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authorDanila Shutov <dcbrwn2@gmail.com>2020-06-09 22:38:09 +0300
committerGitHub <noreply@github.com>2020-06-09 21:38:09 +0200
commitfe3e69eb4029626cd7ef3f7a1c2beaec13ba7364 (patch)
tree238d4eafd2a4ada76f79f0810c77c546a1b35a8f /client/shaders/object_shader/opengl_fragment.glsl
parent7148834440d10bc211628aa2652e31166bdd58a0 (diff)
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Fix broken coloring of wielditems (#9969)
Fixes a regression that appeared in 5.3.0-dev.
Diffstat (limited to 'client/shaders/object_shader/opengl_fragment.glsl')
-rw-r--r--client/shaders/object_shader/opengl_fragment.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/client/shaders/object_shader/opengl_fragment.glsl b/client/shaders/object_shader/opengl_fragment.glsl
index 32f3e974e..0534dc049 100644
--- a/client/shaders/object_shader/opengl_fragment.glsl
+++ b/client/shaders/object_shader/opengl_fragment.glsl
@@ -145,8 +145,10 @@ void main(void)
vec4 col = vec4(color.rgb, base.a);
+ col.rgb *= gl_Color.rgb;
+
col.rgb *= emissiveColor.rgb * vIDiff;
-
+
#ifdef ENABLE_TONE_MAPPING
col = applyToneMapping(col);
#endif