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authorSmallJoker <SmallJoker@users.noreply.github.com>2018-07-01 12:31:28 +0200
committerGitHub <noreply@github.com>2018-07-01 12:31:28 +0200
commit6f22d14206824911b620ecec450689f84e6d278b (patch)
treefc639bddfc7e73e5479e6307d4e06039d94792fc /builtin
parent7d20ff47d7ce83825ccad81427fc8b45f80a2a2c (diff)
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Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/chatcommands.lua6
-rw-r--r--builtin/game/misc.lua6
-rw-r--r--builtin/settingtypes.txt3
3 files changed, 11 insertions, 4 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua
index d56f2112b..4aef063de 100644
--- a/builtin/game/chatcommands.lua
+++ b/builtin/game/chatcommands.lua
@@ -799,7 +799,11 @@ core.register_chatcommand("rollback", {
core.register_chatcommand("status", {
description = "Show server status",
func = function(name, param)
- return true, core.get_server_status()
+ local status = core.get_server_status(name, false)
+ if status and status ~= "" then
+ return true, status
+ end
+ return false, "This command was disabled by a mod or game"
end,
})
diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua
index 2e05cdc41..1d60f1958 100644
--- a/builtin/game/misc.lua
+++ b/builtin/game/misc.lua
@@ -62,6 +62,12 @@ end
core.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
player_list[player_name] = player
+ if not minetest.is_singleplayer() then
+ local status = core.get_server_status(player_name, true)
+ if status and status ~= "" then
+ core.chat_send_player(player_name, status)
+ end
+ end
core.send_join_message(player_name)
end)
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index b43d66838..0b0ec4a4c 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -950,9 +950,6 @@ map-dir (Map directory) path
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
-# If enabled, show the server status message on player connection.
-show_statusline_on_connect (Status message on connection) bool true
-
# Enable players getting damage and dying.
enable_damage (Damage) bool false