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authorRealBadAngel <maciej.kasatkin@o2.pl>2015-08-18 23:59:44 +0200
committerest31 <MTest31@outlook.com>2015-08-20 02:41:40 +0200
commit8b8d17b22b5853c7d32bdb8b369f4523f6c57b95 (patch)
treeaa3b48fcfcfea132fb857360e88f4e96f7ac5510 /client/shaders/nodes_shader/opengl_vertex.glsl
parent5009d31a333a8e1fff8c97bed69873164c72c600 (diff)
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Remove use of engine sent texture tiling flags - theyre no longer needed
Diffstat (limited to 'client/shaders/nodes_shader/opengl_vertex.glsl')
-rw-r--r--client/shaders/nodes_shader/opengl_vertex.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index acdaa47d1..53d5c92d0 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -94,7 +94,7 @@ void main(void)
// Don't generate heightmaps when too far from the eye
float dist = distance (vec3(0.0, 0.0 ,0.0), vPosition);
- if (dist > 300.0) {
+ if (dist > 150.0) {
area_enable_parallax = 0.0;
}