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authorPerttu Ahola <celeron55@gmail.com>2012-04-01 16:06:01 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-04-01 16:06:01 +0300
commitf0e7da8a63d858f3b511872cf41cde0eaff6585d (patch)
tree5586e6807b2fc442db9ee99191caf38b7b77d207 /builtin
parent5bd32eca0f4c8afa8d933f7d7d1946cabaa8dc43 (diff)
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Implement dropped items as LuaEntities; leave the old ones as is for compatibility
Diffstat (limited to 'builtin')
-rw-r--r--builtin/builtin.lua1
-rw-r--r--builtin/item.lua13
-rw-r--r--builtin/item_entity.lua90
3 files changed, 102 insertions, 2 deletions
diff --git a/builtin/builtin.lua b/builtin/builtin.lua
index bf9fdc1e5..10acd0f52 100644
--- a/builtin/builtin.lua
+++ b/builtin/builtin.lua
@@ -13,6 +13,7 @@ math.randomseed(os.time())
dofile(minetest.get_modpath("__builtin").."/misc_helpers.lua")
dofile(minetest.get_modpath("__builtin").."/item.lua")
dofile(minetest.get_modpath("__builtin").."/misc_register.lua")
+dofile(minetest.get_modpath("__builtin").."/item_entity.lua")
dofile(minetest.get_modpath("__builtin").."/deprecated.lua")
dofile(minetest.get_modpath("__builtin").."/misc.lua")
dofile(minetest.get_modpath("__builtin").."/privileges.lua")
diff --git a/builtin/item.lua b/builtin/item.lua
index 3abf30a6d..678a5cdac 100644
--- a/builtin/item.lua
+++ b/builtin/item.lua
@@ -192,7 +192,17 @@ function minetest.item_place(itemstack, placer, pointed_thing)
end
function minetest.item_drop(itemstack, dropper, pos)
- minetest.env:add_item(pos, itemstack)
+ if dropper.get_player_name then
+ local v = dropper:get_look_dir()
+ local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
+ local obj = minetest.env:add_item(p, itemstack)
+ v.x = v.x*2
+ v.y = v.y*2 + 1
+ v.z = v.z*2
+ obj:setvelocity(v)
+ else
+ minetest.env:add_item(pos, itemstack)
+ end
return ""
end
@@ -377,4 +387,3 @@ minetest.noneitemdef_default = { -- This is used for the hand and unknown items
on_use = nil,
}
-
diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua
new file mode 100644
index 000000000..8468ebedf
--- /dev/null
+++ b/builtin/item_entity.lua
@@ -0,0 +1,90 @@
+-- Minetest: builtin/item_entity.lua
+
+function minetest.spawn_item(pos, item)
+ -- Take item in any format
+ local stack = ItemStack(item)
+ local obj = minetest.env:add_entity(pos, "__builtin:item")
+ obj:get_luaentity():set_item(stack:to_string())
+ return obj
+end
+
+minetest.register_entity("__builtin:item", {
+ initial_properties = {
+ hp_max = 1,
+ physical = true,
+ collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
+ visual = "sprite",
+ visual_size = {x=0.5, y=0.5},
+ textures = {""},
+ spritediv = {x=1, y=1},
+ initial_sprite_basepos = {x=0, y=0},
+ is_visible = false,
+ },
+
+ itemstring = '',
+ physical_state = true,
+
+ set_item = function(self, itemstring)
+ self.itemstring = itemstring
+ local stack = ItemStack(itemstring)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+ local item_texture = nil
+ if minetest.registered_items[itemname] then
+ item_texture = minetest.registered_items[itemname].inventory_image
+ end
+ item_texture = item_texture or "unknown_item.png"
+ self.object:set_properties({
+ textures = {item_texture},
+ is_visible = true,
+ })
+ end,
+
+ get_staticdata = function(self)
+ return self.itemstring
+ end,
+
+ on_activate = function(self, staticdata)
+ self.itemstring = staticdata
+ self.object:set_armor_groups({immortal=1})
+ self.object:setvelocity({x=0, y=2, z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self:set_item(self.itemstring)
+ end,
+
+ on_step = function(self, dtime)
+ local p = self.object:getpos()
+ p.y = p.y - 0.3
+ local nn = minetest.env:get_node(p).name
+ if minetest.registered_nodes[nn].walkable then
+ if self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=0, z=0})
+ self.physical_state = false
+ self.object:set_properties({
+ physical = false
+ })
+ end
+ else
+ if not self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.physical_state = true
+ self.object:set_properties({
+ physical = true
+ })
+ end
+ end
+ end,
+
+ on_punch = function(self, hitter)
+ if self.itemstring ~= '' then
+ hitter:get_inventory():add_item("main", self.itemstring)
+ end
+ self.object:remove()
+ end,
+})
+