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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2015-08-18 23:59:44 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-08-20 02:41:40 +0200 |
commit | 8b8d17b22b5853c7d32bdb8b369f4523f6c57b95 (patch) | |
tree | aa3b48fcfcfea132fb857360e88f4e96f7ac5510 /client/shaders/nodes_shader/opengl_vertex.glsl | |
parent | 5009d31a333a8e1fff8c97bed69873164c72c600 (diff) | |
download | minetest-8b8d17b22b5853c7d32bdb8b369f4523f6c57b95.tar.gz minetest-8b8d17b22b5853c7d32bdb8b369f4523f6c57b95.tar.bz2 minetest-8b8d17b22b5853c7d32bdb8b369f4523f6c57b95.zip |
Remove use of engine sent texture tiling flags - theyre no longer needed
Diffstat (limited to 'client/shaders/nodes_shader/opengl_vertex.glsl')
-rw-r--r-- | client/shaders/nodes_shader/opengl_vertex.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index acdaa47d1..53d5c92d0 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -94,7 +94,7 @@ void main(void) // Don't generate heightmaps when too far from the eye float dist = distance (vec3(0.0, 0.0 ,0.0), vPosition); - if (dist > 300.0) { + if (dist > 150.0) { area_enable_parallax = 0.0; } |