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author | paramat <mat.gregory@virginmedia.com> | 2016-11-29 04:08:55 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-12-01 05:08:51 +0000 |
commit | 6c9f10e132ac80a0caffef12d61de84a0a6b02b3 (patch) | |
tree | 39b22a47873290eb66faa574c363165038ac55d7 /client/shaders/wielded_shader | |
parent | 5dc61988788e44bc87e8c57c0beded97d4efdf05 (diff) | |
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Mgv7 floatlands: Various improvements
Floatland base terrain underside was too thin, causing excessive water
leakage through tunnels under lakes, now make it thicker.
Floatland mountain terrain had a rim 1 node thick which made it bare
stone, now make it 2 nodes thick to merge with the floatland base
terrain rim and to have a layer of biome material.
Make mountain terrain more exponentially shaped by altering the
exponent.
Remove unnecessary and potentially ugly MYMAX() applied to
n_base_height.
Diffstat (limited to 'client/shaders/wielded_shader')
0 files changed, 0 insertions, 0 deletions