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authorDániel Juhász <juhdanad@gmail.com>2017-01-12 15:46:30 +0100
committerEkdohibs <nathanael.courant@laposte.net>2017-01-23 07:27:12 +0100
commitd04d8aba7029a2501854a2838fd282b81358a54e (patch)
treefd1a5515e17b2dd2da0a8ffe7f82f445e7fb48de /client/shaders/wielded_shader
parent43822de5c6b35646feced5ac65331313f82f78ce (diff)
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Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
Diffstat (limited to 'client/shaders/wielded_shader')
-rw-r--r--client/shaders/wielded_shader/opengl_vertex.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/client/shaders/wielded_shader/opengl_vertex.glsl b/client/shaders/wielded_shader/opengl_vertex.glsl
index 86c626896..9f05b833a 100644
--- a/client/shaders/wielded_shader/opengl_vertex.glsl
+++ b/client/shaders/wielded_shader/opengl_vertex.glsl
@@ -1,7 +1,6 @@
uniform mat4 mWorldViewProj;
uniform mat4 mWorld;
-uniform float dayNightRatio;
uniform vec3 eyePosition;
uniform float animationTimer;