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authorx2048 <codeforsmile@gmail.com>2022-03-26 16:58:26 +0100
committerGitHub <noreply@github.com>2022-03-26 16:58:26 +0100
commit0f25fa7af655b98fa401176a523f269c843d1943 (patch)
tree1fa8762f53941d6c1250c0c3a7dc6b8557995a40 /builtin/settingtypes.txt
parent8d55702d139db739f8bf43eaa600f41446b29a16 (diff)
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Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index ff2d72927..3dc165bd1 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -592,9 +592,10 @@ enable_waving_plants (Waving plants) bool false
# Requires shaders to be enabled.
enable_dynamic_shadows (Dynamic shadows) bool false
-# Set the shadow strength.
+# Set the shadow strength gamma.
+# Adjusts the intensity of in-game dynamic shadows.
# Lower value means lighter shadows, higher value means darker shadows.
-shadow_strength (Shadow strength) float 0.2 0.05 1.0
+shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
# Maximum distance to render shadows.
shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0