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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-03-22 21:41:02 +0100 |
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committer | GitHub <noreply@github.com> | 2017-03-22 21:41:02 +0100 |
commit | 072bbba69aa2528c309b76aaec288bdba52e119c (patch) | |
tree | 60070fc33757aebdd52c666cdbd3de85fc2e673a /client/shaders/water_surface_shader | |
parent | 9efc5da0fb7d276deff55db6e4eb89d24ca72b5d (diff) | |
download | minetest-072bbba69aa2528c309b76aaec288bdba52e119c.tar.gz minetest-072bbba69aa2528c309b76aaec288bdba52e119c.tar.bz2 minetest-072bbba69aa2528c309b76aaec288bdba52e119c.zip |
Some performance optimizations (#5424)
* Some performance optimizations
This is globally removing some memory useless copy
* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
* pass some stack created strings to static const as they are not modified anywhere
* Camera: return nametags per const ref instead of a list pointer, we only need to read it
* INodeDefManager: getAll should be a result ref writer instead of a return copy
* INodeDefManager: getAlias should return a const std::string ref
* Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
* CNodeDefManager::updateAliases: prevent a idef getall copy
* Profiler: constness
* rollback_interface: create real_name later, and use const ref
* MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
* MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
* MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
Diffstat (limited to 'client/shaders/water_surface_shader')
0 files changed, 0 insertions, 0 deletions