summaryrefslogtreecommitdiff
path: root/client/shaders/wielded_shader/opengl_vertex.glsl
diff options
context:
space:
mode:
authorRealBadAngel <maciej.kasatkin@o2.pl>2015-07-21 23:56:41 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2015-07-21 23:56:41 +0200
commit60350699c792b816b20704d59cfbda0894cdba39 (patch)
tree59e9a369d9ea87804035ee27ea902a81b4f90060 /client/shaders/wielded_shader/opengl_vertex.glsl
parent5b0c719171eb9ccb8f2829eb1cc8b3fe9f24cd05 (diff)
downloadminetest-60350699c792b816b20704d59cfbda0894cdba39.tar.gz
minetest-60350699c792b816b20704d59cfbda0894cdba39.tar.bz2
minetest-60350699c792b816b20704d59cfbda0894cdba39.zip
Add wielded (and CAOs) shader
Diffstat (limited to 'client/shaders/wielded_shader/opengl_vertex.glsl')
-rw-r--r--client/shaders/wielded_shader/opengl_vertex.glsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/client/shaders/wielded_shader/opengl_vertex.glsl b/client/shaders/wielded_shader/opengl_vertex.glsl
new file mode 100644
index 000000000..a2ab9fa5f
--- /dev/null
+++ b/client/shaders/wielded_shader/opengl_vertex.glsl
@@ -0,0 +1,35 @@
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform mat4 mWorld;
+
+uniform float dayNightRatio;
+uniform vec3 eyePosition;
+uniform float animationTimer;
+
+varying vec3 vPosition;
+varying vec3 worldPosition;
+
+varying vec3 eyeVec;
+varying vec3 lightVec;
+varying vec3 tsEyeVec;
+varying vec3 tsLightVec;
+
+const float e = 2.718281828459;
+const float BS = 10.0;
+
+void main(void)
+{
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_Position = mWorldViewProj * gl_Vertex;
+
+ vPosition = gl_Position.xyz;
+ worldPosition = (mWorld * gl_Vertex).xyz;
+
+ vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
+
+ lightVec = sunPosition - worldPosition;
+ eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
+
+ gl_FrontColor = gl_BackColor = gl_Color;
+}