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authoryou <ovvv@web.de>2018-03-31 14:48:38 +0200
committerSmallJoker <mk939@ymail.com>2018-03-31 14:50:17 +0200
commit93eb0794d6f7366df5fb375855b2e5e5888304c6 (patch)
treef07bbb4af6148aecb28c3441232601c28f33500b /builtin
parent0a8ca598915a906e665141dc79fc0c1bbab8cc91 (diff)
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ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/falling.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 974ba3959..4ebe39f5f 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -39,7 +39,7 @@ core.register_entity(":__builtin:falling_node", {
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal = 1})
-
+
local ds = core.deserialize(staticdata)
if ds and ds.node then
self:set_node(ds.node, ds.meta)