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authorDániel Juhász <juhdanad@gmail.com>2017-06-20 09:19:56 +0000
committerSmallJoker <mk939@ymail.com>2018-06-03 17:31:59 +0200
commit322e5aaf9285e9686101393967f1a3c1e7db986c (patch)
tree27333ec46921d624cbe96b3d082a0cf189239e90 /builtin
parent03bc584f5738e21ef6c07e7c0928d0083be9995e (diff)
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Automatic item and node colorization (#5640)
* Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/falling.lua6
-rw-r--r--builtin/game/item.lua50
2 files changed, 49 insertions, 7 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index b1beb1ab0..1ac4f7081 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -93,7 +93,7 @@ core.register_entity(":__builtin:falling_node", {
core.remove_node(np)
if nd and nd.buildable_to == false then
-- Add dropped items
- local drops = core.get_node_drops(n2.name, "")
+ local drops = core.get_node_drops(n2, "")
for _, dropped_item in pairs(drops) do
core.add_item(np, dropped_item)
end
@@ -145,9 +145,9 @@ function core.spawn_falling_node(pos)
end
local function drop_attached_node(p)
- local nn = core.get_node(p).name
+ local n = core.get_node(p)
core.remove_node(p)
- for _, item in pairs(core.get_node_drops(nn, "")) do
+ for _, item in pairs(core.get_node_drops(n, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index e36745f93..f6de2c339 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -155,12 +155,35 @@ function core.yaw_to_dir(yaw)
return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
end
-function core.get_node_drops(nodename, toolname)
+function core.get_node_drops(node, toolname)
+ -- Compatibility, if node is string
+ local nodename = node
+ local param2 = 0
+ -- New format, if node is table
+ if (type(node) == "table") then
+ nodename = node.name
+ param2 = node.param2
+ end
local def = core.registered_nodes[nodename]
local drop = def and def.drop
if drop == nil then
-- default drop
- return {nodename}
+ local stack = ItemStack(nodename)
+ if def then
+ local type = def.paramtype2
+ if (type == "color") or (type == "colorfacedir") or
+ (type == "colorwallmounted") then
+ local meta = stack:get_meta()
+ local color_part = param2
+ if (type == "colorfacedir") then
+ color_part = math.floor(color_part / 32) * 32;
+ elseif (type == "colorwallmounted") then
+ color_part = math.floor(color_part / 8) * 8;
+ end
+ meta:set_int("palette_index", color_part)
+ end
+ end
+ return {stack:to_string()}
elseif type(drop) == "string" then
-- itemstring drop
return {drop}
@@ -258,7 +281,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
.. def.name .. " at " .. core.pos_to_string(place_to))
local oldnode = core.get_node(place_to)
- local newnode = {name = def.name, param1 = 0, param2 = param2}
+ local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
-- Calculate direction for wall mounted stuff like torches and signs
if def.place_param2 ~= nil then
@@ -286,6 +309,25 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
end
end
+ local metatable = itemstack:get_meta():to_table().fields
+
+ -- Transfer color information
+ if metatable.palette_index and not def.place_param2 then
+ local color_divisor = nil
+ if def.paramtype2 == "color" then
+ color_divisor = 1
+ elseif def.paramtype2 == "colorwallmounted" then
+ color_divisor = 8
+ elseif def.paramtype2 == "colorfacedir" then
+ color_divisor = 32
+ end
+ if color_divisor then
+ local color = math.floor(metatable.palette_index / color_divisor)
+ local other = newnode.param2 % color_divisor
+ newnode.param2 = color * color_divisor + other
+ end
+ end
+
-- Check if the node is attached and if it can be placed there
if core.get_item_group(def.name, "attached_node") ~= 0 and
not builtin_shared.check_attached_node(place_to, newnode) then
@@ -474,7 +516,7 @@ function core.node_dig(pos, node, digger)
.. node.name .. " at " .. core.pos_to_string(pos))
local wielded = digger:get_wielded_item()
- local drops = core.get_node_drops(node.name, wielded:get_name())
+ local drops = core.get_node_drops(node, wielded:get_name())
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()