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author | rubenwardy <rw@rubenwardy.com> | 2022-01-31 21:48:14 +0000 |
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committer | GitHub <noreply@github.com> | 2022-01-31 21:48:14 +0000 |
commit | c61998bd2000427b96fc506edffa9fa4e27a1a9b (patch) | |
tree | 9d1ffe2bca19ca3c2c8290daa512c84e17b7269a /builtin | |
parent | 1e4d6672be35e075de6add3d4d4e97793a911efc (diff) | |
download | minetest-c61998bd2000427b96fc506edffa9fa4e27a1a9b.tar.gz minetest-c61998bd2000427b96fc506edffa9fa4e27a1a9b.tar.bz2 minetest-c61998bd2000427b96fc506edffa9fa4e27a1a9b.zip |
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/mainmenu/tab_settings.lua | 14 | ||||
-rw-r--r-- | builtin/settingtypes.txt | 52 |
2 files changed, 59 insertions, 7 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index 700b7390f..42f7f8daf 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -218,10 +218,10 @@ local function formspec(tabview, name, tabdata) "checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" .. "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" - .. dump(core.settings:get_bool("enable_waving_plants")) .. "]" - --"label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" .. - --"dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";" - -- .. getSettingIndex.ShadowMapping() .. "]" + .. dump(core.settings:get_bool("enable_waving_plants")) .. "]".. + "label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" .. + "dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";" + .. getSettingIndex.ShadowMapping() .. "]" else tab_string = tab_string .. "label[8.38,0.7;" .. core.colorize("#888888", @@ -231,9 +231,9 @@ local function formspec(tabview, name, tabdata) "label[8.38,1.7;" .. core.colorize("#888888", fgettext("Waving Leaves")) .. "]" .. "label[8.38,2.2;" .. core.colorize("#888888", - fgettext("Waving Plants")) .. "]" - --"label[8.38,2.7;" .. core.colorize("#888888", - -- fgettext("Dynamic shadows")) .. "]" + fgettext("Waving Plants")) .. "]".. + "label[8.38,2.7;" .. core.colorize("#888888", + fgettext("Dynamic shadows")) .. "]" end return tab_string diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 42b45aa00..ef8b84cff 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -586,6 +586,58 @@ enable_waving_leaves (Waving leaves) bool false # Requires shaders to be enabled. enable_waving_plants (Waving plants) bool false +[***Dynamic shadows] + +# Set to true to enable Shadow Mapping. +# Requires shaders to be enabled. +enable_dynamic_shadows (Dynamic shadows) bool false + +# Set the shadow strength. +# Lower value means lighter shadows, higher value means darker shadows. +shadow_strength (Shadow strength) float 0.2 0.05 1.0 + +# Maximum distance to render shadows. +shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0 + +# Texture size to render the shadow map on. +# This must be a power of two. +# Bigger numbers create better shadows but it is also more expensive. +shadow_map_texture_size (Shadow map texture size) int 1024 128 8192 + +# Sets shadow texture quality to 32 bits. +# On false, 16 bits texture will be used. +# This can cause much more artifacts in the shadow. +shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true + +# Enable Poisson disk filtering. +# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. +shadow_poisson_filter (Poisson filtering) bool true + +# Define shadow filtering quality. +# This simulates the soft shadows effect by applying a PCF or Poisson disk +# but also uses more resources. +shadow_filters (Shadow filter quality) enum 1 0,1,2 + +# Enable colored shadows. +# On true translucent nodes cast colored shadows. This is expensive. +shadow_map_color (Colored shadows) bool false + +# Spread a complete update of shadow map over given amount of frames. +# Higher values might make shadows laggy, lower values +# will consume more resources. +# Minimum value: 1; maximum value: 16 +shadow_update_frames (Map shadows update frames) int 8 1 16 + +# Set the soft shadow radius size. +# Lower values mean sharper shadows, bigger values mean softer shadows. +# Minimum value: 1.0; maximum value: 10.0 +shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0 + +# Set the tilt of Sun/Moon orbit in degrees. +# Value of 0 means no tilt / vertical orbit. +# Minimum value: 0.0; maximum value: 60.0 +shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0 + [**Advanced] # Arm inertia, gives a more realistic movement of |