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authorHybridDog <3192173+HybridDog@users.noreply.github.com>2021-02-24 11:46:39 +0100
committerGitHub <noreply@github.com>2021-02-24 11:46:39 +0100
commit92f4c68c0ce9dfcd6e1321325bab8d4bfcd626af (patch)
tree3879f153458c276ca036d548826816d079d16bee /builtin
parent827224635bc131dbf4f6e41dd3d78c7a2d94da0f (diff)
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Restructure teleport command code (#9706)
Diffstat (limited to 'builtin')
-rw-r--r--builtin/game/chat.lua174
1 files changed, 82 insertions, 92 deletions
diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua
index 945707623..ecd413e25 100644
--- a/builtin/game/chat.lua
+++ b/builtin/game/chat.lua
@@ -418,121 +418,111 @@ core.register_chatcommand("remove_player", {
end,
})
+
+-- pos may be a non-integer position
+local function find_free_position_near(pos)
+ local tries = {
+ {x=1, y=0, z=0},
+ {x=-1, y=0, z=0},
+ {x=0, y=0, z=1},
+ {x=0, y=0, z=-1},
+ }
+ for _, d in ipairs(tries) do
+ local p = vector.add(pos, d)
+ local n = core.get_node_or_nil(p)
+ if n then
+ local def = core.registered_nodes[n.name]
+ if def and not def.walkable then
+ return p
+ end
+ end
+ end
+ return pos
+end
+
+-- Teleports player <name> to <p> if possible
+local function teleport_to_pos(name, p)
+ local lm = 31000
+ if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm
+ or p.z < -lm or p.z > lm then
+ return false, "Cannot teleport out of map bounds!"
+ end
+ local teleportee = core.get_player_by_name(name)
+ if not teleportee then
+ return false, "Cannot get player with name " .. name
+ end
+ if teleportee:get_attach() then
+ return false, "Cannot teleport, " .. name ..
+ " is attached to an object!"
+ end
+ teleportee:set_pos(p)
+ return true, "Teleporting " .. name .. " to " .. core.pos_to_string(p, 1)
+end
+
+-- Teleports player <name> next to player <target_name> if possible
+local function teleport_to_player(name, target_name)
+ if name == target_name then
+ return false, "One does not teleport to oneself."
+ end
+ local teleportee = core.get_player_by_name(name)
+ if not teleportee then
+ return false, "Cannot get teleportee with name " .. name
+ end
+ if teleportee:get_attach() then
+ return false, "Cannot teleport, " .. name ..
+ " is attached to an object!"
+ end
+ local target = core.get_player_by_name(target_name)
+ if not target then
+ return false, "Cannot get target player with name " .. target_name
+ end
+ local p = find_free_position_near(target:get_pos())
+ teleportee:set_pos(p)
+ return true, "Teleporting " .. name .. " to " .. target_name .. " at " ..
+ core.pos_to_string(p, 1)
+end
+
core.register_chatcommand("teleport", {
- params = "<X>,<Y>,<Z> | <to_name> | (<name> <X>,<Y>,<Z>) | (<name> <to_name>)",
+ params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
description = "Teleport to position or player",
privs = {teleport=true},
func = function(name, param)
- -- Returns (pos, true) if found, otherwise (pos, false)
- local function find_free_position_near(pos)
- local tries = {
- {x=1,y=0,z=0},
- {x=-1,y=0,z=0},
- {x=0,y=0,z=1},
- {x=0,y=0,z=-1},
- }
- for _, d in ipairs(tries) do
- local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
- local n = core.get_node_or_nil(p)
- if n and n.name then
- local def = core.registered_nodes[n.name]
- if def and not def.walkable then
- return p, true
- end
- end
- end
- return pos, false
- end
-
local p = {}
- p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
+ p.x, p.y, p.z = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
+ p = vector.apply(p, tonumber)
if p.x and p.y and p.z then
-
- local lm = 31000
- if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then
- return false, "Cannot teleport out of map bounds!"
- end
- local teleportee = core.get_player_by_name(name)
- if teleportee then
- if teleportee:get_attach() then
- return false, "Can't teleport, you're attached to an object!"
- end
- teleportee:set_pos(p)
- return true, "Teleporting to "..core.pos_to_string(p)
- end
+ return teleport_to_pos(name, p)
end
local target_name = param:match("^([^ ]+)$")
- local teleportee = core.get_player_by_name(name)
-
- p = nil
if target_name then
- local target = core.get_player_by_name(target_name)
- if target then
- p = target:get_pos()
- end
+ return teleport_to_player(name, target_name)
end
- if teleportee and p then
- if teleportee:get_attach() then
- return false, "Can't teleport, you're attached to an object!"
- end
- p = find_free_position_near(p)
- teleportee:set_pos(p)
- return true, "Teleporting to " .. target_name
- .. " at "..core.pos_to_string(p)
- end
+ local has_bring_priv = core.check_player_privs(name, {bring=true})
+ local missing_bring_msg = "You don't have permission to teleport " ..
+ "other players (missing bring privilege)"
- if not core.check_player_privs(name, {bring=true}) then
- return false, "You don't have permission to teleport other players (missing bring privilege)"
- end
-
- teleportee = nil
- p = {}
local teleportee_name
teleportee_name, p.x, p.y, p.z = param:match(
"^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
- if teleportee_name then
- teleportee = core.get_player_by_name(teleportee_name)
- end
- if teleportee and p.x and p.y and p.z then
- if teleportee:get_attach() then
- return false, "Can't teleport, player is attached to an object!"
+ p = vector.apply(p, tonumber)
+ if teleportee_name and p.x and p.y and p.z then
+ if not has_bring_priv then
+ return false, missing_bring_msg
end
- teleportee:set_pos(p)
- return true, "Teleporting " .. teleportee_name
- .. " to " .. core.pos_to_string(p)
+ return teleport_to_pos(teleportee_name, p)
end
- teleportee = nil
- p = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
- if teleportee_name then
- teleportee = core.get_player_by_name(teleportee_name)
- end
- if target_name then
- local target = core.get_player_by_name(target_name)
- if target then
- p = target:get_pos()
- end
- end
- if teleportee and p then
- if teleportee:get_attach() then
- return false, "Can't teleport, player is attached to an object!"
+ if teleportee_name and target_name then
+ if not has_bring_priv then
+ return false, missing_bring_msg
end
- p = find_free_position_near(p)
- teleportee:set_pos(p)
- return true, "Teleporting " .. teleportee_name
- .. " to " .. target_name
- .. " at " .. core.pos_to_string(p)
+ return teleport_to_player(teleportee_name, target_name)
end
- return false, 'Invalid parameters ("' .. param
- .. '") or player not found (see /help teleport)'
+ return false
end,
})