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authorDuane Robertson <duane@duanerobertson.com>2016-01-31 02:59:15 -0600
committerparamat <mat.gregory@virginmedia.com>2016-01-31 22:31:25 +0000
commit80c7612e76ca83fa69a6e709213026478edfe5ab (patch)
treece468c12f95982fe1fd62a5896ba379a687baf62 /builtin/settingtypes.txt
parent83583aa2d5f795ede066ab7f8e28162633d3786a (diff)
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Mgvalleys: use standard caves
Replace simple caves with V5 caves, adding unpredictable water and lava settings and massive caves based on subterrain. Remove fast terrain mode and accompanying settings. Remove superfluous temperature/humidity settings. Remove lava/water height setting. Fix errors in humidity handling and remove humidity_break_point setting. Move cave noises to generateCaves. Fix minor formatting/naming issues and use MYMAX/MYMIN/myround.
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt45
1 files changed, 18 insertions, 27 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 833890a3e..dd8529990 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1043,25 +1043,21 @@ mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
# "altitude_chill" makes higher elevations colder, which may cause biome issues.
-# "fast" produces softer terrain, more quickly
# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
-# "rugged" and "cliffs" do nothing unless "fast" is enabled
-mg_valleys_spflags (Valleys C Flags) flags altitude_chill,cliffs,humid_rivers,nofast,rugged altitude_chill,noaltitude_chill,cliffs,nocliffs,fast,nofast,humid_rivers,nohumid_rivers,rugged,norugged
+mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
# The altitude at which temperature drops by 20C
mg_valleys_altitude_chill (Altitude Chill) int 90
-# Average humidity
-mg_valleys_humidity (Humidity) int 50
+# Depth below which you'll find large caves.
+mg_valleys_large_cave_depth (Large cave depth) int -33
-# The highest humidity around rivers in otherwise dry areas
-mg_valleys_humidity_break_point (Humidity Break) int 65
+# Creates unpredictable lava features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+mg_valleys_lava_features (Lava Features) int 0
-# Maximum altitude where lava can emerge
-mg_valleys_lava_max_height (Lava Height) int 0
-
-# Maximum altitude where water occurs in caves (and tends to fall out)
-mg_valleys_cave_water_max_height (Cave Water Height) int 31000
+# Depth below which you'll find massive caves.
+mg_valleys_massive_cave_depth (Massive cave depth) int -256
# How deep to make rivers
mg_valleys_river_depth (River Depth) int 4
@@ -1069,33 +1065,28 @@ mg_valleys_river_depth (River Depth) int 4
# How wide to make rivers
mg_valleys_river_size (River Size) int 5
-# Average temperature
-mg_valleys_temperature (Temperature) int 50
-
-# How often water occurs in caves (0-10)
-mg_valleys_water_features (Water Features) int 3
+# Creates unpredictable water features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+mg_valleys_water_features (Water Features) int 0
# Noise parameters
[****Noises]
-# Cliff noise
-mg_valleys_np_cliffs (Cliffs) noise_params 0, 1, (750, 750, 750), 8445, 5, 1.0, 2.0
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
-# Mountain corrugation
-mg_valleys_np_corr (Corrugation) noise_params 0, 1, (40, 40, 40), -3536, 4, 1.0, 2.0
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
# The depth of dirt or other filler
mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+# Massive caves form here.
+mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
# River noise -- rivers occur close to zero
mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
-# Caves and tunnels form at the intersection of the two noises
-mg_valleys_np_simple_caves_1 (Simple Caves #1) noise_params 0, 1, v3f(64, 64, 64), -8402, 3, 0.5, 2.0
-
-# Caves and tunnels form at the intersection of the two noises
-mg_valleys_np_simple_caves_2 (Simple Caves #2) noise_params 0, 1, v3f(64, 64, 64), 3944, 3, 0.5, 2.0
-
# Base terrain height
mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0