diff options
author | RealBadAngel <maciej.kasatkin@o2.pl> | 2015-07-16 15:36:48 +0200 |
---|---|---|
committer | RealBadAngel <maciej.kasatkin@o2.pl> | 2015-07-16 15:36:48 +0200 |
commit | 655fc6010ffd4be7de315be261df2a61d5d4538a (patch) | |
tree | a61da651c2647f10f4bfcce3a341aba170ffa164 /client/shaders/nodes_shader/opengl_vertex.glsl | |
parent | b30e8d8ec689fbb65b1cee6fb6ff79322b204d0d (diff) | |
download | minetest-655fc6010ffd4be7de315be261df2a61d5d4538a.tar.gz minetest-655fc6010ffd4be7de315be261df2a61d5d4538a.tar.bz2 minetest-655fc6010ffd4be7de315be261df2a61d5d4538a.zip |
Fix relief mapping issues
Diffstat (limited to 'client/shaders/nodes_shader/opengl_vertex.glsl')
-rw-r--r-- | client/shaders/nodes_shader/opengl_vertex.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 9f8210d12..acdaa47d1 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -94,7 +94,7 @@ void main(void) // Don't generate heightmaps when too far from the eye float dist = distance (vec3(0.0, 0.0 ,0.0), vPosition); - if (dist > 120.0) { + if (dist > 300.0) { area_enable_parallax = 0.0; } |