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authorKahrl <kahrl@gmx.net>2013-06-13 03:05:47 +0200
committerKahrl <kahrl@gmx.net>2013-07-07 08:35:25 +0200
commitb3001bcd6e041f89db8514bf8603214fba6dd91e (patch)
tree1588826aae1b6795b0fbff65a7431f9aee554704 /client/shaders/test_shader_3
parent07715b1b6adbdaeaa3f72591297ad59b443a0d9c (diff)
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When server sends late media, log to errorstream instead of crashing.
Do a check for valid num_files before doing assert(!m_mesh_update_thread.IsRunning()); In particular, don't execute the assertion if all media has already been received.
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