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author | Weblate <42@minetest.ru> | 2013-05-01 15:33:15 +0200 |
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committer | Weblate <42@minetest.ru> | 2013-05-01 15:33:15 +0200 |
commit | 97cddd1b960e3b60ce74ff9ad16307b39676144e (patch) | |
tree | 0547ab284acc0fdf8aad2a36643be6f78f786ef1 /client/shaders/test_shader_3/opengl_fragment.glsl | |
parent | f1f2004cb9efb026625b192b404064c26ceb6d5f (diff) | |
parent | 898a4e441fc0245aaf4821ff5e3dad0daccda3b5 (diff) | |
download | minetest-97cddd1b960e3b60ce74ff9ad16307b39676144e.tar.gz minetest-97cddd1b960e3b60ce74ff9ad16307b39676144e.tar.bz2 minetest-97cddd1b960e3b60ce74ff9ad16307b39676144e.zip |
Merge remote-tracking branch 'origin/master'
Diffstat (limited to 'client/shaders/test_shader_3/opengl_fragment.glsl')
-rw-r--r-- | client/shaders/test_shader_3/opengl_fragment.glsl | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/client/shaders/test_shader_3/opengl_fragment.glsl b/client/shaders/test_shader_3/opengl_fragment.glsl new file mode 100644 index 000000000..535774c11 --- /dev/null +++ b/client/shaders/test_shader_3/opengl_fragment.glsl @@ -0,0 +1,25 @@ +
+uniform sampler2D myTexture;
+uniform float fogDistance;
+
+varying vec3 vPosition;
+
+void main (void)
+{
+ vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
+ col *= gl_Color;
+ float a = col.a; + col = col * col; // SRGB -> Linear
+ col *= 1.8;
+ col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
+ col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
+ col.b = 1.0 - exp(1.0 - col.b) / exp(1.0); + col = sqrt(col); // Linear -> SRGB + + if(fogDistance != 0.0){
+ float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
+ a = mix(a, 0.0, d);
+ } +
+ gl_FragColor = vec4(col.r, col.g, col.b, a);
+}
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