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author | sfan5 <sfan5@live.de> | 2015-07-21 21:55:58 +0200 |
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committer | sfan5 <sfan5@live.de> | 2015-07-21 21:55:58 +0200 |
commit | 5b0c719171eb9ccb8f2829eb1cc8b3fe9f24cd05 (patch) | |
tree | 7adc71bdfda1f161ec4b406ab31c07fdc814a4c1 /builtin | |
parent | 254dbe7abd255075b16db35b821566ed51fa850e (diff) | |
download | minetest-5b0c719171eb9ccb8f2829eb1cc8b3fe9f24cd05.tar.gz minetest-5b0c719171eb9ccb8f2829eb1cc8b3fe9f24cd05.tar.bz2 minetest-5b0c719171eb9ccb8f2829eb1cc8b3fe9f24cd05.zip |
Fix crash in mainmenu when loaded subgame does not have a "menu" directory
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/mainmenu/textures.lua | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua index 700bdb5cc..075f38ee0 100644 --- a/builtin/mainmenu/textures.lua +++ b/builtin/mainmenu/textures.lua @@ -144,10 +144,11 @@ function mm_texture.set_game(identifier, gamedetails) end -- Find out how many randomized textures the subgame provides - local n, filename + local n = 0 + local filename local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) for i = 1, #menu_files do - local filename = identifier .. "." .. i .. ".png" + filename = identifier .. "." .. i .. ".png" if table.indexof(menu_files, filename) == -1 then n = i - 1 break |