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authorRealBadAngel <maciej.kasatkin@o2.pl>2014-09-19 17:46:59 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-09-19 17:47:19 +0200
commit8da31361838978ccff680b0e682fef2542b6124f (patch)
treef2dd02513662e2150a92e3c9138aa5db17cd8ebc /client/shaders/water_surface_shader/opengl_fragment.glsl
parent8852333eb3042580592ade478e5def20f8ed5d4c (diff)
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Change default halo.png for better visibility.
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pan class="hl opt">*cobj); void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj); /* environment */ void scriptapi_environment_step(lua_State *L, float dtime); /* luaentity */ // Returns true if succesfully added into Lua; false otherwise. bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name, const char *init_state); void scriptapi_luaentity_rm(lua_State *L, u16 id); std::string scriptapi_luaentity_get_state(lua_State *L, u16 id); void scriptapi_luaentity_get_properties(lua_State *L, u16 id, LuaEntityProperties *prop); void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime); void scriptapi_luaentity_punch(lua_State *L, u16 id, ServerActiveObject *puncher); void scriptapi_luaentity_rightclick(lua_State *L, u16 id, ServerActiveObject *clicker); #endif