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authorrubenwardy <rw@rubenwardy.com>2022-01-31 21:48:14 +0000
committerGitHub <noreply@github.com>2022-01-31 21:48:14 +0000
commitc61998bd2000427b96fc506edffa9fa4e27a1a9b (patch)
tree9d1ffe2bca19ca3c2c8290daa512c84e17b7269a /builtin
parent1e4d6672be35e075de6add3d4d4e97793a911efc (diff)
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Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
Diffstat (limited to 'builtin')
-rw-r--r--builtin/mainmenu/tab_settings.lua14
-rw-r--r--builtin/settingtypes.txt52
2 files changed, 59 insertions, 7 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index 700b7390f..42f7f8daf 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -218,10 +218,10 @@ local function formspec(tabview, name, tabdata)
"checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
- .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
- --"label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" ..
- --"dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
- -- .. getSettingIndex.ShadowMapping() .. "]"
+ .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"..
+ "label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" ..
+ "dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
+ .. getSettingIndex.ShadowMapping() .. "]"
else
tab_string = tab_string ..
"label[8.38,0.7;" .. core.colorize("#888888",
@@ -231,9 +231,9 @@ local function formspec(tabview, name, tabdata)
"label[8.38,1.7;" .. core.colorize("#888888",
fgettext("Waving Leaves")) .. "]" ..
"label[8.38,2.2;" .. core.colorize("#888888",
- fgettext("Waving Plants")) .. "]"
- --"label[8.38,2.7;" .. core.colorize("#888888",
- -- fgettext("Dynamic shadows")) .. "]"
+ fgettext("Waving Plants")) .. "]"..
+ "label[8.38,2.7;" .. core.colorize("#888888",
+ fgettext("Dynamic shadows")) .. "]"
end
return tab_string
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 42b45aa00..ef8b84cff 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -586,6 +586,58 @@ enable_waving_leaves (Waving leaves) bool false
# Requires shaders to be enabled.
enable_waving_plants (Waving plants) bool false
+[***Dynamic shadows]
+
+# Set to true to enable Shadow Mapping.
+# Requires shaders to be enabled.
+enable_dynamic_shadows (Dynamic shadows) bool false
+
+# Set the shadow strength.
+# Lower value means lighter shadows, higher value means darker shadows.
+shadow_strength (Shadow strength) float 0.2 0.05 1.0
+
+# Maximum distance to render shadows.
+shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
+
+# Texture size to render the shadow map on.
+# This must be a power of two.
+# Bigger numbers create better shadows but it is also more expensive.
+shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
+
+# Sets shadow texture quality to 32 bits.
+# On false, 16 bits texture will be used.
+# This can cause much more artifacts in the shadow.
+shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
+
+# Enable Poisson disk filtering.
+# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
+shadow_poisson_filter (Poisson filtering) bool true
+
+# Define shadow filtering quality.
+# This simulates the soft shadows effect by applying a PCF or Poisson disk
+# but also uses more resources.
+shadow_filters (Shadow filter quality) enum 1 0,1,2
+
+# Enable colored shadows.
+# On true translucent nodes cast colored shadows. This is expensive.
+shadow_map_color (Colored shadows) bool false
+
+# Spread a complete update of shadow map over given amount of frames.
+# Higher values might make shadows laggy, lower values
+# will consume more resources.
+# Minimum value: 1; maximum value: 16
+shadow_update_frames (Map shadows update frames) int 8 1 16
+
+# Set the soft shadow radius size.
+# Lower values mean sharper shadows, bigger values mean softer shadows.
+# Minimum value: 1.0; maximum value: 10.0
+shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
+
+# Set the tilt of Sun/Moon orbit in degrees.
+# Value of 0 means no tilt / vertical orbit.
+# Minimum value: 0.0; maximum value: 60.0
+shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
+
[**Advanced]
# Arm inertia, gives a more realistic movement of