) noise_params 0, 1, (40, 40, 40), -3536, 4, 1.0, 2.0
+
+# The depth of dirt or other filler
+mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+
+# River noise -- rivers occur close to zero
+mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_simple_caves_1 (Simple Caves #1) noise_params 0, 1, v3f(64, 64, 64), -8402, 3, 0.5, 2.0
+
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_simple_caves_2 (Simple Caves #2) noise_params 0, 1, v3f(64, 64, 64), 3944, 3, 0.5, 2.0
+
+# Base terrain height
+mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+
+# Raises terrain to make valleys around the rivers
+mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+
+# Amplifies the valleys
+mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+
[*Security]
# Prevent mods from doing insecure things like running shell commands.