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authorPerttu Ahola <celeron55@gmail.com>2012-08-19 10:55:04 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-08-19 10:55:04 +0300
commit0b1ab41a954e2a2b035888e200d775372a3b394e (patch)
treeabc632af931927c2e983b37b17aebe0e3ea60339 /builtin
parentb717b6505b4d401b901d5e07412aa580ff6ec462 (diff)
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Fix github issue #213: Dropping unknown items crashes the game
The items will now just disappear when dropped.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/item.lua10
1 files changed, 6 insertions, 4 deletions
diff --git a/builtin/item.lua b/builtin/item.lua
index 4ed20e4f1..4e3c74444 100644
--- a/builtin/item.lua
+++ b/builtin/item.lua
@@ -227,10 +227,12 @@ function minetest.item_drop(itemstack, dropper, pos)
local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
local obj = minetest.env:add_item(p, itemstack)
- v.x = v.x*2
- v.y = v.y*2 + 1
- v.z = v.z*2
- obj:setvelocity(v)
+ if obj then
+ v.x = v.x*2
+ v.y = v.y*2 + 1
+ v.z = v.z*2
+ obj:setvelocity(v)
+ end
else
minetest.env:add_item(pos, itemstack)
end