diff options
author | rubenwardy <rw@rubenwardy.com> | 2022-06-30 20:18:09 +0100 |
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committer | GitHub <noreply@github.com> | 2022-06-30 20:18:09 +0100 |
commit | 45da0d43fdb73bb7c0a746fb8ea6f588a101cace (patch) | |
tree | 4e67e44a7ae31ff4e91c95c4c6c3d5cf2e3db8f5 /builtin/settingtypes.txt | |
parent | 7494ff291785c229791a59c08c99611b4d506ce2 (diff) | |
download | minetest-45da0d43fdb73bb7c0a746fb8ea6f588a101cace.tar.gz minetest-45da0d43fdb73bb7c0a746fb8ea6f588a101cace.tar.bz2 minetest-45da0d43fdb73bb7c0a746fb8ea6f588a101cace.zip |
Reorganise settingtypes.txt (#12490)
This organises the settingstype.txt file to use a logical/user-friendly structure. Advanced settings are also demoted to an advanced section at the end.
At most 3 levels of hierarchy are used, as that's the most allowed by the settings redesign
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r-- | builtin/settingtypes.txt | 2123 |
1 files changed, 1092 insertions, 1031 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index a689766c5..10438fe21 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -63,26 +63,15 @@ # There shouldn't be too much settings per category; settings that shouldn't be # modified by the "average user" should be in (sub-)categories called "Advanced". + [Controls] + +[*General] + # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. enable_build_where_you_stand (Build inside player) bool false -# Player is able to fly without being affected by gravity. -# This requires the "fly" privilege on the server. -free_move (Flying) bool false - -# If enabled, makes move directions relative to the player's pitch when flying or swimming. -pitch_move (Pitch move mode) bool false - -# Fast movement (via the "Aux1" key). -# This requires the "fast" privilege on the server. -fast_move (Fast movement) bool false - -# If enabled together with fly mode, player is able to fly through solid nodes. -# This requires the "noclip" privilege on the server. -noclip (Noclip) bool false - # Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. cinematic (Cinematic mode) bool false @@ -93,12 +82,6 @@ camera_smoothing (Camera smoothing) float 0.0 0.0 0.99 # Smooths rotation of camera in cinematic mode. 0 to disable. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99 -# Invert vertical mouse movement. -invert_mouse (Invert mouse) bool false - -# Mouse sensitivity multiplier. -mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0 - # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and # descending. aux1_descends (Aux1 key for climbing/descending) bool false @@ -108,7 +91,7 @@ doubletap_jump (Double tap jump for fly) bool false # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are # enabled. -always_fly_fast (Always fly and fast) bool true +always_fly_fast (Always fly fast) bool true # The time in seconds it takes between repeated node placements when holding # the place button. @@ -121,12 +104,15 @@ autojump (Automatic jumping) bool false # Enable this when you dig or place too often by accident. safe_dig_and_place (Safe digging and placing) bool false -# Enable random user input (only used for testing). -random_input (Random input) bool false +[*Keyboard and Mouse] -# Continuous forward movement, toggled by autoforward key. -# Press the autoforward key again or the backwards movement to disable. -continuous_forward (Continuous forward) bool false +# Invert vertical mouse movement. +invert_mouse (Invert mouse) bool false + +# Mouse sensitivity multiplier. +mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0 + +[*Touchscreen] # The length in pixels it takes for touch screen interaction to start. touchscreen_threshold (Touch screen threshold) int 20 0 100 @@ -139,345 +125,179 @@ fixed_virtual_joystick (Fixed virtual joystick) bool false # If enabled, virtual joystick will also tap "Aux1" button when out of main circle. virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false -# Enable joysticks. Requires a restart to take effect -enable_joysticks (Enable joysticks) bool false - -# The identifier of the joystick to use -joystick_id (Joystick ID) int 0 0 255 - -# The type of joystick -joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube - -# The time in seconds it takes between repeated events -# when holding down a joystick button combination. -repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 - -# The dead zone of the joystick -joystick_deadzone (Joystick dead zone) int 2048 0 65535 - -# The sensitivity of the joystick axes for moving the -# in-game view frustum around. -joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001 - -# Key for moving the player forward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_forward (Forward key) key KEY_KEY_W - -# Key for moving the player backward. -# Will also disable autoforward, when active. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_backward (Backward key) key KEY_KEY_S - -# Key for moving the player left. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_left (Left key) key KEY_KEY_A - -# Key for moving the player right. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_right (Right key) key KEY_KEY_D - -# Key for jumping. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_jump (Jump key) key KEY_SPACE - -# Key for sneaking. -# Also used for climbing down and descending in water if aux1_descends is disabled. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_sneak (Sneak key) key KEY_LSHIFT - -# Key for digging. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_dig (Dig key) key KEY_LBUTTON - -# Key for placing. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_place (Place key) key KEY_RBUTTON - -# Key for opening the inventory. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_inventory (Inventory key) key KEY_KEY_I - -# Key for moving fast in fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_aux1 (Aux1 key) key KEY_KEY_E -# Key for opening the chat window. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_chat (Chat key) key KEY_KEY_T - -# Key for opening the chat window to type commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cmd (Command key) key / - -# Key for opening the chat window to type local commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cmd_local (Command key) key . - -# Key for toggling unlimited view range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_rangeselect (Range select key) key KEY_KEY_R - -# Key for toggling flying. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_freemove (Fly key) key KEY_KEY_K - -# Key for toggling pitch move mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_pitchmove (Pitch move key) key KEY_KEY_P +[Graphics and Audio] -# Key for toggling fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_fastmove (Fast key) key KEY_KEY_J +[*Graphics] -# Key for toggling noclip mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_noclip (Noclip key) key KEY_KEY_H +[**Screen] -# Key for selecting the next item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_hotbar_next (Hotbar next key) key KEY_KEY_N - -# Key for selecting the previous item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B - -# Key for muting the game. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_mute (Mute key) key KEY_KEY_M - -# Key for increasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_increase_volume (Inc. volume key) key - -# Key for decreasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_decrease_volume (Dec. volume key) key - -# Key for toggling autoforward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_autoforward (Automatic forward key) key - -# Key for toggling cinematic mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_cinematic (Cinematic mode key) key - -# Key for toggling display of minimap. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_minimap (Minimap key) key KEY_KEY_V - -# Key for taking screenshots. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_screenshot (Screenshot) key KEY_F12 - -# Key for dropping the currently selected item. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_drop (Drop item key) key KEY_KEY_Q - -# Key to use view zoom when possible. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_zoom (View zoom key) key KEY_KEY_Z - -# Key for selecting the first hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 - -# Key for selecting the second hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 - -# Key for selecting the third hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 - -# Key for selecting the fourth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 - -# Key for selecting the fifth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 - -# Key for selecting the sixth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 +# Width component of the initial window size. Ignored in fullscreen mode. +screen_w (Screen width) int 1024 1 65535 -# Key for selecting the seventh hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 +# Height component of the initial window size. Ignored in fullscreen mode. +screen_h (Screen height) int 600 1 65535 -# Key for selecting the eighth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 +# Save window size automatically when modified. +autosave_screensize (Autosave screen size) bool true -# Key for selecting the ninth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 +# Fullscreen mode. +fullscreen (Full screen) bool false -# Key for selecting the tenth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. +pause_on_lost_focus (Pause on lost window focus) bool false -# Key for selecting the 11th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot11 (Hotbar slot 11 key) key +[**FPS] -# Key for selecting the 12th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot12 (Hotbar slot 12 key) key +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit. +fps_max (Maximum FPS) int 60 1 4294967295 -# Key for selecting the 13th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot13 (Hotbar slot 13 key) key +# Vertical screen synchronization. +vsync (VSync) bool false -# Key for selecting the 14th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot14 (Hotbar slot 14 key) key +# Maximum FPS when the window is not focused, or when the game is paused. +fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295 -# Key for selecting the 15th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot15 (Hotbar slot 15 key) key +# View distance in nodes. +viewing_range (Viewing range) int 190 20 4000 -# Key for selecting the 16th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot16 (Hotbar slot 16 key) key +# Undersampling is similar to using a lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +undersampling (Undersampling) int 1 1 8 -# Key for selecting the 17th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot17 (Hotbar slot 17 key) key +[**Graphics Effects] -# Key for selecting the 18th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot18 (Hotbar slot 18 key) key +# Makes all liquids opaque +opaque_water (Opaque liquids) bool false -# Key for selecting the 19th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot19 (Hotbar slot 19 key) key +# Leaves style: +# - Fancy: all faces visible +# - Simple: only outer faces, if defined special_tiles are used +# - Opaque: disable transparency +leaves_style (Leaves style) enum fancy fancy,simple,opaque -# Key for selecting the 20th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot20 (Hotbar slot 20 key) key +# Connects glass if supported by node. +connected_glass (Connect glass) bool false -# Key for selecting the 21st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot21 (Hotbar slot 21 key) key +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. +smooth_lighting (Smooth lighting) bool true -# Key for selecting the 22nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot22 (Hotbar slot 22 key) key +# Enables tradeoffs that reduce CPU load or increase rendering performance +# at the expense of minor visual glitches that do not impact game playability. +performance_tradeoffs (Tradeoffs for performance) bool false -# Key for selecting the 23rd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot23 (Hotbar slot 23 key) key +# Adds particles when digging a node. +enable_particles (Digging particles) bool true -# Key for selecting the 24th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot24 (Hotbar slot 24 key) key +[**3d] -# Key for selecting the 25th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot25 (Hotbar slot 25 key) key +# 3D support. +# Currently supported: +# - none: no 3d output. +# - anaglyph: cyan/magenta color 3d. +# - interlaced: odd/even line based polarisation screen support. +# - topbottom: split screen top/bottom. +# - sidebyside: split screen side by side. +# - crossview: Cross-eyed 3d +# - pageflip: quadbuffer based 3d. +# Note that the interlaced mode requires shaders to be enabled. +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip -# Key for selecting the 26th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot26 (Hotbar slot 26 key) key +# Strength of 3D mode parallax. +3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087 -# Key for selecting the 27th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot27 (Hotbar slot 27 key) key +[**Bobbing] -# Key for selecting the 28th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot28 (Hotbar slot 28 key) key +# Arm inertia, gives a more realistic movement of +# the arm when the camera moves. +arm_inertia (Arm inertia) bool true -# Key for selecting the 29th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot29 (Hotbar slot 29 key) key +# Enable view bobbing and amount of view bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9 -# Key for selecting the 30th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot30 (Hotbar slot 30 key) key +# Multiplier for fall bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 -# Key for selecting the 31st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot31 (Hotbar slot 31 key) key +[**Camera] -# Key for selecting the 32nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_slot32 (Hotbar slot 32 key) key +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +near_plane (Near plane) float 0.1 0 0.25 -# Key for toggling the display of the HUD. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_hud (HUD toggle key) key KEY_F1 +# Field of view in degrees. +fov (Field of view) int 72 45 160 -# Key for toggling the display of chat. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_chat (Chat toggle key) key KEY_F2 +# Alters the light curve by applying 'gamma correction' to it. +# Higher values make middle and lower light levels brighter. +# Value '1.0' leaves the light curve unaltered. +# This only has significant effect on daylight and artificial +# light, it has very little effect on natural night light. +display_gamma (Light curve gamma) float 1.0 0.33 3.0 -# Key for toggling the display of the large chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_console (Large chat console key) key KEY_F10 +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 -# Key for toggling the display of fog. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 +[**Screenshots] -# Key for toggling the camera update. Only used for development -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_update_camera (Camera update toggle key) key +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. +screenshot_path (Screenshot folder) path screenshots -# Key for toggling the display of debug info. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_debug (Debug info toggle key) key KEY_F5 +# Format of screenshots. +screenshot_format (Screenshot format) enum png png,jpg -# Key for toggling the display of the profiler. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_toggle_profiler (Profiler toggle key) key KEY_F6 +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +screenshot_quality (Screenshot quality) int 0 0 100 -# Key for switching between first- and third-person camera. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C +[**Node and Entity Highlighting] -# Key for increasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_increase_viewing_range_min (View range increase key) key + +# Method used to highlight selected object. +node_highlighting (Node highlighting) enum box box,halo,none -# Key for decreasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_decrease_viewing_range_min (View range decrease key) key - +# Show entity selection boxes +# A restart is required after changing this. +show_entity_selectionbox (Show entity selection boxes) bool false -[Graphics] +# Selection box border color (R,G,B). +selectionbox_color (Selection box color) string (0,0,0) -[*In-Game] +# Width of the selection box lines around nodes. +selectionbox_width (Selection box width) int 2 1 5 -[**Basic] +# Crosshair color (R,G,B). +# Also controls the object crosshair color +crosshair_color (Crosshair color) string (255,255,255) -# Whether name tag backgrounds should be shown by default. -# Mods may still set a background. -show_nametag_backgrounds (Show name tag backgrounds by default) bool true +# Crosshair alpha (opaqueness, between 0 and 255). +# This also applies to the object crosshair. +crosshair_alpha (Crosshair alpha) int 255 0 255 -# Enable vertex buffer objects. -# This should greatly improve graphics performance. -enable_vbo (VBO) bool true +[**Fog] # Whether to fog out the end of the visible area. enable_fog (Fog) bool true -# Leaves style: -# - Fancy: all faces visible -# - Simple: only outer faces, if defined special_tiles are used -# - Opaque: disable transparency -leaves_style (Leaves style) enum fancy fancy,simple,opaque - -# Connects glass if supported by node. -connected_glass (Connect glass) bool false +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. +directional_colored_fog (Colored fog) bool true -# Enable smooth lighting with simple ambient occlusion. -# Disable for speed or for different looks. -smooth_lighting (Smooth lighting) bool true +# Fraction of the visible distance at which fog starts to be rendered +fog_start (Fog start) float 0.4 0.0 0.99 -# Enables tradeoffs that reduce CPU load or increase rendering performance -# at the expense of minor visual glitches that do not impact game playability. -performance_tradeoffs (Tradeoffs for performance) bool false +[**Clouds] # Clouds are a client side effect. enable_clouds (Clouds) bool true @@ -485,13 +305,7 @@ enable_clouds (Clouds) bool true # Use 3D cloud look instead of flat. enable_3d_clouds (3D clouds) bool true -# Method used to highlight selected object. -node_highlighting (Node highlighting) enum box box,halo,none - -# Adds particles when digging a node. -enable_particles (Digging particles) bool true - -[**Filtering] +[**Filtering and Antialiasing] # Use mipmapping to scale textures. May slightly increase performance, # especially when using a high resolution texture pack. @@ -532,23 +346,15 @@ texture_min_size (Minimum texture size) int 64 1 32768 # A restart is required after changing this option. fsaa (FSAA) enum 0 0,1,2,4,8,16 -# Undersampling is similar to using a lower screen resolution, but it applies -# to the game world only, keeping the GUI intact. -# It should give a significant performance boost at the cost of less detailed image. -# Higher values result in a less detailed image. -undersampling (Undersampling) int 1 1 8 -[**Shaders] +[*Shaders] # Shaders allow advanced visual effects and may increase performance on some video # cards. # This only works with the OpenGL video backend. enable_shaders (Shaders) bool true -# Path to shader directory. If no path is defined, default location will be used. -shader_path (Shader path) path - -[***Tone Mapping] +[**Tone Mapping] # Enables Hable's 'Uncharted 2' filmic tone mapping. # Simulates the tone curve of photographic film and how this approximates the @@ -556,7 +362,15 @@ shader_path (Shader path) path # enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false -[***Waving Nodes] +[**Waving Nodes] + +# Set to true to enable waving leaves. +# Requires shaders to be enabled. +enable_waving_leaves (Waving leaves) bool false + +# Set to true to enable waving plants. +# Requires shaders to be enabled. +enable_waving_plants (Waving plants) bool false # Set to true to enable waving liquids (like water). # Requires shaders to be enabled. @@ -578,15 +392,7 @@ water_wave_length (Waving liquids wavelength) float 20.0 0.1 # Requires waving liquids to be enabled. water_wave_speed (Waving liquids wave speed) float 5.0 -# Set to true to enable waving leaves. -# Requires shaders to be enabled. -enable_waving_leaves (Waving leaves) bool false - -# Set to true to enable waving plants. -# Requires shaders to be enabled. -enable_waving_plants (Waving plants) bool false - -[***Dynamic shadows] +[**Dynamic shadows] # Set to true to enable Shadow Mapping. # Requires shaders to be enabled. @@ -639,124 +445,35 @@ shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0 # Minimum value: 0.0; maximum value: 60.0 shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0 -[**Advanced] - -# Arm inertia, gives a more realistic movement of -# the arm when the camera moves. -arm_inertia (Arm inertia) bool true - -# If FPS would go higher than this, limit it by sleeping -# to not waste CPU power for no benefit. -fps_max (Maximum FPS) int 60 1 4294967295 - -# Maximum FPS when the window is not focused, or when the game is paused. -fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295 - -# Open the pause menu when the window's focus is lost. Does not pause if a formspec is -# open. -pause_on_lost_focus (Pause on lost window focus) bool false - -# View distance in nodes. -viewing_range (Viewing range) int 190 20 4000 - -# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 -# Only works on GLES platforms. Most users will not need to change this. -# Increasing can reduce artifacting on weaker GPUs. -# 0.1 = Default, 0.25 = Good value for weaker tablets. -near_plane (Near plane) float 0.1 0 0.25 - -# Width component of the initial window size. Ignored in fullscreen mode. -screen_w (Screen width) int 1024 1 65535 - -# Height component of the initial window size. Ignored in fullscreen mode. -screen_h (Screen height) int 600 1 65535 - -# Save window size automatically when modified. -autosave_screensize (Autosave screen size) bool true - -# Fullscreen mode. -fullscreen (Full screen) bool false - -# Vertical screen synchronization. -vsync (VSync) bool false - -# Field of view in degrees. -fov (Field of view) int 72 45 160 - -# Alters the light curve by applying 'gamma correction' to it. -# Higher values make middle and lower light levels brighter. -# Value '1.0' leaves the light curve unaltered. -# This only has significant effect on daylight and artificial -# light, it has very little effect on natural night light. -display_gamma (Light curve gamma) float 1.0 0.33 3.0 - -# Gradient of light curve at minimum light level. -# Controls the contrast of the lowest light levels. -lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0 - -# Gradient of light curve at maximum light level. -# Controls the contrast of the highest light levels. -lighting_beta (Light curve high gradient) float 1.5 0.0 3.0 - -# Strength of light curve boost. -# The 3 'boost' parameters define a range of the light -# curve that is boosted in brightness. -lighting_boost (Light curve boost) float 0.2 0.0 0.4 +[*Audio] -# Center of light curve boost range. -# Where 0.0 is minimum light level, 1.0 is maximum light level. -lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0 +# Volume of all sounds. +# Requires the sound system to be enabled. +sound_volume (Volume) float 0.7 0.0 1.0 -# Spread of light curve boost range. -# Controls the width of the range to be boosted. -# Standard deviation of the light curve boost Gaussian. -lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 +# Whether to mute sounds. You can unmute sounds at any time, unless the +# sound system is disabled (enable_sound=false). +# In-game, you can toggle the mute state with the mute key or by using the +# pause menu. +mute_sound (Mute sound) bool false -# Path to texture directory. All textures are first searched from here. -texture_path (Texture path) path +[*User Interfaces] -# The rendering back-end. +# Set the language. Leave empty to use the system language. # A restart is required after changing this. -# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended. -# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) -video_driver (Video driver) enum opengl opengl,ogles1,ogles2 - -# Radius of cloud area stated in number of 64 node cloud squares. -# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -cloud_radius (Cloud radius) int 12 1 62 - -# Enable view bobbing and amount of view bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9 - -# Multiplier for fall bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 - -# 3D support. -# Currently supported: -# - none: no 3d output. -# - anaglyph: cyan/magenta color 3d. -# - interlaced: odd/even line based polarisation screen support. -# - topbottom: split screen top/bottom. -# - sidebyside: split screen side by side. -# - crossview: Cross-eyed 3d -# - pageflip: quadbuffer based 3d. -# Note that the interlaced mode requires shaders to be enabled. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip - -# Strength of 3D mode parallax. -3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087 +language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW -# In-game chat console height, between 0.1 (10%) and 1.0 (100%). -console_height (Console height) float 0.6 0.1 1.0 +[**GUIs] -# In-game chat console background color (R,G,B). -console_color (Console color) string (0,0,0) +# Scale GUI by a user specified value. +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +gui_scaling (GUI scaling) float 1.0 0.5 20 -# In-game chat console background alpha (opaqueness, between 0 and 255). -console_alpha (Console alpha) int 200 0 255 +# Enables animation of inventory items. +inventory_items_animations (Inventory items animations) bool false # Formspec full-screen background opacity (between 0 and 255). formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255 @@ -764,116 +481,6 @@ formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 # Formspec full-screen background color (R,G,B). formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0) -# Formspec default background opacity (between 0 and 255). -formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 - -# Formspec default background color (R,G,B). -formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) - -# Selection box border color (R,G,B). -selectionbox_color (Selection box color) string (0,0,0) - -# Width of the selection box lines around nodes. -selectionbox_width (Selection box width) int 2 1 5 - -# Crosshair color (R,G,B). -# Also controls the object crosshair color -crosshair_color (Crosshair color) string (255,255,255) - -# Crosshair alpha (opaqueness, between 0 and 255). -# This also applies to the object crosshair. -crosshair_alpha (Crosshair alpha) int 255 0 255 - -# Maximum number of recent chat messages to show -recent_chat_messages (Recent Chat Messages) int 6 2 20 - -# Whether node texture animations should be desynchronized per mapblock. -desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true - -# Maximum proportion of current window to be used for hotbar. -# Useful if there's something to be displayed right or left of hotbar. -hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0 - -# Modifies the size of the HUD elements. -hud_scaling (HUD scale factor) float 1.0 0.5 20 - -# Enables caching of facedir rotated meshes. -enable_mesh_cache (Mesh cache) bool false - -# Delay between mesh updates on the client in ms. Increasing this will slow -# down the rate of mesh updates, thus reducing jitter on slower clients. -mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 - -# Size of the MapBlock cache of the mesh generator. Increasing this will -# increase the cache hit %, reducing the data being copied from the main -# thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 - -# Enables minimap. -enable_minimap (Minimap) bool true - -# Shape of the minimap. Enabled = round, disabled = square. -minimap_shape_round (Round minimap) bool true - -# True = 256 -# False = 128 -# Usable to make minimap smoother on slower machines. -minimap_double_scan_height (Minimap scan height) bool true - -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. -directional_colored_fog (Colored fog) bool true - -# The strength (darkness) of node ambient-occlusion shading. -# Lower is darker, Higher is lighter. The valid range of values for this -# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be -# set to the nearest valid value. -ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 - -# Enables animation of inventory items. -inventory_items_animations (Inventory items animations) bool false - -# Fraction of the visible distance at which fog starts to be rendered -fog_start (Fog start) float 0.4 0.0 0.99 - -# Makes all liquids opaque -opaque_water (Opaque liquids) bool false - -# Textures on a node may be aligned either to the node or to the world. -# The former mode suits better things like machines, furniture, etc., while -# the latter makes stairs and microblocks fit surroundings better. -# However, as this possibility is new, thus may not be used by older servers, -# this option allows enforcing it for certain node types. Note though that -# that is considered EXPERIMENTAL and may not work properly. -world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox - -# World-aligned textures may be scaled to span several nodes. However, -# the server may not send the scale you want, especially if you use -# a specially-designed texture pack; with this option, the client tries -# to determine the scale automatically