summaryrefslogtreecommitdiff
path: root/client/shaders/nodes_shader
diff options
context:
space:
mode:
authororwell96 <mono96.mml@gmail.com>2016-02-01 19:29:53 +0100
committerest31 <MTest31@outlook.com>2016-02-22 19:59:56 +0100
commite17fbb31d6db3e6d2d9b68f5793ad8b2146f7bcc (patch)
treeeaec1dbb3e99a1ae620536e4a7b6fd33bba5470d /client/shaders/nodes_shader
parenta26970cdd4aec995416566cd75dd271c6b485f16 (diff)
downloadminetest-e17fbb31d6db3e6d2d9b68f5793ad8b2146f7bcc.tar.gz
minetest-e17fbb31d6db3e6d2d9b68f5793ad8b2146f7bcc.tar.bz2
minetest-e17fbb31d6db3e6d2d9b68f5793ad8b2146f7bcc.zip
Reset block send timer when invoking setBlock(s)NotSent()
As stated in this forum thread [1], I noticed that there is a 2 second interval in which inventory changes are shown on the client. @yyt16384 found the source of these 2 seconds: m_nothing_to_send_pause_timer is set to 2.0 every time there are no changes to make, but this timer is not reset when SetBlockNotSent or setBlocksNotSent are invoked. So in worst case, the changed block will be sent over 2 seconds too late. With this change, changed inventories are updated almost immediately, but it causes additional connection load.
Diffstat (limited to 'client/shaders/nodes_shader')
0 files changed, 0 insertions, 0 deletions