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author | Dániel Juhász <juhdanad@gmail.com> | 2016-10-23 17:51:13 +0200 |
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committer | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-27 08:04:42 +0200 |
commit | be39f61359ad63f2c6d4aea14c1dfd8357eee03f (patch) | |
tree | 17209bda6ba8e178b37f55dc479a91d981609cd7 /client/shaders/wielded_shader | |
parent | c071efaa43ad3dcba7d60a7a67e942aae2a7dc83 (diff) | |
download | minetest-be39f61359ad63f2c6d4aea14c1dfd8357eee03f.tar.gz minetest-be39f61359ad63f2c6d4aea14c1dfd8357eee03f.tar.bz2 minetest-be39f61359ad63f2c6d4aea14c1dfd8357eee03f.zip |
Use node lighting for liquid spreading
This commit modifies the liquid transforming procedure to light and
unlight nodes instead of whole map blocks.
Diffstat (limited to 'client/shaders/wielded_shader')
0 files changed, 0 insertions, 0 deletions