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author | ANAND <ClobberXD@gmail.com> | 2020-03-29 02:23:55 +0530 |
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committer | GitHub <noreply@github.com> | 2020-03-28 21:53:55 +0100 |
commit | 13b228513e5bafafb78924cf301dae873d5d93f6 (patch) | |
tree | a76791ec8d233365b6dd8154a9f840c10c10b915 /builtin | |
parent | c6d6358b9283718bda1963f6f0b3b4363d477477 (diff) | |
download | minetest-13b228513e5bafafb78924cf301dae873d5d93f6.tar.gz minetest-13b228513e5bafafb78924cf301dae873d5d93f6.tar.bz2 minetest-13b228513e5bafafb78924cf301dae873d5d93f6.zip |
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 2e84138a4..1f2889b45 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -623,11 +623,11 @@ pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. viewing_range (Viewing range) int 100 20 4000 -# Camera 'near clipping plane' distance in nodes, between 0 and 0.5. -# Most users will not need to change this. +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. # Increasing can reduce artifacting on weaker GPUs. # 0.1 = Default, 0.25 = Good value for weaker tablets. -near_plane (Near clipping plane) float 0.1 0 0.5 +near_plane (Near plane) float 0.1 0 0.25 # Width component of the initial window size. screen_w (Screen width) int 1024 1 |