basing on the texture size. -# See also texture_min_size. -# Warning: This option is EXPERIMENTAL! -autoscale_mode (Autoscaling mode) enum disable disable,enable,force - -# Show entity selection boxes -# A restart is required after changing this. -show_entity_selectionbox (Show entity selection boxes) bool false - -# Distance in nodes at which transparency depth sorting is enabled -# Use this to limit the performance impact of transparency depth sorting -transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128 - -[*Menus] - -# Use a cloud animation for the main menu background. -menu_clouds (Clouds in menu) bool true - -# Scale GUI by a user specified value. -# Use a nearest-neighbor-anti-alias filter to scale the GUI. -# This will smooth over some of the rough edges, and blend -# pixels when scaling down, at the cost of blurring some -# edge pixels when images are scaled by non-integer sizes. -gui_scaling (GUI scaling) float 1.0 0.5 20 - # When gui_scaling_filter is true, all GUI images need to be # filtered in software, but some images are generated directly # to hardware (e.g. render-to-texture for nodes in inventory). @@ -891,171 +498,87 @@ tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615 # Append item name to tooltip. tooltip_append_itemname (Append item name) bool false -font_bold (Font bold by default) bool false +# Use a cloud animation for the main menu background. +menu_clouds (Clouds in menu) bool true -font_italic (Font italic by default) bool false +[**HUD] -# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. -font_shadow (Font shadow) int 1 0 65535 - -# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. -font_shadow_alpha (Font shadow alpha) int 127 0 255 +# Modifies the size of the HUD elements. +hud_scaling (HUD scaling) float 1.0 0.5 20 -# Font size of the default font where 1 unit = 1 pixel at 96 DPI -font_size (Font size) int 16 5 72 +# Whether name tag backgrounds should be shown by default. +# Mods may still set a background. +show_nametag_backgrounds (Show name tag backgrounds by default) bool true -# For pixel-style fonts that do not scale well, this ensures that font sizes used -# with this font will always be divisible by this value, in pixels. For instance, -# a pixel font 16 pixels tall should have this set to 16, so it will only ever be -# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. -font_size_divisible_by (Font size divisible by) int 1 1 +[**Chat] -# Path to the default font. Must be a TrueType font. -# The fallback font will be used if the font cannot be loaded. -font_path (Regular font path) filepath fonts/Arimo-Regular.ttf +# Maximum number of recent chat messages to show +recent_chat_messages (Recent Chat Messages) int 6 2 20 -font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf -font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf -font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +console_height (Console height) float 0.6 0.1 1.0 -# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI -mono_font_size (Monospace font size) int 16 5 72 +# In-game chat console background color (R,G,B). +console_color (Console color) string (0,0,0) -# For pixel-style fonts that do not scale well, this ensures that font sizes used -# with this font will always be divisible by this value, in pixels. For instance, -# a pixel font 16 pixels tall should have this set to 16, so it will only ever be -# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. -mono_font_size_divisible_by (Monospace font size divisible by) int 1 1 +# In-game chat console background alpha (opaqueness, between 0 and 255). +console_alpha (Console alpha) int 200 0 255 -# Path to the monospace font. Must be a TrueType font. -# This font is used for e.g. the console and profiler screen. -mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf +# Maximum proportion of current window to be used for hotbar. +# Useful if there's something to be displayed right or left of hotbar. +hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0 -mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf -mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf -mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf +# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. +clickable_chat_weblinks (Chat weblinks) bool true -# Path of the fallback font. Must be a TrueType font. -# This font will be used for certain languages or if the default font is unavailable. -fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf +# Optional override for chat weblink color. +chat_weblink_color (Weblink color) string # Font size of the recent chat text and chat prompt in point (pt). # Value 0 will use the default font size. chat_font_size (Chat font size) int 0 0 72 -# Path to save screenshots at. Can be an absolute or relative path. -# The folder will be created if it doesn't already exist. -screenshot_path (Screenshot folder) path screenshots -# Format of screenshots. -screenshot_format (Screenshot format) enum png png,jpg - -# Screenshot quality. Only used for JPEG format. -# 1 means worst quality; 100 means best quality. -# Use 0 for default quality. -screenshot_quality (Screenshot quality) int 0 0 100 - -[*Advanced] +[**Content Repository] -# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -screen_dpi (DPI) int 72 1 - -# Adjust the detected display density, used for scaling UI elements. -display_density_factor (Display Density Scaling Factor) float 1 - -# Windows systems only: Start Minetest with the command line window in the background. -# Contains the same information as the file debug.txt (default name). -enable_console (Enable console window) bool false - -[Sound] - -# Enables the sound system. -# If disabled, this completely disables all sounds everywhere and the in-game -# sound controls will be non-functional. -# Changing this setting requires a restart. -enable_sound (Sound) bool true - -# Volume of all sounds. -# Requires the sound system to be enabled. -sound_volume (Volume) float 0.7 0.0 1.0 - -# Whether to mute sounds. You can unmute sounds at any time, unless the -# sound system is disabled (enable_sound=false). -# In-game, you can toggle the mute state with the mute key or by using the -# pause menu. -mute_sound (Mute sound) bool false - -[Client] - -# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. -clickable_chat_weblinks (Chat weblinks) bool true +# The URL for the content repository +contentdb_url (ContentDB URL) string https://content.minetest.net -# Optional override for chat weblink color. -chat_weblink_color (Weblink color) string +# Comma-separated list of flags to hide in the content repository. +# "nonfree" can be used to hide packages which do not qualify as 'free software', +# as defined by the Free Software Foundation. +# You can also specify content ratings. +# These flags are independent from Minetest versions, +# so see a full list at https://content.minetest.net/help/content_flags/ +contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default -[*Network] +# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. +# This should be lower than curl_parallel_limit. +contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1 -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -address (Server address) string -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -remote_port (Remote port) int 30000 1 65535 +[Client and Server] -# Prometheus listener address. -# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, -# enable metrics listener for Prometheus on that address. -# Metrics can be fetched on http://127.0.0.1:30000/metrics -prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 +[*Client] # Save the map received by the client on disk. enable_local_map_saving (Saving map received from server) bool false -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -enable_remote_media_server (Connect to external media server) bool true - -# Enable Lua modding support on client. -# This support is experimental and API can change. -enable_client_modding (Client modding) bool false - # URL to the server list displayed in the Multiplayer Tab. serverlist_url (Serverlist URL) string servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the -# Multiplayer Tab. -serverlist_file (Serverlist file) string favoriteservers.json - -# Maximum size of the out chat queue. -# 0 to disable queueing and -1 to make the queue size unlimited. -max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767 - # If enabled, account registration is separate from login in the UI. # If disabled, new accounts will be registered automatically when logging in. enable_split_login_register (Enable split login/register) bool true -[*Advanced] - -# Timeout for client to remove unused map data from memory, in seconds. -client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0 - -# Maximum number of mapblocks for client to be kept in memory. -# Set to -1 for unlimited amount. -client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647 - -# Whether to show technical names. -# Affects mods and texture packs in the Content and Select Mods menus, as well as -# setting names in All Settings. -# Controlled by the checkbox in the "All settings" menu. -show_technical_names (Show technical names) bool false +[*Server] -# Whether to show the client debug info (has the same effect as hitting F5). -show_debug (Show debug info) bool false +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +name (Admin name) string -[Server / Singleplayer] +[**Serverlist and MOTD] # Name of the server, to be displayed when players join and in the serverlist. server_name (Server name) string Minetest server @@ -1075,11 +598,16 @@ server_announce (Announce server) bool false # Announce to this serverlist. serverlist_url (Serverlist URL) string servers.minetest.net -# Remove color codes from incoming chat messages -# Use this to stop players from being able to use color in their messages -strip_color_codes (Strip color codes) bool false +# Message of the day displayed to players