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authorShadowNinja <shadowninja@minetest.net>2014-04-15 13:41:07 -0400
committerShadowNinja <shadowninja@minetest.net>2014-04-27 16:15:53 -0400
commit6ab3b4c83856b5c8a1a526c0e4dc55babe79d50d (patch)
tree90e64f78dd3ceac12dbb21ac6b045500de0ca603 /builtin/voxelarea.lua
parentdb4ea4658c58772ee447ff0eff8bb39b692081ec (diff)
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Remove dependency on marshal and many other async changes
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
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