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author | Paramat <paramat@users.noreply.github.com> | 2019-08-28 01:39:33 +0100 |
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committer | GitHub <noreply@github.com> | 2019-08-28 01:39:33 +0100 |
commit | 4291961e09db7851fbc940eac58a1b919668d935 (patch) | |
tree | 26eba8e19ae39eedf3a5b398b3f622737dcabb9c /builtin | |
parent | 1d3f5af7c060f989a5e2778a9117c6f7e1e88863 (diff) | |
download | minetest-4291961e09db7851fbc940eac58a1b919668d935.tar.gz minetest-4291961e09db7851fbc940eac58a1b919668d935.tar.bz2 minetest-4291961e09db7851fbc940eac58a1b919668d935.zip |
Various settingtypes.txt improvements (#8867)
Improve 'readable' setting names for waving water settings.
Change 'near plane' to 'near clipping plane'.
Document physics settings.
mgv6_spflags:
Change 'new biome system' to 'snowbiomes flag' for clarity.
Add missing 'noflat' flag to default flags.
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 45 |
1 files changed, 36 insertions, 9 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 21da565ca..a3059a7cb 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -574,11 +574,11 @@ parallax_occlusion_bias (Parallax occlusion bias) float 0.04 # Requires shaders to be enabled. enable_waving_water (Waving water) bool false -water_wave_height (Waving water height) float 1.0 +water_wave_height (Waving water wave height) float 1.0 -water_wave_length (Waving water length) float 20.0 +water_wave_length (Waving water wavelength) float 20.0 -water_wave_speed (Waving water speed) float 5.0 +water_wave_speed (Waving water wave speed) float 5.0 # Set to true enables waving leaves. # Requires shaders to be enabled. @@ -608,11 +608,11 @@ pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. viewing_range (Viewing range) int 100 20 4000 -# Camera near plane distance in nodes, between 0 and 0.5 +# Camera 'near clipping plane' distance in nodes, between 0 and 0.5. # Most users will not need to change this. # Increasing can reduce artifacting on weaker GPUs. # 0.1 = Default, 0.25 = Good value for weaker tablets. -near_plane (Near plane) float 0.1 0 0.5 +near_plane (Near clipping plane) float 0.1 0 0.5 # Width component of the initial window size. screen_w (Screen width) int 1024 @@ -1117,17 +1117,44 @@ chat_message_limit_trigger_kick (Chat message kick threshold) int 50 [**Physics] +# Horizontal and vertical acceleration on ground or when climbing, +# in nodes per second per second. movement_acceleration_default (Default acceleration) float 3 + +# Horizontal acceleration in air when jumping or falling, +# in nodes per second per second. movement_acceleration_air (Acceleration in air) float 2 + +# Horizontal and vertical acceleration in fast mode, +# in nodes per second per second. movement_acceleration_fast (Fast mode acceleration) float 10 + +# Walking and flying speed, in nodes per second. movement_speed_walk (Walking speed) float 4 + +# Sneaking speed, in nodes per second. movement_speed_crouch (Sneaking speed) float 1.35 + +# Walking, flying and climbing speed in fast mode, in nodes per second. movement_speed_fast (Fast mode speed) float 20 + +# Vertical climbing speed, in nodes per second. movement_speed_climb (Climbing speed) float 3 + +# Initial vertical speed when jumping, in nodes per second. movement_speed_jump (Jumping speed) float 6.5 + +# Decrease this to increase liquid resistence to movement. movement_liquid_fluidity (Liquid fluidity) float 1 + +# Maximum liquid resistence. Controls deceleration when entering liquid at +# high speed. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 -movement_liquid_sink (Liquid sinking speed) float 10 + +# Controls sinking speed in liquid. +movement_liquid_sink (Liquid sinking) float 10 + +# Acceleration of gravity, in nodes per second per second. movement_gravity (Gravity) float 9.81 [**Advanced] @@ -1429,12 +1456,12 @@ mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2 # Map generation attributes specific to Mapgen v6. # The 'snowbiomes' flag enables the new 5 biome system. -# When the new biome system is enabled jungles are automatically enabled and +# When the 'snowbiomes' flag is enabled jungles are automatically enabled and # the 'jungles' flag is ignored. -mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees +mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees # Deserts occur when np_biome exceeds this value. -# When the new biome system is enabled, this is ignored. +# When the 'snowbiomes' flag is enabled, this is ignored. mgv6_freq_desert (Desert noise threshold) float 0.45 # Sandy beaches occur when np_beach exceeds this value. |