connecting. +motd (Message of the day) string + +# Maximum number of players that can be connected simultaneously. +max_users (Maximum users) int 15 0 65535 + +# If this is set, players will always (re)spawn at the given position. +static_spawnpoint (Static spawnpoint) string -[*Network] +[**Networking] # Network port to listen (UDP). # This value will be overridden when starting from the main menu. @@ -1104,65 +632,14 @@ remote_media (Remote media) string # Needs enable_ipv6 to be enabled. ipv6_server (IPv6 server) bool false -[**Advanced] - -# Maximum number of blocks that are simultaneously sent per client. -# The maximum total count is calculated dynamically: -# max_total = ceil((#clients + max_users) * per_client / 4) -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295 - -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0 - -# Maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number. -max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535 - -# Compression level to use when sending mapblocks to the client. -# -1 - use default compression level -# 0 - least compression, fastest -# 9 - best compression, slowest -map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9 - -[*Game] - -# Default game when creating a new world. -# This will be overridden when creating a world from the main menu. -default_game (Default game) string minetest - -# Message of the day displayed to players connecting. -motd (Message of the day) string - -# Maximum number of players that can be connected simultaneously. -max_users (Maximum users) int 15 0 65535 - -# World directory (everything in the world is stored here). -# Not needed if starting from the main menu. -map-dir (Map directory) path - -# Time in seconds for item entity (dropped items) to live. -# Setting it to -1 disables the feature. -item_entity_ttl (Item entity TTL) int 900 -1 - -# Specifies the default stack size of nodes, items and tools. -# Note that mods or games may explicitly set a stack for certain (or all) items. -default_stack_max (Default stack size) int 99 1 65535 - -# Enable players getting damage and dying. -enable_damage (Damage) bool false - -# Enable creative mode for all players -creative_mode (Creative) bool false - -# A chosen map seed for a new map, leave empty for random. -# Will be overridden when creating a new world in the main menu. -fixed_map_seed (Fixed map seed) string +[*Server Security] # New users need to input this password. default_password (Default password) string +# If enabled, players cannot join without a password or change theirs to an empty password. +disallow_empty_password (Disallow empty passwords) bool false + # The privileges that new users automatically get. # See /privs in game for a full list on your server and mod configuration. default_privs (Default privileges) string interact, shout @@ -1170,25 +647,6 @@ default_privs (Default privileges) string interact, shout # Privileges that players with basic_privs can grant basic_privs (Basic privileges) string interact, shout -# Whether players are shown to clients without any range limit. -# Deprecated, use the setting player_transfer_distance instead. -unlimited_player_transfer_distance (Unlimited player transfer distance) bool true - -# Defines the maximal player transfer distance in blocks (0 = unlimited). -player_transfer_distance (Player transfer distance) int 0 0 65535 - -# Whether to allow players to damage and kill each other. -enable_pvp (Player versus player) bool true - -# Enable mod channels support. -enable_mod_channels (Mod channels) bool false - -# If this is set, players will always (re)spawn at the given position. -static_spawnpoint (Static spawnpoint) string - -# If enabled, players cannot join without a password or change theirs to an empty password. -disallow_empty_password (Disallow empty passwords) bool false - # If enabled, disable cheat prevention in multiplayer. disable_anticheat (Disable anticheat) bool false @@ -1196,46 +654,40 @@ disable_anticheat (Disable anticheat) bool false # This option is only read when server starts. enable_rollback_recording (Rollback recording) bool false -# Format of player chat messages. The following strings are valid placeholders: -# @name, @message, @timestamp (optional) -chat_message_format (Chat message format) string <@name> @message - -# If the execution of a chat command takes longer than this specified time in -# seconds, add the time information to the chat command message -chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0 +[**Client-side Modding] -# A message to be displayed to all clients when the server shuts down. -kick_msg_shutdown (Shutdown message) string Server shutting down. +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) +# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) +# READ_ITEMDEFS: 4 (disable get_item_def call client-side) +# READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) +csm_restriction_flags (Client side modding restrictions) int 62 0 63 -# A message to be displayed to all clients when the server crashes. -kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. +# If the CSM restriction for node range is enabled, get_node calls are limited +# to this distance from the player to the node. +csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295 -# Whether to ask clients to reconnect after a (Lua) crash. -# Set this to true if your server is set up to restart automatically. -ask_reconnect_on_crash (Ask to reconnect after crash) bool false +[**Chat] -# From how far clients know about objects, stated in mapblocks (16 nodes). -# -# Setting this larger than active_block_range will also cause the server -# to maintain active objects up to this distance in the direction the -# player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 8 1 65535 +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages +strip_color_codes (Strip color codes) bool false -# The radius of the volume of blocks around every player that is subject to the -# active block stuff, stated in mapblocks (16 nodes). -# In active blocks objects are loaded and ABMs run. -# This is also the minimum range in which active objects (mobs) are maintained. -# This should be configured together with active_object_send_range_blocks. -active_block_range (Active block range) int 4 1 65535 +# Set the maximum length of a chat message (in characters) sent by clients. +chat_message_max_size (Chat message max length) int 500 10 65535 -# From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 12 1 65535 +# Amount of messages a player may send per 10 seconds. +chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0 -# Maximum number of forceloaded mapblocks. -max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0 +# Kick players who sent more than X messages per 10 seconds. +chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535 -# Interval of sending time of day to clients, stated in seconds. -time_send_interval (Time send interval) float 5.0 0.001 +[*Server Gameplay] # Controls length of day/night cycle. # Examples: @@ -1245,17 +697,13 @@ time_speed (Time speed) int 72 0 # Time of day when a new world is started, in millihours (0-23999). world_start_time (World start time) int 6125 0 23999 -# Interval of saving important changes in the world, stated in seconds. -server_map_save_interval (Map save interval) float 5.3 0.001 - -# Set the maximum length of a chat message (in characters) sent by clients. -chat_message_max_size (Chat message max length) int 500 10 65535 - -# Amount of messages a player may send per 10 seconds. -chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0 +# Time in seconds for item entity (dropped items) to live. +# Setting it to -1 disables the feature. +item_entity_ttl (Item entity TTL) int 900 -1 -# Kick players who sent more than X messages per 10 seconds. -chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535 +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +default_stack_max (Default stack size) int 99 1 65535 [**Physics] @@ -1301,215 +749,13 @@ movement_liquid_sink (Liquid sinking) float 10.0 # Acceleration of gravity, in nodes per second per second. movement_gravity (Gravity) float 9.81 -[**Advanced] - -# Handling for deprecated Lua API calls: -# - none: Do not log deprecated calls -# - log: mimic and log backtrace of deprecated call (default). -# - error: abort on usage of deprecated call (suggested for mod developers). -deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error - -# Number of extra blocks that can be loaded by /clearobjects at once. -# This is a trade-off between SQLite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb). -max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295 - -# How long the server will wait before unloading unused mapblocks, stated in seconds. -# Higher value is smoother, but will use more RAM. -server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295 - -# Maximum number of statically stored objects in a block. -max_objects_per_block (Maximum objects per block) int 256 1 65535 - -# See https://www.sqlite.org/pragma.html#pragma_synchronous -sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 - -# Compression level to use when saving mapblocks to disk. -# -1 - use default compression level -# 0 - least compression, fastest -# 9 - best compression, slowest -map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9 - -# Length of a server tick and the interval at which objects are generally updated over -# network, stated in seconds. -dedicated_server_step (Dedicated server step) float 0.09 0.0 - -# Length of time between active block management cycles, stated in seconds -active_block_mgmt_interval (Active block management interval) float 2.0 0.0 - -# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds -abm_interval (ABM interval) float 1.0 0.0 - -# The time budget allowed for ABMs to execute on each step -# (as a fraction of the ABM Interval) -abm_time_budget (ABM time budget) float 0.2 0.1 0.9 - -# Length of time between NodeTimer execution