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author | Loic Blot <loic.blot@unix-experience.fr> | 2016-10-08 16:31:22 +0200 |
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committer | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-08 22:27:44 +0200 |
commit | fd5a130b86c08f0b3190c3d81affd4869c139fb7 (patch) | |
tree | 8300ec1e77cfd8c38292f5b81e8e0fb82de0d53d /client/shaders/nodes_shader/opengl_fragment.glsl | |
parent | 067766eec213918b6cb5b2533d0c78eceb3949ec (diff) | |
download | minetest-fd5a130b86c08f0b3190c3d81affd4869c139fb7.tar.gz minetest-fd5a130b86c08f0b3190c3d81affd4869c139fb7.tar.bz2 minetest-fd5a130b86c08f0b3190c3d81affd4869c139fb7.zip |
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
* ClientEnvironment now uses UNORDERED MAP for active objects
* Use RemotePlayer and LocalPlayer everywhere it's possible
* Minor code style fixes
* Drop Client::getBreath() unused function
Diffstat (limited to 'client/shaders/nodes_shader/opengl_fragment.glsl')
0 files changed, 0 insertions, 0 deletions