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authorNovatux <nathanael.courant@laposte.net>2013-12-08 08:01:20 +0100
committerNovatux <nathanael.courant@laposte.net>2013-12-08 08:01:20 +0100
commit206565d9650eeffc86b4223a75203a29bc94cce7 (patch)
treeaf7f15cd0718cf53e18b90805989b97497ba710e /client/shaders/leaves_shader
parent3cc45fd8adf4213bfd979273a094b33fecb6c7db (diff)
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Fix shaders on some GPUs
Diffstat (limited to 'client/shaders/leaves_shader')
-rw-r--r--client/shaders/leaves_shader/opengl_fragment.glsl10
1 files changed, 7 insertions, 3 deletions
diff --git a/client/shaders/leaves_shader/opengl_fragment.glsl b/client/shaders/leaves_shader/opengl_fragment.glsl
index 127b32d51..00b6884ab 100644
--- a/client/shaders/leaves_shader/opengl_fragment.glsl
+++ b/client/shaders/leaves_shader/opengl_fragment.glsl
@@ -18,12 +18,13 @@ const float e = 2.718281828459;
void main (void)
{
- float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
- float enable_bumpmapping = enableBumpmapping;
-
vec3 color;
vec2 uv = gl_TexCoord[0].st;
+#ifdef NORMALS
+ float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
+ float enable_bumpmapping = enableBumpmapping;
+
if ((enable_bumpmapping == 1.0) && (use_normalmap > 0.0)) {
vec3 base = texture2D(baseTexture, uv).rgb;
vec3 vVec = normalize(eyeVec);
@@ -36,6 +37,9 @@ void main (void)
} else {
color = texture2D(baseTexture, uv).rgb;
}
+#else
+ color = texture2D(baseTexture, uv).rgb;
+#endif
float alpha = texture2D(baseTexture, uv).a;
vec4 col = vec4(color.r, color.g, color.b, alpha);