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authorHybridDog <3192173+HybridDog@users.noreply.github.com>2020-12-04 20:16:12 +0100
committerGitHub <noreply@github.com>2020-12-04 20:16:12 +0100
commite73c5d45858b35dde782b23677495c6eda3f8253 (patch)
treee432acd4562cc1c026188e69d3b688fce6fdb9a7 /builtin
parentecd4f45318e7e510ebe4ebe8420ea739122d2edf (diff)
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Fix MSAA stripes (#9247)
This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index dd4914201..384d12a1a 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -517,8 +517,8 @@ texture_min_size (Minimum texture size) int 64
# This algorithm smooths out the 3D viewport while keeping the image sharp,
# but it doesn't affect the insides of textures
# (which is especially noticeable with transparent textures).
-# This option is experimental and might cause visible spaces between blocks
-# when set above 0.
+# Visible spaces appear between nodes when shaders are disabled.
+# If set to 0, MSAA is disabled.
# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16