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author | est31 <MTest31@outlook.com> | 2016-04-01 01:20:34 +0200 |
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committer | est31 <MTest31@outlook.com> | 2016-05-01 15:32:02 +0200 |
commit | 46e5ef4e9a19a162c8baee15d314233c0bb0e331 (patch) | |
tree | 1f717faebba6d2b96ced1128b886d45d14b9dcfa /client/shaders/water_surface_shader/opengl_vertex.glsl | |
parent | c1a0ebb725d6ac05e94cc6ad8507106636b63326 (diff) | |
download | minetest-46e5ef4e9a19a162c8baee15d314233c0bb0e331.tar.gz minetest-46e5ef4e9a19a162c8baee15d314233c0bb0e331.tar.bz2 minetest-46e5ef4e9a19a162c8baee15d314233c0bb0e331.zip |
Move pathfinder classes to cpp file
There is no need to put them into the header, they are solely used
inside the pathfinder.
Another advantage of this change is that only the pathfinder.cpp has
to be compiled if PATHFINDER_DEBUG gets defined or undefined, not
all files including the .h.
This commit moves the pathfinder classes to the cpp file without
modifications.
Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and
the PATHFINDER_CALC_TIME macro gets moved to a plce where it
actually does work.
Diffstat (limited to 'client/shaders/water_surface_shader/opengl_vertex.glsl')
0 files changed, 0 insertions, 0 deletions