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authorRealBadAngel <maciej.kasatkin@o2.pl>2015-07-16 15:36:48 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2015-07-16 15:36:48 +0200
commit655fc6010ffd4be7de315be261df2a61d5d4538a (patch)
treea61da651c2647f10f4bfcce3a341aba170ffa164 /client/shaders/nodes_shader/opengl_vertex.glsl
parentb30e8d8ec689fbb65b1cee6fb6ff79322b204d0d (diff)
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Fix relief mapping issues
Diffstat (limited to 'client/shaders/nodes_shader/opengl_vertex.glsl')
-rw-r--r--client/shaders/nodes_shader/opengl_vertex.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 9f8210d12..acdaa47d1 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -94,7 +94,7 @@ void main(void)
// Don't generate heightmaps when too far from the eye
float dist = distance (vec3(0.0, 0.0 ,0.0), vPosition);
- if (dist > 120.0) {
+ if (dist > 300.0) {
area_enable_parallax = 0.0;
}