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authorVitaliy <numzer0@yandex.ru>2020-10-25 20:01:03 +0300
committerGitHub <noreply@github.com>2020-10-25 18:01:03 +0100
commit707c8c1e95d8db2d84909e7957b4dc9138e05599 (patch)
tree84604fc1868c7b8ca8e977d5dd0485498500cdfe /client/shaders/selection_shader/opengl_fragment.glsl
parent33b2c5f5b1c565171296f26395d803b08f4575e9 (diff)
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Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'client/shaders/selection_shader/opengl_fragment.glsl')
-rw-r--r--client/shaders/selection_shader/opengl_fragment.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl
index c679d0e12..35b1f8902 100644
--- a/client/shaders/selection_shader/opengl_fragment.glsl
+++ b/client/shaders/selection_shader/opengl_fragment.glsl
@@ -1,9 +1,12 @@
uniform sampler2D baseTexture;
+varying lowp vec4 varColor;
+varying mediump vec2 varTexCoord;
+
void main(void)
{
- vec2 uv = gl_TexCoord[0].st;
+ vec2 uv = varTexCoord.st;
vec4 color = texture2D(baseTexture, uv);
- color.rgb *= gl_Color.rgb;
+ color.rgb *= varColor.rgb;
gl_FragColor = color;
}