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authorParamat <paramat@users.noreply.github.com>2019-03-14 12:49:33 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2019-03-14 13:49:33 +0100
commitee57b63008d018cefe6ec509f2bdab1d960fd390 (patch)
tree352f62629e47d42e07819d062afdb85db456e972 /builtin/settingtypes.txt
parent02a23892f94d3c83a6bdc301defc0e7ade7e1c2b (diff)
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num_emerge_threads: Warn of crashes when > 1 (#8357)
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt8
1 files changed, 5 insertions, 3 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 3df0376a3..6c5b3f317 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1915,16 +1915,18 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
emergequeue_limit_generate (Limit of emerge queues to generate) int 64
# Number of emerge threads to use.
+# WARNING: Currently there are multiple bugs that may cause crashes when
+# 'num_emerge_threads' is larger than 1. Until this warning is removed it is
+# strongly recommended this value is set to the default '1'.
# Empty or 0 value:
# - Automatic selection. The number of emerge threads will be
# - 'number of processors - 2', with a lower limit of 1.
# Any other value:
# - Specifies the number of emerge threads, with a lower limit of 1.
-# Warning: Increasing the number of emerge threads increases engine mapgen
+# WARNING: Increasing the number of emerge threads increases engine mapgen
# speed, but this may harm game performance by interfering with other
# processes, especially in singleplayer and/or when running Lua code in
-# 'on_generated'.
-# For many users the optimum setting may be '1'.
+# 'on_generated'. For many users the optimum setting may be '1'.
num_emerge_threads (Number of emerge threads) int 1
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