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authorWuzzy <wuzzy2@mail.ru>2019-12-24 18:12:46 +0000
committerrubenwardy <rw@rubenwardy.com>2019-12-31 21:31:53 +0000
commit2ef04cc3089a960df641aada03a09bb5cef4da46 (patch)
treededb53fc85e0f9e61e405515c278293c00b5dcb0 /builtin
parent7a0884e2cdcdf39f832b56421a584b770c98f61b (diff)
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Fix item eat sound not played if last item (#9239)
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/item.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 8041d557e..4054949f1 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -460,10 +460,10 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed
return result
end
end
+ local def = itemstack:get_definition()
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
- local def = itemstack:get_definition()
if def and def.sound and def.sound.eat then
minetest.sound_play(def.sound.eat, { pos = user:get_pos(), max_hear_distance = 16 })
end