cycles, stated in seconds -nodetimer_interval (NodeTimer interval) float 0.2 0.0 - -# If enabled, invalid world data won't cause the server to shut down. -# Only enable this if you know what you are doing. -ignore_world_load_errors (Ignore world errors) bool false - -# Max liquids processed per step. -liquid_loop_max (Liquid loop max) int 100000 1 4294967295 - -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. -liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535 - -# Liquid update interval in seconds. -liquid_update (Liquid update tick) float 1.0 0.001 - -# At this distance the server will aggressively optimize which blocks are sent to -# clients. -# Small values potentially improve performance a lot, at the expense of visible -# rendering glitches (some blocks will not be rendered under water and in caves, -# as well as sometimes on land). -# Setting this to a value greater than max_block_send_distance disables this -# optimization. -# Stated in mapblocks (16 nodes). -block_send_optimize_distance (Block send optimize distance) int 4 2 32767 - -# If enabled the server will perform map block occlusion culling based on -# on the eye position of the player. This can reduce the number of blocks -# sent to the client 50-80%. The client will not longer receive most invisible -# so that the utility of noclip mode is reduced. -server_side_occlusion_culling (Server side occlusion culling) bool true - -# Restricts the access of certain client-side functions on servers. -# Combine the byteflags below to restrict client-side features, or set to 0 -# for no restrictions: -# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) -# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) -# READ_ITEMDEFS: 4 (disable get_item_def call client-side) -# READ_NODEDEFS: 8 (disable get_node_def call client-side) -# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to -# csm_restriction_noderange) -# READ_PLAYERINFO: 32 (disable get_player_names call client-side) -csm_restriction_flags (Client side modding restrictions) int 62 0 63 - -# If the CSM restriction for node range is enabled, get_node calls are limited -# to this distance from the player to the node. -csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295 - -[*Security] - -# Prevent mods from doing insecure things like running shell commands. -secure.enable_security (Enable mod security) bool true - -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -secure.trusted_mods (Trusted mods) string - -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -secure.http_mods (HTTP mods) string - -[*Advanced] - -[**Profiling] -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -profiler.load (Load the game profiler) bool false - -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty - -# The file path relative to your worldpath in which profiles will be saved to. -profiler.report_path (Report path) string "" - -[***Instrumentation] - -# Instrument the methods of entities on registration. -instrument.entity (Entity methods) bool true - -# Instrument the action function of Active Block Modifiers on registration. -instrument.abm (Active Block Modifiers) bool true - -# Instrument the action function of Loading Block Modifiers on registration. -instrument.lbm (Loading Block Modifiers) bool true - -# Instrument chat commands on registration. -instrument.chatcommand (Chat commands) bool true - -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -instrument.global_callback (Global callbacks) bool true - -[****Advanced] -# Instrument builtin. -# This is usually only needed by core/builtin contributors -instrument.builtin (Builtin) bool false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -instrument.profiler (Profiler) bool false - -[Client and Server] - -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -name (Player name) string - -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW - -# Level of logging to be written to debug.txt: -# - <nothing> (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -# - trace -debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace - -# If the file size of debug.txt exceeds the number of megabytes specified in -# this setting when it is opened, the file is moved to debug.txt.1, -# deleting an older debug.txt.1 if it exists. -# debug.txt is only moved if this setting is positive. -debug_log_size_max (Debug log file size threshold) int 50 1 - -# Minimal level of logging to be written to chat. -chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace - -# Enable IPv6 support (for both client and server). -# Required for IPv6 connections to work at all. -enable_ipv6 (IPv6) bool true - -[*Advanced] - -# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. -curl_timeout (cURL interactive timeout) int 20000 100 2147483647 - -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -curl_parallel_limit (cURL parallel limit) int 8 1 2147483647 - -# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. -curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647 - -# Replaces the default main menu with a custom one. -main_menu_script (Main menu script) string - -# Print the engine's profiling data in regular intervals (in seconds). -# 0 = disable. Useful for developers. -profiler_print_interval (Engine profiling data print interval) int 0 0 [Mapgen] +# A chosen map seed for a new map, leave empty for random. +# Will be overridden when creating a new world in the main menu. +fixed_map_seed (Fixed map seed) string + # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. # Current mapgens in a highly unstable state: @@ -1532,7 +778,7 @@ mapgen_limit (Map generation limit) int 31007 0 31007 # and jungle grass, in all other mapgens this flag controls all decorations. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores -[*Biome API temperature and humidity noise parameters] +[*Biome API noise parameters] # Temperature variation for biomes. mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased @@ -2225,8 +1471,406 @@ mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 1 # 3D noise that determines number of dungeons per mapchunk. mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 + +[Advanced] + +[*Developer Options] + +# Enable Lua modding support on client. +# This support is experimental and API can change. +enable_client_modding (Client modding) bool false + +# Replaces the default main menu with a custom one. +main_menu_script (Main menu script) string + +[**Mod Security] + +# Prevent mods from doing insecure things like running shell commands. +secure.enable_security (Enable mod security) bool true + +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +secure.trusted_mods (Trusted mods) string + +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +secure.http_mods (HTTP mods) string + +[**Debugging] + +# Level of logging to be written to debug.txt: +# - <nothing> (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# - trace +debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace + +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +debug_log_size_max (Debug log file size threshold) int 50 1 + +# Minimal level of logging to be written to chat. +chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace + +# Handling for deprecated Lua API calls: +# - none: Do not log deprecated calls +# - log: mimic and log backtrace of deprecated call (default). +# - error: abort on usage of deprecated call (suggested for mod developers). +deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error + +# Enable random user input (only used for testing). +random_input (Random input) bool false + +# Enable mod channels support. +enable_mod_channels (Mod channels) bool false + +[**Mod Profiler] + +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +profiler.load (Load the game profiler) bool false + +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty + +# The file path relative to your worldpath in which profiles will be saved to. +profiler.report_path (Report path) string "" + +# Instrument the methods of entities on registration. +instrument.entity (Entity methods) bool true + +# Instrument the action function of Active Block Modifiers on registration. +instrument.abm (Active Block Modifiers) bool true + +# Instrument the action function of Loading Block Modifiers on registration. +instrument.lbm (Loading Block Modifiers) bool true + +# Instrument chat commands on registration. +instrument.chatcommand (Chat commands) bool true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +instrument.global_callback (Global callbacks) bool true + +# Instrument builtin. +# This is usually only needed by core/builtin contributors +instrument.builtin (Builtin) bool false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +instrument.profiler (Profiler) bool false + +[**Engine profiler] + +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. +profiler_print_interval (Engine profiling data print interval) int 0 0 + + [*Advanced] +# Enable IPv6 support (for both client and server). +# Required for IPv6 connections to work at all. +enable_ipv6 (IPv6) bool true + +# If enabled, invalid world data won't cause the server to shut down. +# Only enable this if you know what you are doing. +ignore_world_load_errors (Ignore world errors) bool false + +[**Graphics] + +# Path to shader directory. If no path is defined, default location will be used. +shader_path (Shader path) path + +# The rendering back-end. +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended. +# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) +video_driver (Video driver) enum opengl opengl,ogles1,ogles2 + +# Distance in nodes at which transparency depth sorting is enabled +# Use this to limit the performance impact of transparency depth sorting +transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128 + +# Enable vertex buffer objects. +# This should greatly improve graphics performance. +enable_vbo (VBO) bool true + +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +cloud_radius (Cloud radius) int 