aboutsummaryrefslogtreecommitdiff
path: root/client/shaders
diff options
context:
space:
mode:
authorParamat <paramat@users.noreply.github.com>2018-06-08 23:24:36 +0100
committerGitHub <noreply@github.com>2018-06-08 23:24:36 +0100
commit0b23253447623cadf1c394984ce0eee977d54b9b (patch)
tree6417d00f8d850eeb9e9fbda0b7dcf94705763efe /client/shaders
parent9ca37d86a3f8fd35150880e3c64cb81796430d68 (diff)
downloadminetest-0b23253447623cadf1c394984ce0eee977d54b9b.tar.gz
minetest-0b23253447623cadf1c394984ce0eee977d54b9b.tar.bz2
minetest-0b23253447623cadf1c394984ce0eee977d54b9b.zip
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered biomes in a mod, but this method causes large amounts of unnecessary processing: 1. Calculation of 4 2D noises. 2. Looping through all nodes of a mapchunk replacing nodes with identical nodes. The new flag disables those operations.
Diffstat (limited to 'client/shaders')
0 files changed, 0 insertions, 0 deletions