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author | Loic Blot <loic.blot@unix-experience.fr> | 2016-10-08 12:21:41 +0200 |
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committer | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-08 15:57:50 +0200 |
commit | 656faf7373587bc59b47986a28dbd2fce4c45474 (patch) | |
tree | 0d2414db105bfeaa1112576725da61bfdfc1edec /client/shaders | |
parent | 9393e4a0a8e32905d32a9dc58131218aee318686 (diff) | |
download | minetest-656faf7373587bc59b47986a28dbd2fce4c45474.tar.gz minetest-656faf7373587bc59b47986a28dbd2fce4c45474.tar.bz2 minetest-656faf7373587bc59b47986a28dbd2fce4c45474.zip |
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
* Server/Client Environments now have an helper to cast Player object in the right type to use it
* Server: use RemotePlayer everywhere and remove previous added casts
* Client: use LocalPlayer where needed
* Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
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