12 1 62 + +# Whether node texture animations should be desynchronized per mapblock. +desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true + +# Enables caching of facedir rotated meshes. +enable_mesh_cache (Mesh cache) bool false + +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 + +# True = 256 +# False = 128 +# Usable to make minimap smoother on slower machines. +minimap_double_scan_height (Minimap scan height) bool true + +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox + +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: This option is EXPERIMENTAL! +autoscale_mode (Autoscaling mode) enum disable disable,enable,force + +[**Font] + +font_bold (Font bold by default) bool false + +font_italic (Font italic by default) bool false + +# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. +font_shadow (Font shadow) int 1 0 65535 + +# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. +font_shadow_alpha (Font shadow alpha) int 127 0 255 + +# Font size of the default font where 1 unit = 1 pixel at 96 DPI +font_size (Font size) int 16 5 72 + +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +font_size_divisible_by (Font size divisible by) int 1 1 + +# Path to the default font. Must be a TrueType font. +# The fallback font will be used if the font cannot be loaded. +font_path (Regular font path) filepath fonts/Arimo-Regular.ttf + +font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf +font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf +font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf + +# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI +mono_font_size (Monospace font size) int 16 5 72 + +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +mono_font_size_divisible_by (Monospace font size divisible by) int 1 1 + +# Path to the monospace font. Must be a TrueType font. +# This font is used for e.g. the console and profiler screen. +mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf + +mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf +mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf +mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf + +# Path of the fallback font. Must be a TrueType font. +# This font will be used for certain languages or if the default font is unavailable. +fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf + +[**Lighting] + +# Gradient of light curve at minimum light level. +# Controls the contrast of the lowest light levels. +lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0 + +# Gradient of light curve at maximum light level. +# Controls the contrast of the highest light levels. +lighting_beta (Light curve high gradient) float 1.5 0.0 3.0 + +# Strength of light curve boost. +# The 3 'boost' parameters define a range of the light +# curve that is boosted in brightness. +lighting_boost (Light curve boost) float 0.2 0.0 0.4 + +# Center of light curve boost range. +# Where 0.0 is minimum light level, 1.0 is maximum light level. +lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0 + +# Spread of light curve boost range. +# Controls the width of the range to be boosted. +# Standard deviation of the light curve boost Gaussian. +lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4 + +[**Networking] + +# Prometheus listener address. +# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetched on http://127.0.0.1:30000/metrics +prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 + +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. +max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767 + +# Timeout for client to remove unused map data from memory, in seconds. +client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0 + +# Maximum number of mapblocks for client to be kept in memory. +# Set to -1 for unlimited amount. +client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647 + +# Whether to show the client debug info (has the same effect as hitting F5). +show_debug (Show debug info) bool false + +# Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295 + +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0 + +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535 + +# Compression level to use when sending mapblocks to the client. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9 + +[**Server] + +# Format of player chat messages. The following strings are valid placeholders: +# @name, @message, @timestamp (optional) +chat_message_format (Chat message format) string <@name> @message + +# If the execution of a chat command takes longer than this specified time in +# seconds, add the time information to the chat command message +chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0 + +# A message to be displayed to all clients when the server shuts down. +kick_msg_shutdown (Shutdown message) string Server shutting down. + +# A message to be displayed to all clients when the server crashes. +kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. + +# Whether to ask clients to reconnect after a (Lua) crash. +# Set this to true if your server is set up to restart automatically. +ask_reconnect_on_crash (Ask to reconnect after crash) bool false + +[**Server/Env Performance] + +# Length of a server tick and the interval at which objects are generally updated over +# network, stated in seconds. +dedicated_server_step (Dedicated server step) float 0.09 0.0 + +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. +unlimited_player_transfer_distance (Unlimited player transfer distance) bool true + +# Defines the maximal player transfer distance in blocks (0 = unlimited). +player_transfer_distance (Player transfer distance) int 0 0 65535 + +# From how far clients know about objects, stated in mapblocks (16 nodes). +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) +active_object_send_range_blocks (Active object send range) int 8 1 65535 + +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). +# In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_send_range_blocks. +active_block_range (Active block range) int 4 1 65535 + +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +max_block_send_distance (Max block send distance) int 12 1 65535 + +# Maximum number of forceloaded mapblocks. +max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0 + +# Interval of sending time of day to clients, stated in seconds. +time_send_interval (Time send interval) float 5.0 0.001 + +# Interval of saving important changes in the world, stated in seconds. +server_map_save_interval (Map save interval) float 5.3 0.001 + +# How long the server will wait before unloading unused mapblocks, stated in seconds. +# Higher value is smoother, but will use more RAM. +server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295 + +# Maximum number of statically stored objects in a block. +max_objects_per_block (Maximum objects per block) int 256 1 65535 + +# Length of time between active block management cycles, stated in seconds. +active_block_mgmt_interval (Active block management interval) float 2.0 0.0 + +# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds. +abm_interval (ABM interval) float 1.0 0.0 + +# The time budget allowed for ABMs to execute on each step +# (as a fraction of the ABM Interval) +abm_time_budget (ABM time budget) float 0.2 0.1 0.9 + +# Length of time between NodeTimer execution cycles, stated in seconds. +nodetimer_interval (NodeTimer interval) float 0.2 0.0 + +# Max liquids processed per step. +liquid_loop_max (Liquid loop max) int 100000 1 4294967295 + +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535 + +# Liquid update interval in seconds. +liquid_update (Liquid update tick) float 1.0 0.001 + +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). +block_send_optimize_distance (Block send optimize distance) int 4 2 32767 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +server_side_occlusion_culling (Server side occlusion culling) bool true + +[**Mapgen] + # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). # WARNING!: There is no benefit, and there are several dangers, in # increasing this value above 5. @@ -2261,19 +1905,436 @@ emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 1 # 'on_generated'. For many users the optimum setting may be '1'. num_emerge_threads (Number of emerge threads) int 1 0 32767 -[Online Content Repository] +[**cURL] -# The URL for the content repository -contentdb_url (ContentDB URL) string https://content.minetest.net +# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. +curl_timeout (cURL interactive timeout) int 20000 100 2147483647 -# Comma-separated list of flags to hide in the content repository. -# "nonfree" can be used to hide packages which do not qualify as 'free software', -# as defined by the Free Software Foundation. -# You can also specify content ratings. -# These flags are independent from Minetest versions, -# so see a full list at https://content.minetest.net/help/content_flags/ -contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +curl_parallel_limit (cURL parallel limit) int 8 1 2147483647 -# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. -# This should be lower than curl_parallel_limit. -contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1 +# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. +curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647 + +[**Misc] + +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +screen_dpi (DPI) int 72 1 + +# Adjust the detected display density, used for scaling UI elements. +display_density_factor (Display Density Scaling Factor) float 1 + +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +enable_console (Enable console window) bool false + +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between SQLite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). +max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295 + +# World directory (everything in the world is stored here). +# Not needed if starting from the main menu. +map-dir (Map directory) path + +# See https://www.sqlite.org/pragma.html#pragma_synchronous +sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 + +# Compression level to use when saving mapblocks to disk. