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author | you <ovvv@web.de> | 2018-03-31 14:48:38 +0200 |
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committer | SmallJoker <mk939@ymail.com> | 2018-03-31 14:50:17 +0200 |
commit | 93eb0794d6f7366df5fb375855b2e5e5888304c6 (patch) | |
tree | f07bbb4af6148aecb28c3441232601c28f33500b /builtin | |
parent | 0a8ca598915a906e665141dc79fc0c1bbab8cc91 (diff) | |
download | minetest-93eb0794d6f7366df5fb375855b2e5e5888304c6.tar.gz minetest-93eb0794d6f7366df5fb375855b2e5e5888304c6.tar.bz2 minetest-93eb0794d6f7366df5fb375855b2e5e5888304c6.zip |
ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/game/falling.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 974ba3959..4ebe39f5f 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -39,7 +39,7 @@ core.register_entity(":__builtin:falling_node", { on_activate = function(self, staticdata) self.object:set_armor_groups({immortal = 1}) - + local ds = core.deserialize(staticdata) if ds and ds.node then self:set_node(ds.node, ds.meta) |