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authorLouis Pearson <desttinghimgame@gmail.com>2017-04-25 06:11:51 -0500
committerZeno- <kde.psych@gmail.com>2017-04-25 21:11:51 +1000
commitdb17225a976e20c6628afe70dd6b230673287b4d (patch)
tree67aa28779d86ad6e995171218ae9578159ebc652 /builtin
parenta7e131f53e211ffbe38d34d23b33e13cc401f013 (diff)
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Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt5
1 files changed, 1 insertions, 4 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 5dc48c00e..29a96ab8e 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -492,10 +492,7 @@ cloud_height (Cloud height) int 120
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12
-# Enables view bobbing when walking.
-view_bobbing (Enable view bobbing) bool true
-
-# Multiplier for view bobbing.
+# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
view_bobbing_amount (View bobbing factor) float 1.0