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9 + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +enable_remote_media_server (Connect to external media server) bool true + +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. +serverlist_file (Serverlist file) string favoriteservers.json + + +[*Gamepads] + +# Enable joysticks. Requires a restart to take effect +enable_joysticks (Enable joysticks) bool false + +# The identifier of the joystick to use +joystick_id (Joystick ID) int 0 0 255 + +# The type of joystick +joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001 + +# The dead zone of the joystick +joystick_deadzone (Joystick dead zone) int 2048 0 65535 + +# The sensitivity of the joystick axes for moving the +# in-game view frustum around. +joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001 + + +[*Temporary Settings] + +# Path to texture directory. All textures are first searched from here. +texture_path (Texture path) path + +# Enables minimap. +enable_minimap (Minimap) bool true + +# Shape of the minimap. Enabled = round, disabled = square. +minimap_shape_round (Round minimap) bool true + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +address (Server address) string + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +remote_port (Remote port) int 30000 1 65535 + +# Default game when creating a new world. +# This will be overridden when creating a world from the main menu. +default_game (Default game) string minetest + +# Enable players getting damage and dying. +enable_damage (Damage) bool false + +# Enable creative mode for all players +creative_mode (Creative) bool false + +# Whether to allow players to damage and kill each other. +enable_pvp (Player versus player) bool true + +# Player is able to fly without being affected by gravity. +# This requires the "fly" privilege on the server. +free_move (Flying) bool false + +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +pitch_move (Pitch move mode) bool false + +# Fast movement (via the "Aux1" key). +# This requires the "fast" privilege on the server. +fast_move (Fast movement) bool false + +# If enabled together with fly mode, player is able to fly through solid nodes. +# This requires the "noclip" privilege on the server. +noclip (Noclip) bool false + +# Continuous forward movement, toggled by autoforward key. +# Press the autoforward key again or the backwards movement to disable. +continuous_forward (Continuous forward) bool false + +# Formspec default background opacity (between 0 and 255). +formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255 + +# Formspec default background color (R,G,B). +formspec_default_bg_color (Formspec Default Background Color) string (0,0,0) + +# Whether to show technical names. +# Affects mods and texture packs in the Content and Select Mods menus, as well as +# setting names in All Settings. +# Controlled by the checkbox in the "All settings" menu. +show_technical_names (Show technical names) bool false + +# Enables the sound system. +# If disabled, this completely disables all sounds everywhere and the in-game +# sound controls will be non-functional. +# Changing this setting requires a restart. +enable_sound (Sound) bool true + +# Key for moving the player forward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_forward (Forward key) key KEY_KEY_W + +# Key for moving the player backward. +# Will also disable autoforward, when active. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_backward (Backward key) key KEY_KEY_S + +# Key for moving the player left. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_left (Left key) key KEY_KEY_A + +# Key for moving the player right. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_right (Right key) key KEY_KEY_D + +# Key for jumping. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_jump (Jump key) key KEY_SPACE + +# Key for sneaking. +# Also used for climbing down and descending in water if aux1_descends is disabled. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_sneak (Sneak key) key KEY_LSHIFT + +# Key for digging. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_dig (Dig key) key KEY_LBUTTON + +# Key for placing. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_place (Place key) key KEY_RBUTTON + +# Key for opening the inventory. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_inventory (Inventory key) key KEY_KEY_I + +# Key for moving fast in fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_aux1 (Aux1 key) key KEY_KEY_E + +# Key for opening the chat window. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_chat (Chat key) key KEY_KEY_T + +# Key for opening the chat window to type commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_cmd (Command key) key / + +# Key for opening the chat window to type local commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_cmd_local (Command key) key . + +# Key for toggling unlimited view range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_rangeselect (Range select key) key KEY_KEY_R + +# Key for toggling flying. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_freemove (Fly key) key KEY_KEY_K + +# Key for toggling pitch move mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_pitchmove (Pitch move key) key KEY_KEY_P + +# Key for toggling fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_fastmove (Fast key) key KEY_KEY_J + +# Key for toggling noclip mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_noclip (Noclip key) key KEY_KEY_H + +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_next (Hotbar next key) key KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_mute (Mute key) key KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_increase_volume (Inc. volume key) key + +# Key for decreasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_decrease_volume (Dec. volume key) key + +# Key for toggling autoforward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_autoforward (Automatic forward key) key + +# Key for toggling cinematic mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_cinematic (Cinematic mode key) key + +# Key for toggling display of minimap. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_minimap (Minimap key) key KEY_KEY_V + +# Key for taking screenshots. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_screenshot (Screenshot) key KEY_F12 + +# Key for dropping the currently selected item. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_drop (Drop item key) key KEY_KEY_Q + +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_zoom (View zoom key) key KEY_KEY_Z + +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot11 (Hotbar slot 11 key) key + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot12 (Hotbar slot 12 key) key + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot13 (Hotbar slot 13 key) key + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot14 (Hotbar slot 14 key) key + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot15 (Hotbar slot 15 key) key + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot16 (Hotbar slot 16 key) key + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot17 (Hotbar slot 17 key) key + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot18 (Hotbar slot 18 key) key + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot19 (Hotbar slot 19 key) key + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot20 (Hotbar slot 20 key) key + +# Key for selecting the 21st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot21 (Hotbar slot 21 key) key + +# Key for selecting the 22nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot22 (Hotbar slot 22 key) key + +# Key for selecting the 23rd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot23 (Hotbar slot 23 key) key + +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot24 (Hotbar slot 24 key) key + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot25 (Hotbar slot 25 key) key + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot26 (Hotbar slot 26 key) key + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot27 (Hotbar slot 27 key) key + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot28 (Hotbar slot 28 key) key + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot29 (Hotbar slot 29 key) key + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot30 (Hotbar slot 30 key) key + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot31 (Hotbar slot 31 key) key + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_slot32 (Hotbar slot 32 key) key + +# Key for toggling the display of the HUD. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_hud (HUD toggle key) key KEY_F1 + +# Key for toggling the display of chat. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_chat (Chat toggle key) key KEY_F2 + +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_console (Large chat console key) key KEY_F10 + +# Key for toggling the display of fog. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 + +# Key for toggling the camera update. Only used for development +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_update_camera (Camera update toggle key) key + +# Key for toggling the display of debug info. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_debug (Debug info toggle key) key KEY_F5 + +# Key for toggling the display of the profiler. Used for development. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_toggle_profiler (Profiler toggle key) key KEY_F6 + +# Key for switching between first- and third-person camera. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C + +# Key for increasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_increase_viewing_range_min (View range increase key) key + + +# Key for decreasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_decrease_viewing_range_min (View range decrease key) key - |