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author | Lars Hofhansl <larsh@apache.org> | 2016-10-20 22:21:49 -0700 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-10-24 07:41:00 +0100 |
commit | 779d2c5f64e321cc126b3e3abed9e37fd30edb1b (patch) | |
tree | 9c76ce1d6d398c0857503798eae62ec5841d1bd4 /client/shaders/wielded_shader | |
parent | 74eb7f50c9965e77794c0c5caebc1d067cd49629 (diff) | |
download | minetest-779d2c5f64e321cc126b3e3abed9e37fd30edb1b.tar.gz minetest-779d2c5f64e321cc126b3e3abed9e37fd30edb1b.tar.bz2 minetest-779d2c5f64e321cc126b3e3abed9e37fd30edb1b.zip |
Shaders: Harmonize Irrlicht and shader fog calculations
Diffstat (limited to 'client/shaders/wielded_shader')
-rw-r--r-- | client/shaders/wielded_shader/opengl_fragment.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/client/shaders/wielded_shader/opengl_fragment.glsl b/client/shaders/wielded_shader/opengl_fragment.glsl index afb8cc32d..bd9741441 100644 --- a/client/shaders/wielded_shader/opengl_fragment.glsl +++ b/client/shaders/wielded_shader/opengl_fragment.glsl @@ -107,8 +107,8 @@ void main(void) vec4 col = vec4(color.rgb, base.a); col *= gl_Color; if (fogDistance != 0.0) { - float d = max(0.0, min(length(eyeVec) / fogDistance * 1.5 - 0.6, 1.0)); - col = mix(col, skyBgColor, d); + float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0); + col = mix(skyBgColor, col, d); } gl_FragColor = vec4(col.rgb, base.a); } |