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author | Lars <larsh@apache.org> | 2020-10-12 13:29:31 -0700 |
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committer | lhofhansl <larsh@apache.org> | 2020-10-17 13:09:16 -0700 |
commit | ed22260822086f84016aa8384c3174bfc6d1739d (patch) | |
tree | 0b6d04bf315b4d6c832993efeb1b58244b1bcb50 /client/shaders/object_shader/opengl_vertex.glsl | |
parent | f43d1cfa81aa496174af6cdfa648dab9dd17288c (diff) | |
download | minetest-ed22260822086f84016aa8384c3174bfc6d1739d.tar.gz minetest-ed22260822086f84016aa8384c3174bfc6d1739d.tar.bz2 minetest-ed22260822086f84016aa8384c3174bfc6d1739d.zip |
Remove all bump mapping and parallax occlusion related code.
Diffstat (limited to 'client/shaders/object_shader/opengl_vertex.glsl')
-rw-r--r-- | client/shaders/object_shader/opengl_vertex.glsl | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl index 968a07e22..f8c1cd932 100644 --- a/client/shaders/object_shader/opengl_vertex.glsl +++ b/client/shaders/object_shader/opengl_vertex.glsl @@ -9,7 +9,6 @@ varying vec3 vPosition; varying vec3 worldPosition; varying vec3 eyeVec; -varying vec3 lightVec; varying float vIDiff; const float e = 2.718281828459; @@ -33,10 +32,6 @@ void main(void) vPosition = gl_Position.xyz; vNormal = gl_Normal; worldPosition = (mWorld * gl_Vertex).xyz; - - vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0); - - lightVec = sunPosition - worldPosition; eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz; #if (MATERIAL_TYPE == TILE_MATERIAL_PLAIN) || (MATERIAL_TYPE == TILE_MATERIAL_PLAIN_ALPHA) |